Dels Posted May 6 Posted May 6 (edited) G'Day all, I'm tying to have separate weapon rails for the F-32 weapon bay and have found that the usual _DATA.ini entries (below) don't seem to work. ModelNodeName=XXX (This is the main moving pylon in the bay) ... LaunchRailNodeName=XXX (This is the launch rail attached to the moving pylon) Does anyone know if there's a way to make this work? So far, the only option I can think of is to have separate main pylons for each rail that I want. Thanks Dels Edited May 6 by Dels
logan4 Posted May 6 Posted May 6 Although these are external pylons a similar setup "could" work. Though I admit I don't have an internal bay bird ATM to see it. Only thing to keep in mind if you try to load similar class of weapons on both type of rails (IRM, etc like on Lau7/Lau128), might get double loadout unless "specificstationcode=" is used. [LeftGloveStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.471,0.21,0.14 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 LengthLimit=4.35 AllowedWeaponClass=SAHM AttachmentType=WP ModelNodeName=Pyl_Lglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=ApuR3R_L LaunchRailHeight=0.154 LaunchRailMass=25 [RightGloveStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.453,0.21,0.14 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 LengthLimit=4.35 AllowedWeaponClass=SAHM AttachmentType=WP ModelNodeName=Pyl_Rglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=ApuR3R_R LaunchRailHeight=0.154 LaunchRailMass=25 [LeftGloveStation3] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.471,0.21,0.014 AttachmentAngles=0.0,0.0,0.0 LoadLimit=295.0 LengthLimit=3.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Pyl_Lglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=Apu13_L LaunchRailHeight=0.154 LaunchRailMass=25 [RightGloveStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.453,0.21,0.14 AttachmentAngles=0.0,0.0,0.0 LoadLimit=295.0 LengthLimit=3.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Pyl_Rglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=Apu13_R LaunchRailHeight=0.154 LaunchRailMass=25 2
Dels Posted May 7 Author Posted May 7 Thanks for the reply. Yes, I've tried using the same entries as external pylons but it doesn't seem to work. I suspect that launch rails may not be supported for internal pylons, so I think I'll have to build separate internal pylons. Dels
daddyairplanes Posted Saturday at 02:19 PM Posted Saturday at 02:19 PM have you looked at the F-102s or F-106s to see how they do it?
yakarov79 Posted Saturday at 03:14 PM Posted Saturday at 03:14 PM in Deltas, pylons are the same for all missiles. I think Dels want different pylons for different types of missiles. I think It is not working that way. When we were working on F-22 we had similar issues. However, we needed only launchers for Sidewinders and AMRAMs. But as far as I remember, I wanted to add BRU-61 (MER) for GBU-39 as a part of the aircraft model, but it did not work. But pylons work in internal bays, just make multiple pylons (with rails as one part) and use ModelNodeName / HideNodeName as you suggested in first post.
Dels Posted Monday at 04:26 AM Author Posted Monday at 04:26 AM Just to close this one out, I can confirm that multiple launch rails for an internal pylon does not work like external pylons and is unfortunately not possible as part of the aircraft model. The only options are: 1. Separate internal pylons - but you will run out of animation slots very quickly. 2. Launch rails/racks (TER/MER/TLR/WGR/2BR/2AR/2IR) - but you will not be able to specify which one gets loaded from the loadout screen, you can only specify it preloaded from the _loadout.ini. You can use the 'SpecificStationCode=' entry but then all the weapons you want to load will need that SpecificStationCode= as well. Dels 1
yakarov79 Posted 16 hours ago Posted 16 hours ago On 5/11/2026 at 6:26 AM, Dels said: You can use the 'SpecificStationCode= Yes, but keep in mind that RackSpecificStationCode works for MERs,TERs,2BRs, and so on, but not for weapons. So you can have a bunch RackSpecificStationCode= MERs, but they can be loaded with any weapon without SpecificStationCode. SpecificStationCode works for weapons, not for racks, and those two are independent.
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