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wingwiner

How to add a 'flying missile' sound ?

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I spend a lot of time to try apply any sound ( looped) for flying missile. I know how to add new sounds in sounlist.ini file etc. but no method is succesfuly for flying missile ! I searched for this option ( MissileInFlightEffect and booster and others ) in all ini files. HOW CAN I MAKE A FLYING MISSILE SOUND ???

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There is an entry available for it in the weapondata.ini (Inflight sound name), but it has not worked since the initial release of the series. The easiest way to prove to yourself that it works (or more precisely, that it doesn't), is to assign the afterburner.wav to it that event, using the weapon editor.

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Afterburner doesn`t work also :( I can apply any sound from soundlist to InFlighSound with weapon editor but no sound works fro this effect ! See this :

 

SoundFile028=MissileEngine

 

[...]

[MissileEngine]

Priority=NORMAL

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

//FrequencyControl=TRUE

NumBuffers=2

MaxDist=1500.000000

MinDist=100.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

This is adding sequence from Soundlist.ini. Any another new sounds i.e LargeMissile works properly , but only as "launching" missile. I`ve modify an MissileObject.ini file with this :

 

[MissileInFlightEffect]

EffectName=MissileInFlightEffect

InFlightSoundName=MissileEngine.wav

EffectSoundName=MissileEngine.wav

SoundName=MissileEngine.wav

 

Any option not works. Any brain can imagine what I have to modify else ?

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Nah! That doesn't sound real. :biggrin:

 

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE any better?

 

:grin:

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Wingwiner, there are some things that we can see in the ini's but they do not actually work.

 

Some are placeholders to be added in the future - maybe?

 

I suspect your idea probably will not work otherwise would have already been done.

 

 

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE any better?

 

:grin:

No, you splashed it on my shoes! :blink:

Edited by csb

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