PythonOne Posted March 14, 2007 Posted March 14, 2007 I was wondering if one of you boys know how to fix this. I want to fly the MiG-21 so i downloaded these 2 mod http://forum.combatace.com/index.php?autom...mp;showfile=524 http://forum.combatace.com/index.php?autom...p;showfile=3247 But for some reason the pilot is sitting a lot farther back than he should be. All i did was drop the file in my object/aircraft folder Someone mentioned i was suppose to edit the data.ini file but i dunno what numbers to put. Oh, and i got one more question, on my X-52 throttle (without a profile) it seems that it is hitting max power (AB) around 70-80%, is there a way to make it enable at 100%? Quote
+Fubar512 Posted March 14, 2007 Posted March 14, 2007 WoV, SFP1 or WoE? That looks like a PFM, PF, or PFV, how about your MF models? I can send you the proper FM for any of them. Quote
PythonOne Posted March 14, 2007 Author Posted March 14, 2007 I'm running WOV and that picture shows the PFM model, i also got the MF model. I didn't know there was a PFV, any link on that? And yea i would really like to have a fix for the pilot. Quote
+76.IAP-Blackbird Posted March 15, 2007 Posted March 15, 2007 (edited) Try to find in the Data.ini file this part // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=RedAir1 SetCockpitPosition=TRUE Position=0.0,2.85,0.85 <---- Here ís the pilots position compare it with your numbers... it should solve your prob MinExtentPosition=-0.25, 1.85, 0.05 MaxExtentPosition= 0.25, 2.85, 1.05 HasArmor=TRUE ArmorMaterial=GLASS Armor[FRONT].Thickness=62 CanopyNodeName=Canopy // Engines --------------------------------------------------------- Edited March 15, 2007 by 76.IAP-Blackbird Quote
PythonOne Posted March 15, 2007 Author Posted March 15, 2007 Ah thank you! That fixed it. Btw, where can i find a download that makes the MiG-21PFV as a flyable. Also, could someone send me the correct FM for each, i want to play to the highest realism this community can offer. Thanks! Quote
Sgt.KAR98 Posted March 15, 2007 Posted March 15, 2007 (edited) I´m having the same problem. No pilot on my MiG...I guess it is the PFM...Is one that have 2 Hungary camos. But one of the camos also have a weird problem.The numbers of the hungary camo are on the old VPAF numbers.WTF you mean? I will take a screen and you will see. And the third and last problem is that the Fishbed is "clean".Only MG. Can someone ask the Weapons pack man to add the lines on the site? OMG! All the ini are in italian! This MiG totally in italian!Does that mess up the settings? Edited March 15, 2007 by Sgt.KAR98 Quote
+Wrench Posted March 15, 2007 Posted March 15, 2007 (edited) All the Fishbed's got buggered by the last patch. (at least those based on existing 3rd Wire models) Not only the pilot position, but the afterburner emitter position, and all wing decals. You did have a look at this section, Soviet & Warsaw Pact Weapons Notes at the top of the "Soviet Union" section, that lists all the MiGs?? Going down a little further, you'll see the PFM Fishbed F is listed, with the links to the updated sections for the data ini and loadout ini. Try these for the afterburner emitter: MinExtentPosition=-0.55,-6.03,-0.55 MaxExtentPosition= 0.55,-0.64, 0.55 Try these for the decal ini (for the wing stars): [Decal003] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal004] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal005] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal006] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-2.63,-1.99 Scale=1.5 DecalMaxLOD=3 As to your VPAF numbers, me thinks you have a fouledup decal ini. I've never seen a Hungarian skin (of course, that don't mean there ain't one). It's possible it's using the VPAF 4 digit numbers. As to being in Italian, I"d suggest a nice chianti (sp??). Perhaps they bought them at a discount??? (or whoever did the skin is Italian, and wrote the ini in his native language) As to the weapons wike guys, it's Buny's page, I just do the data inputs Wrench Kevin Stein edit: btw, are we talking about the PFV model in WoV?? It'd be a great help to know, as they may use a ChiCom version of the missiles, instead of a Soviet) Edited March 15, 2007 by Wrench Quote
PythonOne Posted March 15, 2007 Author Posted March 15, 2007 Try these for the decal ini (for the wing stars): [Decal003] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal004] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal005] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-2.63,-1.99 Scale=1.5 DecalMaxLOD=3 [Decal006] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-2.63,-1.99 Scale=1.5 DecalMaxLOD=3 Thanks for your input, but it looks like it removed my star instead of bringing it out. And yea I'm running the MiG-21PFM in WOV, does it apply the same to the other Mig-21 variets like the MF? oh, just for the sake of creating a new thread, is there a way to check your framerates in WOV? Quote
+MigBuster Posted March 15, 2007 Posted March 15, 2007 Other than using Fraps im not sure - I think there is a debug mode that you can put the game into that gives a whole load of info - cant remember the key combo though - try searching old posts on here or simhq if no one knows Quote
