Benetnasch Posted Tuesday at 02:24 AM Posted Tuesday at 02:24 AM I was thinking about this maritime patrol aircraft
+Muesli Posted Tuesday at 07:55 AM Posted Tuesday at 07:55 AM Maybe there's room for a new hobby for you? Learn how to use the appropriate software and eventually build it yourself? Sounds good to start with in 2026! 2
+daddyairplanes Posted Tuesday at 02:38 PM Posted Tuesday at 02:38 PM allow me to expand on Muesli's reply those of us who make content for the game (models, skins, decal packs,terrains) do so as a hobby that takes up our free time. there was a Poseidon in initial works, but that modeller had to retire from modding due to health issues as for tools to work with, you can use Photoshop and 3DS Max 2009 version to create models and skins. OR... since those are are expensive you can also use GIMP for skinning and Blewnder (version 2.79) to create models i would make some simple stuff first to practice before launching into a fully functional anti submarine warfare aircraft tho
Jimbib Posted Tuesday at 02:44 PM Posted Tuesday at 02:44 PM @Benetnasch, as per what daddyairplanes mentioned, 3d modelling for the SF2 series requires some specific tools, although the general principles are the same for getting any model into a game engine (3d modelling, setting animations, part heirachies, UV mapping, painting the texture, exporting to the game engine, writing the data files etc.) Some useful links can be found at the following post if you want to have a go: 1 1
+daddyairplanes Posted Tuesday at 04:57 PM Posted Tuesday at 04:57 PM 2 hours ago, Benetnasch said: It's a long road yes. yes it is 1
+GKABS Posted Tuesday at 08:38 PM Posted Tuesday at 08:38 PM 3D modeling becomes simple as soon as you start learning; you'll grasp it in no time. 1
Benetnasch Posted Tuesday at 09:42 PM Author Posted Tuesday at 09:42 PM 1 hour ago, GKABS said: A modelagem 3D torna-se simples assim que você começa a aprender; você vai dominá-la rapidinho. Thank you my friend
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