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Posted

Hey guys, a newbie's talking so I'm sorry if I messed up some terms

 

So I basically got this Swedish RB Missiles Set by @ravenclaw_007 for my WoE. It came with a readme stating to put the mod into my "Wings Over Europe\Objects\Weapons" file directory. The problem is, it's somehow not there. I'll give proof by attaching a screenshot of my "Objects" folder contents.

 

The only mods I installed for my WoE is the Oct2008b patch, an HDR mod, and dgVoodoo. I would really appreciate help by you guys. Cheers!

Screenshot 2026-05-09 193335.png

Posted

Why not create the folder and see what happens? The weapons editor should be in the Downloads section (if you have access) where you can get the game to recognize the weapons, and so on. You'll need it anyway for weapons and stuff.

Posted (edited)

Does not work... I got the default ones from the base game (AIM-9Bs, Js, Ms, and so on) instead.

 

And I'm sorry but what do you mean by the downloads section? I'm not used to manipulate game's root folders by myself 😅

Edited by leprkz08
Posted

No the Downloads section here on the site... I'll admit that it's been ages since I messed with SF1/WoE so @Wrench or somebody else can help. I think you can try the Saved Games route, but I don't know if that's specific to SF2. But do look in your Users/Your name/Saved Games/Thirdwire/ and see if there's a folder there. If so just create the folder under Objects/Weapons and put them there.

I mean as said it's been a long time and I mostly moved on from this same, so I'm sure Wrench can help more than I can.

Posted

IIRC, 1stGens (SFP1, WoE, WoI, WoV) didn't use the 'plug and play' dropping in of folders. Originally. I haven't played them on forever, BUT I do have a WoE on this machine (but it don't like running in Win 11)

I !!THINK!!! that with the 08 patch you CAN, so my reccomendation is to either create a /Weapons folder within the Object folder --- see image below --

and see if it works. If it don't, time to evolve to SF2

woe_objects.jpg

  • Like 1
Posted (edited)

But this is not enough. In WOE you must edit the WeaponData.ini and include the new weapon there. Otherwise it will not appear in game.

Example:

[WeaponData719]
TypeName=RB24
FullName=RB24
ModelName=RB-24
Mass=71.220001
Diameter=0.127000
Length=2.830000
AttachmentType=SWEDEN
NationName=Sweden
StartYear=1956
EndYear=1994
Availability=3
BaseQuantity=4
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=4.500000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=70
MaxTurnRate=12.000000
MaxLaunchG=2.000000
LockonChance=70
LaunchReliability=85
ArmingTime=0.500000
SeekerFOV=4.000000
SeekerGimbleLimit=25.000000
SeekerTrackRate=11.000000
SeekerRange=4800.000000
MinLaunchRange=1000.000000
MaxLaunchRange=4800.000000
Duration=20.000000
CounterCountermeasure=30.000000
NoiseRejection=70.000000
CapabilityFlags=0x00000100
BoosterStart=0.000000
BoosterDuration=2.200000
BoosterAccel=38.299999
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0

[WeaponData720]
TypeName=RB27
FullName=RB27
ModelName=RB_27
Mass=70.000000
Diameter=0.168000
Length=2.160000
AttachmentType=SWEDEN
NationName=Sweden
StartYear=1963
EndYear=1988
Availability=2
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=21.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=80
MaxTurnRate=12.000000
MaxLaunchG=2.000000
LockonChance=85
LaunchReliability=85
ArmingTime=2.000000
SeekerFOV=4.000000
SeekerGimbleLimit=25.000000
SeekerTrackRate=11.000000
SeekerRange=10600.000000
MinLaunchRange=1000.000000
MaxLaunchRange=10600.000000
Duration=40.000000
CounterCountermeasure=60.000000
NoiseRejection=80.000000
CapabilityFlags=0x00000000
BoosterStart=0.000000
BoosterDuration=6.200000
BoosterAccel=10.870000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0

[WeaponData721]
TypeName=RB28
FullName=RB28
ModelName=RB-28X
Mass=66.000000
Diameter=0.166000
Length=2.060000
AttachmentType=SWEDEN
NationName=Sweden
StartYear=1963
EndYear=1992
Availability=2
BaseQuantity=4
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=3.900000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=75
MaxTurnRate=14.000000
MaxLaunchG=2.000000
LockonChance=85
LaunchReliability=80
ArmingTime=2.000000
SeekerFOV=4.000000
SeekerGimbleLimit=25.000000
SeekerTrackRate=13.500000
SeekerRange=6600.000000
MinLaunchRange=1500.000000
MaxLaunchRange=9600.000000
Duration=32.000000
CounterCountermeasure=60.000000
NoiseRejection=80.000000
CapabilityFlags=0x00000240
BoosterStart=0.000000
BoosterDuration=1.850000
BoosterAccel=54.650002
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0

[WeaponData722]
TypeName=RB74
FullName=RB-74 Sidewinder
ModelName=AIM9LM
Mass=84.500000
Diameter=0.127000
Length=2.830000
AttachmentType=SWEDEN
NationName=Sweden
StartYear=1978
EndYear=2020
Availability=3
BaseQuantity=24
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=20.799999
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=95
MaxTurnRate=32.000000
MaxLaunchG=7.000000
LockonChance=85
LaunchReliability=97
ArmingTime=0.500000
SeekerFOV=2.500000
SeekerGimbleLimit=45.000000
SeekerTrackRate=24.000000
SeekerRange=17700.000000
MinLaunchRange=0.000000
MaxLaunchRange=17700.000000
Duration=60.000000
CounterCountermeasure=95.000000
NoiseRejection=95.000000
CapabilityFlags=0x000004d0
BoosterStart=0.000000
BoosterDuration=2.200000
BoosterAccel=38.299999
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.437000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.437000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0

Edited by Gepard
Posted
3 hours ago, Wrench said:

IIRC, 1stGens (SFP1, WoE, WoI, WoV) didn't use the 'plug and play' dropping in of folders. Originally. I haven't played them on forever, BUT I do have a WoE on this machine (but it don't like running in Win 11)

I !!THINK!!! that with the 08 patch you CAN, so my reccomendation is to either create a /Weapons folder within the Object folder --- see image below --

and see if it works. If it don't, time to evolve to SF2

woe_objects.jpg

So all I need to do is make a fresh "Objects\Weapons" folder and let the game do its job?

Posted

I believe Gepard may be right; you STILL need the WeaponsData.ini and WeaponsData.dat files WITHIN the /Weapons folder, AND you'll still need to use the 3W Weapons Editor to add the new weapons, even though you can just toss the folders in the main /Weapons folder.

There IS a tutorial on how to do this in Knowledge Base. Here's a link to the whole sub-Forum

https://combatace.com/forums/forum/366-adding-weapons/

Posted (edited)

Step 1 create folder Wings Over Europe\Objects\Weapons

Step 2 put the file weapondata.ini in this folder. If you have not this file, extract it from objects.CAT

Step 3 Open the file Weapons Data.txt, which is included in Ravenclaws RB Missiles Pack, and Copy all lines

Step 4 Open WeaponsData.ini file with Notepad Editor and paste the lines to the end of the file

Step 5 Look for lines [WeaponDataxxxx]   Replace the xxx with the correct sequence number

Step 6 save the file.

 

Edited by Gepard

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