tank03 Posted March 15, 2007 Posted March 15, 2007 Thanks for your input, but it looks like it removed my star instead of bringing it out. And yea I'm running the MiG-21PFM in WOV, does it apply the same to the other Mig-21 variets like the MF? oh, just for the sake of creating a new thread, is there a way to check your framerates in WOV? To check framerate in WOV you cycle through the HUD displays. I think it's Alt-K as default (I changed mine to just K). The first cycle is the normal HUD with flight/target info. The second cycle is the normal HUD but with the framerate displayed at the top of the screen. It displays the graphics FPS and the game FPS. The third HUD setting removes all of that stuff- no text, no target box, etc; that's the setting I switch to to take screen shots Quote
+Wrench Posted March 15, 2007 Posted March 15, 2007 Thanks for your input, but it looks like it removed my star instead of bringing it out. And yea I'm running the MiG-21PFM in WOV, does it apply the same to the other Mig-21 variets like the MF? oh, just for the sake of creating a new thread, is there a way to check your framerates in WOV? Well, that's just WEIRD!! That's the fix I used on all of mine! Position=2.63,-1.99 Hmm....ok, the first number is right/left (minus numbers are left, positive numbers are right...) The second number is fore/aft (minus numbers being aft of center) ....try moving the decal forward, to say -1.25, and see if they show up again. That should put them WAAAAAY forward on wing, and you can adjust them 'backwards' by making the number larger (ie: -1.5, or -1.75) See how that works. to see frame rates, the default keystroke is Alt/H Wrench Kevin Stein Quote
PythonOne Posted March 15, 2007 Author Posted March 15, 2007 Well, that's just WEIRD!! That's the fix I used on all of mine! Position=2.63,-1.99 Hmm....ok, the first number is right/left (minus numbers are left, positive numbers are right...) The second number is fore/aft (minus numbers being aft of center) ....try moving the decal forward, to say -1.25, and see if they show up again. That should put them WAAAAAY forward on wing, and you can adjust them 'backwards' by making the number larger (ie: -1.5, or -1.75) See how that works. to see frame rates, the default keystroke is Alt/H Wrench Kevin Stein Thanks man, would you be so kind enough to send me your decal file and see if i can replace mine with it. If yours shows up and mine doesn't again, then i have to check something else. Cheers. Quote
Sgt.KAR98 Posted March 16, 2007 Posted March 16, 2007 Sorry! It isn´t the PFM! It´s the MF (Fishbed-J)!But I guess all the versions of a plane use the same engine(?). I would call this of at least,bizarre: And I have another question: Does you adding planes like a flyable MiG-17 to WoV,that already haves an AI MiG-17 model,mess your plane and your game? Quote
+Wrench Posted March 16, 2007 Posted March 16, 2007 Python: the decal listing above is what i have for ALL the stock 3rd Fishbeds. Sure you're not looking a the Mirage Factory's F-13?? That might be different, but don't know for sure. SargKAR98: same as above, it should fix all the stock MiG-21s. Seeing you screenie tell me that you have several things happening: 1) the nose number is painted on. (bet if you looked a the skin bmps, you'll see it painted in there) 2) it's calling for the VPAF nose numbers in the decal ini. (you could try deleting the references to the numbers in the decal ini) Where did you get the skin; I'd like to look at the whole thing, and have in 'in hand' so to speak to see what's up. 3) Adding another Fresco will do nothing -- the stock one in WoV is the Fresco A, all the others use the Fresco C (afterburning version - Mig-17F). Since I don't play WoV anymore (WoE is much better, IMHO), I have both versions in there, albeit the A uses the stock Soviet Silver skin. If I remember, there are only 2 physical models for the Mig-21 in game (don't remember which is which, though). Madcaddie's old More MiGs Pak mostly used the MF and (I think??) the PFM models for the base airframe. Wrench Kevin Stein Quote
PythonOne Posted March 16, 2007 Author Posted March 16, 2007 Ah thanks Wrench, i got it all sorted now. Btw, aside from the Mig-21PFM, and the MF, can any other Mig-21 be used as a flyable? If so, where can i find the download link? Quote
+Wrench Posted March 16, 2007 Posted March 16, 2007 ALL the Fishbed can be made flyable. You just need a cockpit (there's that superb one here at CA by Magoo). Now , mind you, using the modded Scooter pit for the 15, 17 & 19 while good, needs some position adjustments. You probably need to d/l the modded Skyhawk pits in green or black, as you'll need all the pit bits in the /cockpit folder (this assumes, of coures, you rename you ini to fit the aircraft ie: Mig17_Cockpit.ini). I've got a couple I've moved the pilot positon on, just have to put it together (Mig15, most of the 17, La-15 Fantail) And don't forget there's a bunch of updated 'stand in' cockpits based off the Skyhawks for the Red Air birds here and at my site. IIRC, there are 2 mig packs over at AvSim by Madcaddie (disremember the URL), but every single one will need updating to the current standard weppak. I'm pretty sure I got most of them up on the Weapons Wiki. If not, let me know and I'll update the listing. Wrench Kevin Stein Quote
Sgt.KAR98 Posted March 17, 2007 Posted March 17, 2007 (edited) http://forum.combatace.com/index.php?autom...p;showfile=3244 I guess it was this,or it was the one above. BTW,when I added the Fresco,the VPAF aircraft (bot) had the cuban colors!That´s why I´m asking if adding current aircraft to the mods can mess the game. Like,I saw WoE have the MiG-27.There is one also for Download.If you add,it will mess some setting? And a bit off,but I´m missing 3 MiGs.The 9,19 and 31... Oh yes,and a cockpit for the 15,17 and Yak-15... Edited March 17, 2007 by Sgt.KAR98 Quote
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