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Posted

So, in theory then, even 3rd party models that have a number of flaws could be 'repaired' (like catch or cast shadow) and made better (can't think of a better term)? Off the top of my head, we have several aircraft (and ground/terrain objects) that have serious shadow issues, like not casting when told too, or oddly shaped or the famous Tractor Beam (tm). Things like misaligned pivots or rotating items (tires, props, etc).

That could really be a game changer for a LOT of old mods that the Author isn't around any more

 

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Posted

My personal view of that "tool (?)" would not make it for general release, but just for known 3ds max current SF2 modders. I think if the "whole world" so to speak to get their hands on it, it would only be a matter of time before the TW models would be showing up on Turbosquid etc but under another name ...if you get what I mean,

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Posted

Ant, that's what I think too. Piracy is just TOO easy. But, like you said, for legit 3d modders, who want to fix abandonware models, yeah.

 

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Posted

Can I ask a theoretical question on this, if an existing airplane model had a turret facing the wrong way could it be fixed?

Cheers

Snapper21

Posted
5 hours ago, Wrench said:

Ant, that's what I think too. Piracy is just TOO easy. But, like you said, for legit 3d modders, who want to fix abandonware models, yeah.

 

well  we could use some youngblood in the modding realm. and this is a way to bring folks in. 

it would just mean a little extra work from the admins approving to verify that someone didnt say take one of ravenclaw's models, change names and twist one item 180 degrees

the old heads amongst us would be fine, as we'd probably show off how we took said original model (and give the credit) and twisted a part to be accurate to a different era. not just claim it to be new 

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