mrollf Posted yesterday at 05:21 PM Posted yesterday at 05:21 PM I have been using AI not to go through and decomp the whole code base but for helping me find and isolate memory values for in mission events. The goal being to create a memory listener to snag unit events so that when a mission ends I have a 1:1 output of what happened between all entities, I plan to use that data for building a larger Operational management application that sits on top of the main SF2 application in a not to dissimilar method used by Wings over Flanders fields does for CFS3
MAF1247 Posted 20 hours ago Author Posted 20 hours ago Or what PWCG does for IL2 GB? Basically that mod saves also what happens in a mission so that it can be transferred to the next one to increase the immersion of the dynamic campaign.
mrollf Posted 20 hours ago Posted 20 hours ago 23 minutes ago, MAF1247 said: Or what PWCG does for IL2 GB? Basically that mod saves also what happens in a mission so that it can be transferred to the next one to increase the immersion of the dynamic campaign. The idea is to take something like Command Modern operations, but scale back the complexity a good deal. I was reading Philip Sabin's Simulating war and he gave me some ideas about how we can Abstract the Operation layer into its own game, Where by we act as the operations commander, and we can choose to sortie as a stable of pilots. Or at least that is the hope. The bigger issue is I play on Fedora linux and so have a good deal of hassle using the tooling built around the mod scene. So I sort of need AI to help speed up looking through Cat files and the like. I had to build a python script just to open a Cat file and look at the data so I could get the structure needed to build my data model. The Goal is that you play the Operations abstraction, and from the state it is in when you Sortie it populates a mission of the landscape at that time, and then when you end the mission we take all the event data and parse it into the calculations used to resolve events at the operations layer. Or at least that is my hope anyway. Still building a data model to work off of. I can say though that I am able to build missions just fine based on samples from my campaign. Which was a solved problem to begin with. 1
Sundowner Posted 4 hours ago Posted 4 hours ago I've really no idea what you're talking about , but it all sounds very interesting so I say go for it and keep us informed of what you can achieve. 2
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