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Now just work on the definition and sharpness of the texture and finally adding some highlights/shadows to it.

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nb.jpg

 

just noticed that after i did the WOE update, one bomb is now missing ..

 

// Station 04 = Pylon1

// Station 03 = Pylon2

// Station 02 = pylon3

// Station 01 = Pylon4

 

 

 

Loadout[04].WeaponType=MK83

Loadout[04].Quantity=4

Loadout[03].WeaponType=MK83

Loadout[03].Quantity=4

Loadout[02].WeaponType=MK83

Loadout[02].Quantity=4

Loadout[01].WeaponType=MK83

Loadout[01].Quantity=4

 

[sEAD]

Loadout[04].WeaponType=

Loadout[04].Quantity=4

Loadout[03].WeaponType=

Loadout[03].Quantity=4

Loadout[02].WeaponType=

Loadout[02].Quantity=4

Loadout[01].WeaponType=

Loadout[01].Quantity=4

 

[Recon]

Loadout[04].WeaponType=TANK300_VA_CEN

Loadout[04].Quantity=2

Loadout[03].WeaponType=TANK300_VA_CEN

Loadout[03].Quantity=2

 

// Weapon Stations ---------------------------------------------------------

 

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-5.185,-1.705,-0.371

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2000

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=NATO,FRANCE,UK,ISRAEL

ModelNodeName=pylon2

PylonMass=45.0

PylonDragArea=0.02

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=4.257,-0.951,-0.447

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2000

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=NATO,FRANCE,UK,ISRAEL

ModelNodeName=Pylon3

PylonMass=45.0

PylonDragArea=0.02

FuelTankName=TANK300_VA_CEN

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-4..257,-0.951,-0.447

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2000

AllowedWeaponClass=FT,BOMB,RP

AttachmentType=NATO,FRANCE,UK,ISRAEL

ModelNodeName=Pylon1

PylonMass=45.0

PylonDragArea=0.02

FuelTankName=TANK300_VA_CEN

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=5.317,-1.705,-0.371

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2000

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=NATO,FRANCE,UK,ISRAEL

ModelNodeName=Pylon4

PylonMass=45.0

PylonDragArea=0.02

Edited by Veltro2k

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Make sure LeftWingStationInboard exists as a subsystem of the left wing and is sequentially numbered.

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Need to get Crusaders eyes on it. He sees everything.

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Make sure LeftWingStationInboard exists as a subsystem of the left wing and is sequentially numbered.

 

that was the problem thank you

 

also can anyone explain to me which files i need and how to modify the INI's so i can intall the twin Aphid rack and missiles

Edited by Veltro2k

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hello

 

Quantity=4 ????

 

i think

 

Quantity=1

 

will be better

 

also changed the quantity to 1..but before the updates it didnt effect anything

 

thank you

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This is from Mig-23MF (Mirage factory). Bunyaps weps pack (jul 2006). My WOE is not patched to newest standard. I am using neles FM (I think).

 

Princip is the same.

 

MiG-23MF_data.ini:

 

[LeftFuselageStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-0.40,0.55,-1.16

AttachmentAngles=0.0,0.0,0.0

LoadLimit=225.0

LengthLimit=2.99

AllowedWeaponClass=IRM,2IR,BOMB,RP

AttachmentType=SOVIET,WP

ModelNodeName=AAM_Pylon_Left

PylonMass=108.9

PylonDragArea=0.02

LaunchRailNodeName=LeftRail01

 

[RightFuselageStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.40,0.55,-1.16

AttachmentAngles=0.0,0.0,0.0

LoadLimit=225.0

LengthLimit=2.99

AllowedWeaponClass=IRM,2IR,BOMB,RP

AttachmentType=SOVIET,WP

ModelNodeName=AAM_Pylon_Right

PylonMass=108.9

PylonDragArea=0.02

LaunchRailNodeName=RightRail01

 

MiG-23MF_LOADOUT.ini:

 

[AirToAir]

Loadout[01].WeaponType=R-23R

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-23R

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-60MK

Loadout[03].Quantity=2

Loadout[03].RackType=APU-62L

Loadout[04].WeaponType=R-60MK

Loadout[04].Quantity=2

Loadout[04].RackType=APU-62R

Loadout[05].WeaponType=

Loadout[05].Quantity=0

 

testingloadout.jpg

Edited by kukulino

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This is from Mig-23MF (Mirage factory). Bunyaps weps pack (jul 2006). My WOE is not patched to newest standard. I am using neles FM (I think).

 

Princip is the same.

 

 

 

 

 

 

AllowedWeaponClass=IRM,2IR,BOMB,RP

 

 

[AirToAir]

 

thats what i was missing...thank you

2ir.jpg

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No problem :wink:

 

Damn... Nice models you are making :good:

 

Thanks :hi:

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I think this if off the Vatour...

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-4..257,-0.951,-0.447 <--note double 'period'..

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2000

AllowedWeaponClass=FT,BOMB,RP

AttachmentType=NATO,FRANCE,UK,ISRAEL

ModelNodeName=Pylon1

PylonMass=45.0

PylonDragArea=0.02

FuelTankName=TANK300_VA_CEN

 

Wrench

kevin stein

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I think this if off the Vatour...

 

 

 

Wrench

kevin stein

 

hmm ahh yes that would explain the weapon being in the wrong place :blush2:

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they have what ??

 

nuc.jpg

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