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The Battle of Midway v1.1

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The Battle of Midway

 

v1.1

 

Campaign Mod by Baltika

 

 

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For SFP1/SFG/WoV/WoE

 

Patched to v. 083006

 

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May 1942:

 

Defeat in the Battle of the Coral Sea, combined with the Doolitle raid on the Japanese home islands, has shaken Japanese confidence following their earlier whirlwind of victories in the Pacific.

 

Japanese Combined Fleet Commander Yamamoto resolves to draw out and destroy the U.S. Pacific Fleet's aircraft carrier striking forces. His plan: to launch an amphibious attack on the Midway atoll, supported by his combat-experienced carrier-based air forces. The establishment of a Japanese air base at Midway would significantly expand the defensive ring around the home islands.

 

Unknown to Yamamoto, the U.S. Fleet has broken the Japanese communications code, and his battle plans are revealed to the US Pacific Fleet Commander, Admiral Chester Nimitz.

 

 

3rd June 1942, 04:30am

 

The IJN Carriers Akagi, Kaga, Hiryu and Soryu advance on Midway Atoll, launching 108 planes to attack the US airbase there, at a distance of 240 miles to the NorthWest.

 

Meanwhile, undetected by the Japanese, the US Fleet Carriers Yorktown, Hornet and Enterprise are under full steam 215 miles to the east of Midway.

 

Their objective: Find and destroy the Japanese Carrier Strike Force!

 

The Battle of Midway has begun. . .

 

 

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With thanks to Gepard for his Midway terrain, Wrench for working above & beyond the call of duty on various skins, .ini mods and stand-in aircraft, capun & the SFP1 Dev A-Team for various WW2 birds, and to all the modders who have created WW2 planes, skins, terrains and other mods.

 

Cheers all!

 

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Tally-ho!

 

Baltika

 

March 2009

 

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Changelog

 

v1.1

 

-Corrected USS Yorktown start position bug

-Updated Readme to include download links for required files

 

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