Wilches Posted September 28 Posted September 28 Has anyone here managed to create a functional naval base for seaplanes on Wrench's Solomons map? Cheers!
Wrench Posted September 28 Posted September 28 IIRC, I turned them off, as due to stupidity of the Game Engine (tm) thinking that all airfields are ALL airfields. Even those made of water. I DO remember they did work, but the game kept putting land birds there, too. You can try and reactive them, by uncommenting out the statements --- Quote [TargetArea038] Name=Shortland Island Seaplane Base Position=428437,495477 Radius=3000 ActiveYear=0 Location=4 Alignment=ENEMY //AirfieldDataFile=airfield_SLB kurz.ini //NumSquadrons=1 Target[001].Type=IJNTender Target[001].Offset=-531,756 Target[001].Heading=225 If you do, let me know what happens! There should be just the 2, Shortland Island and Reketta Bay 3
Gepard Posted September 28 Posted September 28 If i would create such a base i would use an "invicible" runway. Like it was done in First Eagles. Then i would set the runwaylenght to TargetType=LARGE_RUNWAY and all other airfields on medium or small. Seaplanes must have MinBaseSize=Large, so that onlyseaplanes can use the seabases. Only my 2 cents .... 5
Wrench Posted September 28 Posted September 28 that's a real good idea!!! As we only have a few floatplanes and flying boats -- that should work!! 2
Wilches Posted September 29 Author Posted September 29 I´m lost on this topic. Nothing works. Tried all the tricks.
Gepard Posted September 29 Posted September 29 46 minutes ago, Wilches said: I´m lost on this topic. Nothing works. Tried all the tricks. What exactly has you done?
Wilches Posted September 29 Author Posted September 29 First, I drop the entries that Wrench post. Later I create an invisible "water airstrip", place it on map, raised the collision points of the plane (A6M2N) but the plane always explode when started.
Gepard Posted September 30 Posted September 30 Try following: enter this lines on the bottom of the _types.ini of the terrain: [TargetType044] <<<<<<<<<<<<< replace 044 with your correct sequence number. Name=Airfield FullName=Airfield ModelName= TargetType=LARGE_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 Save the file Open the _targets.ini of the terrain. Look for the seabase And use following lines: [TargetArea038] Name=Shortland Island Seaplane Base Position=428437,495477 Radius=3000 ActiveYear=0 Location=4 Alignment=ENEMY AirfieldDataFile=airfield_SLB kurz.ini NumSquadrons=1 Target[001].Type=Airfield Target[001].Offset=0,0 Target[001].Heading=225 Save the file. Then check, whether the airplane is set to MinBaseSize=Large Give it a try.
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