Dels Posted Wednesday at 10:19 PM Posted Wednesday at 10:19 PM (edited) G'Day all, I'm tying to have separate weapon rails for the F-32 weapon bay and have found that the usual _DATA.ini entries (below) don't seem to work. ModelNodeName=XXX (This is the main moving pylon in the bay) ... LaunchRailNodeName=XXX (This is the launch rail attached to the moving pylon) Does anyone know if there's a way to make this work? So far, the only option I can think of is to have separate main pylons for each rail that I want. Thanks Dels Edited Wednesday at 10:19 PM by Dels
logan4 Posted Wednesday at 10:41 PM Posted Wednesday at 10:41 PM Although these are external pylons a similar setup "could" work. Though I admit I don't have an internal bay bird ATM to see it. Only thing to keep in mind if you try to load similar class of weapons on both type of rails (IRM, etc like on Lau7/Lau128), might get double loadout unless "specificstationcode=" is used. [LeftGloveStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.471,0.21,0.14 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 LengthLimit=4.35 AllowedWeaponClass=SAHM AttachmentType=WP ModelNodeName=Pyl_Lglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=ApuR3R_L LaunchRailHeight=0.154 LaunchRailMass=25 [RightGloveStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.453,0.21,0.14 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 LengthLimit=4.35 AllowedWeaponClass=SAHM AttachmentType=WP ModelNodeName=Pyl_Rglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=ApuR3R_R LaunchRailHeight=0.154 LaunchRailMass=25 [LeftGloveStation3] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.471,0.21,0.014 AttachmentAngles=0.0,0.0,0.0 LoadLimit=295.0 LengthLimit=3.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Pyl_Lglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=Apu13_L LaunchRailHeight=0.154 LaunchRailMass=25 [RightGloveStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.453,0.21,0.14 AttachmentAngles=0.0,0.0,0.0 LoadLimit=295.0 LengthLimit=3.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Pyl_Rglove PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=Apu13_R LaunchRailHeight=0.154 LaunchRailMass=25 2
Dels Posted Thursday at 04:34 AM Author Posted Thursday at 04:34 AM Thanks for the reply. Yes, I've tried using the same entries as external pylons but it doesn't seem to work. I suspect that launch rails may not be supported for internal pylons, so I think I'll have to build separate internal pylons. Dels
daddyairplanes Posted 5 hours ago Posted 5 hours ago have you looked at the F-102s or F-106s to see how they do it?
yakarov79 Posted 4 hours ago Posted 4 hours ago in Deltas, pylons are the same for all missiles. I think Dels want different pylons for different types of missiles. I think It is not working that way. When we were working on F-22 we had similar issues. However, we needed only launchers for Sidewinders and AMRAMs. But as far as I remember, I wanted to add BRU-61 (MER) for GBU-39 as a part of the aircraft model, but it did not work. But pylons work in internal bays, just make multiple pylons (with rails as one part) and use ModelNodeName / HideNodeName as you suggested in first post.
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