i90807065 0 Posted October 10, 2007 Hey everyone. Im workin on a mod for turrets. Its called the PCL-1. Ive done everything I can think of, but for some reason, it doesnt effect enemies. BTW, its not a visual problem. I dont want for it to be seen. Here's its data: [GunData001] TypeName=PCL-1 FullName=Prototype Chemical Laser PCL-1 Caliber=150.000000 ROF=12000.000000 MuzzleVel=5000.000000 AmmoWt=0.000001 WarheadWt=0.0000001 Reliability=100.000000 Accuracy=100.000000 AddLight=FALSE MaxLightRange=0.000000 FireColor=0.000000,0.000000,0.000000 GunFireEffect= GunFireSound= EffectClassName= EffectTime=0.000000 TracerTexture= TracerSize=0.000000 TracerDistFactor=0.000000 TracerLength=0.000000 MaxVisibleDist=0.000000 MaxStreakVisibleDist=0.000000 TimeFuzed=FALSE If I did something horribly dumb please excuse it. I've never made a gun before. Share this post Link to post Share on other sites
SayethWhaaaa 245 Posted October 10, 2007 Be careful with the projectile weight and it's combination with muzzel velocity. I screwed myself with that and and had a testbed aircraft break an ingame speed record (albeit flying backwards) whilst trying to dev a similar weapon. If it helps, you should be able to do more to create a laser effect by making each round fire a tracer and making sure each tracer round has a long 'tail', That way, you should (in theory) be able to have a beam style apperance without the associated inertial effects associated with massive rates of fire. One snag I ran into was that in the few times I got it to work, there was a dip in the stream after about a 2-3kms, but that's to be expected I guess. The only other negative is that in using this method, you're only able to keep the beam effect if you keep your aircraft from pitching/yawing in any direction other than stright and true, otherwise the beam bends. Share this post Link to post Share on other sites
i90807065 0 Posted October 10, 2007 (edited) Ok thx mate. It works much better now. Hey I dont know whats wrong but I still cant get it to effect enemies as far as damage goes. It still looks coll though. LOL wow...I found why I cant put the hurt on enemies when I fire. The gun fires backwards...I dont know how it happened or how to fix it though...if anyone wants the data to try it out or to fix/post it you're free to do so... Edited October 10, 2007 by i90807065 Share this post Link to post Share on other sites
Bravo2009 2 Posted October 10, 2007 Be careful with the projectile weight and it's combination with muzzel velocity. I screwed myself with that and and had a testbed aircraft break an ingame speed record (albeit flying backwards) whilst trying to dev a similar weapon. Wow, you really need to post a video of that LOL Share this post Link to post Share on other sites
+saint aj 0 Posted October 10, 2007 (edited) your bullets are creating an infinite deceleration due to drag. you need to set the caliber of the weapon to zero, and the projectile weight to 1 gram or so. also, I've noticed during my own laser weapon attempts that the AI doesn't aim very well if there is no tracer. Edited October 10, 2007 by saint aj Share this post Link to post Share on other sites
SayethWhaaaa 245 Posted October 10, 2007 your bullets are creating an infinite deceleration due to drag. you need to set the caliber of the weapon to zero, and the projectile weight to 1 gram or so. also, I've noticed during my own laser weapon attempts that the AI doesn't aim very well if there is no tracer. Caliber shouldn't be an issue should it? I figured it's the multiplication of weight per round x fire rate...? In any event, that was my problem. Share this post Link to post Share on other sites
Fubar512 1,350 Posted October 10, 2007 The muzzle velocity needs to be 299792458.0, to be "realistic". You mean also find that velocity requiring a tracer length of 10.0 or better, with miniscule diameters (0.010 might be too large). Share this post Link to post Share on other sites
i90807065 0 Posted October 10, 2007 Well I decided it would be easier to just make it a gunpod so now I ask will this work? [WeaponData564] TypeName=PCL-1 FullName=Prototype Chemical Laser PCL-1 ModelName=GunPod Mass=32.000000 Diameter=0.560000 Length=5.050000 AttachmentType=NATO,USAF,USN,UK,W_GERMANY NationName=USAF StartYear=0 EndYear=2035 Availability=3 BaseQuantity=20 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=30MM_ADEN4 MaxRounds=100000 MuzzlePosition=0.000000,1.855500,-0.124300 LightPosition=0.000000,1.855500,-0.124300 AimDirection=0.000000,1.000000,0.000000 EjectShells=0 Share this post Link to post Share on other sites
+saint aj 0 Posted October 11, 2007 (edited) Caliber shouldn't be an issue should it? I figured it's the multiplication of weight per round x fire rate...? In any event, that was my problem. Caliber matters, because the sim calculates drag on bullets using the frontal area (based on caliber) and velocity, and I'm guessing there's a drag table in the G1.dat file, and that's what's causing his bullets to go backward since the acceleration force acting on the bullets after they leave the muzzle is based on (75^2 * pi * very large number) divided by (very small number). Edited October 11, 2007 by saint aj Share this post Link to post Share on other sites