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I'm trying ton make the MIG-25PU into a kinda pseudo MIG-31 my adding some missle rails to the underside fuselage, but so far nothing I've tried has worked...any thoughts. I did manage to add a gun though...boy that B-52 got a rude wake up call :biggrin: !!!

 

Thanks!!!

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I'm trying ton make the MIG-25PU into a kinda pseudo MIG-31 my adding some missle rails to the underside fuselage, but so far nothing I've tried has worked...any thoughts. I did manage to add a gun though...boy that B-52 got a rude wake up call :biggrin: !!!

 

Thanks!!!

 

 

I think the 3D model would need to be redone - new pylons could probably be added into the data.ini but I dont think anything would show up in the game.

Someone was making an actual Mig-31 sometime back - assume its still a WIP?

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I think the 3D model would need to be redone - new pylons could probably be added into the data.ini but I dont think anything would show up in the game.

Someone was making an actual Mig-31 sometime back - assume its still a WIP?

 

Bummer...oh well. I guess I just need to learn to be patient... :blush:

 

Thanks anyway

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Forget the pylons. You never see them during gameplay at these combat speeds.

 

I wipped up a MiG Ye-152M using THE PASKO Su-11 model with some Tornado drop tank "weapons" making the fat fuselage spine. The MiG had a centerline drop tank, the Su had twin under belly tanks on either side of centerline. So I got two pylons on either side of where there should be one pylon. I didn't bat one eyelash over it (don't have R-80 missiles either). Just hang the rockets on the belly at the correct position.

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That said, it may be possible to find a 3D object of roughly the right size to add to the belly as pylons. Make them zero-strength jammers in the weapon data file, so you won't select them while selecting other weapons.

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That said, it may be possible to find a 3D object of roughly the right size to add to the belly as pylons. Make them zero-strength jammers in the weapon data file, so you won't select them while selecting other weapons.

 

 

 

:dntknw: Uhh...in english please...

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That said, it may be possible to find a 3D object of roughly the right size to add to the belly as pylons. Make them zero-strength jammers in the weapon data file, so you won't select them while selecting other weapons.

 

Uhh...in english please...

 

It's a quick fix I discovered almost a year & 1/2 ago, that solves several problems with some of the non-functional avioncs pods (in particular, the Skyhawk humps, 17PFU Izumrud radar pod, F-82 radar pod, the F-6 pylons, and host of others) It forces the game engine to load them everytime, and with a jamming strength of 0 or 1, hurts nothing and costs nothing.

 

As to adding a hardpoint, there's absolutely nothing too it. You just need the entries in the relevant sections of the data ini (ie: if it's a wing station, on the right or left wing), and then the call out in the Weapons Stations section. How ya think I got HVARs to mount on the F4U-1D, when they didn't have any (or, an actual -1D for that matter!)

 

Isn't there something in the KB about editing hardpoints????

 

Maybe we can talk Lexx into posting a few screenies of his experimental MiG...I seem to remember seeing them over the 3rd Wire boards.... :wink:

It DOES look kinda cool! (this from the reigning King of What If...)

 

Wrench

kevin stein

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Isn't there something in the KB about editing hardpoints????

 

Yes there is, that's how i knew what to modify.

I finally found out what i did, i had copied and pasted on the fuselage systems and had two station 13s...woopsie... :haha:

 

Sorry about being a pain in the backside... :blush:

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