leprkz08 Posted Saturday at 12:50 PM Posted Saturday at 12:50 PM Hey guys, a newbie's talking so I'm sorry if I messed up some terms So I basically got this Swedish RB Missiles Set by @ravenclaw_007 for my WoE. It came with a readme stating to put the mod into my "Wings Over Europe\Objects\Weapons" file directory. The problem is, it's somehow not there. I'll give proof by attaching a screenshot of my "Objects" folder contents. The only mods I installed for my WoE is the Oct2008b patch, an HDR mod, and dgVoodoo. I would really appreciate help by you guys. Cheers!
Flanker562 Posted Saturday at 12:56 PM Posted Saturday at 12:56 PM Why not create the folder and see what happens? The weapons editor should be in the Downloads section (if you have access) where you can get the game to recognize the weapons, and so on. You'll need it anyway for weapons and stuff.
leprkz08 Posted Saturday at 01:08 PM Author Posted Saturday at 01:08 PM (edited) Does not work... I got the default ones from the base game (AIM-9Bs, Js, Ms, and so on) instead. And I'm sorry but what do you mean by the downloads section? I'm not used to manipulate game's root folders by myself Edited Saturday at 01:08 PM by leprkz08
Flanker562 Posted Saturday at 01:22 PM Posted Saturday at 01:22 PM No the Downloads section here on the site... I'll admit that it's been ages since I messed with SF1/WoE so @Wrench or somebody else can help. I think you can try the Saved Games route, but I don't know if that's specific to SF2. But do look in your Users/Your name/Saved Games/Thirdwire/ and see if there's a folder there. If so just create the folder under Objects/Weapons and put them there. I mean as said it's been a long time and I mostly moved on from this same, so I'm sure Wrench can help more than I can.
Gepard Posted Saturday at 03:32 PM Posted Saturday at 03:32 PM (edited) Do you has edited the WeaponData.ini? Edited Saturday at 03:34 PM by Gepard
Wrench Posted Saturday at 06:22 PM Posted Saturday at 06:22 PM IIRC, 1stGens (SFP1, WoE, WoI, WoV) didn't use the 'plug and play' dropping in of folders. Originally. I haven't played them on forever, BUT I do have a WoE on this machine (but it don't like running in Win 11) I !!THINK!!! that with the 08 patch you CAN, so my reccomendation is to either create a /Weapons folder within the Object folder --- see image below -- and see if it works. If it don't, time to evolve to SF2 1
Gepard Posted Saturday at 07:15 PM Posted Saturday at 07:15 PM (edited) But this is not enough. In WOE you must edit the WeaponData.ini and include the new weapon there. Otherwise it will not appear in game. Example: [WeaponData719] TypeName=RB24 FullName=RB24 ModelName=RB-24 Mass=71.220001 Diameter=0.127000 Length=2.830000 AttachmentType=SWEDEN NationName=Sweden StartYear=1956 EndYear=1994 Availability=3 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=4.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=70 MaxTurnRate=12.000000 MaxLaunchG=2.000000 LockonChance=70 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=1000.000000 MaxLaunchRange=4800.000000 Duration=20.000000 CounterCountermeasure=30.000000 NoiseRejection=70.000000 CapabilityFlags=0x00000100 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=38.299999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData720] TypeName=RB27 FullName=RB27 ModelName=RB_27 Mass=70.000000 Diameter=0.168000 Length=2.160000 AttachmentType=SWEDEN NationName=Sweden StartYear=1963 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=21.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=12.000000 MaxLaunchG=2.000000 LockonChance=85 LaunchReliability=85 ArmingTime=2.000000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=10600.000000 MinLaunchRange=1000.000000 MaxLaunchRange=10600.000000 Duration=40.000000 CounterCountermeasure=60.000000 NoiseRejection=80.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=6.200000 BoosterAccel=10.870000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData721] TypeName=RB28 FullName=RB28 ModelName=RB-28X Mass=66.000000 Diameter=0.166000 Length=2.060000 AttachmentType=SWEDEN NationName=Sweden StartYear=1963 EndYear=1992 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=3.900000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=75 MaxTurnRate=14.000000 MaxLaunchG=2.000000 LockonChance=85 LaunchReliability=80 ArmingTime=2.000000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=13.500000 SeekerRange=6600.000000 MinLaunchRange=1500.000000 MaxLaunchRange=9600.000000 Duration=32.000000 CounterCountermeasure=60.000000 NoiseRejection=80.000000 CapabilityFlags=0x00000240 BoosterStart=0.000000 BoosterDuration=1.850000 BoosterAccel=54.650002 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData722] TypeName=RB74 FullName=RB-74 Sidewinder ModelName=AIM9LM Mass=84.500000 Diameter=0.127000 Length=2.830000 AttachmentType=SWEDEN NationName=Sweden StartYear=1978 EndYear=2020 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=20.799999 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=95 MaxTurnRate=32.000000 MaxLaunchG=7.000000 LockonChance=85 LaunchReliability=97 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=45.000000 SeekerTrackRate=24.000000 SeekerRange=17700.000000 MinLaunchRange=0.000000 MaxLaunchRange=17700.000000 Duration=60.000000 CounterCountermeasure=95.000000 NoiseRejection=95.000000 CapabilityFlags=0x000004d0 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=38.299999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.437000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.437000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Edited Saturday at 07:18 PM by Gepard
leprkz08 Posted Saturday at 10:15 PM Author Posted Saturday at 10:15 PM 3 hours ago, Wrench said: IIRC, 1stGens (SFP1, WoE, WoI, WoV) didn't use the 'plug and play' dropping in of folders. Originally. I haven't played them on forever, BUT I do have a WoE on this machine (but it don't like running in Win 11) I !!THINK!!! that with the 08 patch you CAN, so my reccomendation is to either create a /Weapons folder within the Object folder --- see image below -- and see if it works. If it don't, time to evolve to SF2 So all I need to do is make a fresh "Objects\Weapons" folder and let the game do its job?
Wrench Posted Saturday at 11:23 PM Posted Saturday at 11:23 PM I believe Gepard may be right; you STILL need the WeaponsData.ini and WeaponsData.dat files WITHIN the /Weapons folder, AND you'll still need to use the 3W Weapons Editor to add the new weapons, even though you can just toss the folders in the main /Weapons folder. There IS a tutorial on how to do this in Knowledge Base. Here's a link to the whole sub-Forum https://combatace.com/forums/forum/366-adding-weapons/
Gepard Posted Sunday at 01:05 PM Posted Sunday at 01:05 PM (edited) Step 1 create folder Wings Over Europe\Objects\Weapons Step 2 put the file weapondata.ini in this folder. If you have not this file, extract it from objects.CAT Step 3 Open the file Weapons Data.txt, which is included in Ravenclaws RB Missiles Pack, and Copy all lines Step 4 Open WeaponsData.ini file with Notepad Editor and paste the lines to the end of the file Step 5 Look for lines [WeaponDataxxxx] Replace the xxx with the correct sequence number Step 6 save the file. Edited Sunday at 03:10 PM by Gepard
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