Viggen Posted November 3, 2007 Posted November 3, 2007 I've been thinking...again. So we have an F-15D. Kei Nagase has made the colors of NASA's NF-15B for the said F-15D. Now would it be possible through some INI edits to get the Thrust Vectoring (despite how cheesy and bad it looks) and have a makeshift F-15ACTIVE or S/MTD?
Jimbib Posted November 3, 2007 Posted November 3, 2007 Certainly, take a look at the MiG-29OVT available for an idea on how to implement it.
Viggen Posted November 3, 2007 Author Posted November 3, 2007 But would this require any sort of editing or new FMs (what the heck is an FM anyway?)
+Fubar512 Posted November 3, 2007 Posted November 3, 2007 Sure you could do it, if you wanted TVC that either worked only in pitch down, or was rigged to pitch up only when you wanted to pitch down. Kind of silly, as far as I'm concerned.
Guest Saganuay82 Posted November 3, 2007 Posted November 3, 2007 FM= Flight Model - tells the game how the aircraft performs.
Viggen Posted November 3, 2007 Author Posted November 3, 2007 Sure you could do it, if you wanted TVC that either worked only in pitch down, or was rigged to pitch up only when you wanted to pitch down. Kind of silly, as far as I'm concerned. Like I said cheesy and bad looking. Now that I know it is possiblw what will I need to change?
+Fubar512 Posted November 3, 2007 Posted November 3, 2007 It's not that's its cheesey or bad looking. It's absolutely pointless, until TK fixes pitch-linked TVC, as it only works backwards (pitch down), at present. That being said, the MiG-29 OVT FM should be of guidance. Keep in mind that the Active prototype also sports canards, something that you cannot add unless you have access to the original 3D model source files.
Viggen Posted November 3, 2007 Author Posted November 3, 2007 Yeah I know but I'm bored and I've wanted to toy with this idea for some time now.
Talos Posted November 3, 2007 Posted November 3, 2007 You could always add canards as a weapon, like the pods on the A-4L. They wouldn't move, but would look okay.
Viggen Posted November 3, 2007 Author Posted November 3, 2007 You could always add canards as a weapon, like the pods on the A-4L. They wouldn't move, but would look okay. How am I supposed to do that?
Talos Posted November 3, 2007 Posted November 3, 2007 Someone would have to build the canards in a modeler program and make them into lods. Then they would be configured as a zero-strength jamming pod in the weapons editor and a hard point for them would be added in the F-15's data.ini. Then all you would need to do would be to load up the canards at the weapon screen.
Viggen Posted November 3, 2007 Author Posted November 3, 2007 Someone would have to build the canards in a modeler program and make them into lods. Then they would be configured as a zero-strength jamming pod in the weapons editor and a hard point for them would be added in the F-15's data.ini. Then all you would need to do would be to load up the canards at the weapon screen. Hmmm. Time to find a weapons modeler.
+Fubar512 Posted November 3, 2007 Posted November 3, 2007 Someone would have to build the canards in a modeler program and make them into lods. Then they would be configured as a zero-strength jamming pod in the weapons editor and a hard point for them would be added in the F-15's data.ini. Then all you would need to do would be to load up the canards at the weapon screen. While that might sound reasonable, keep in mind that canrads are both lift and control surfaces, and as the latter, they should be animated, something that'd probably be impossible as a loadout. A better solution would be to (respectfully) ask the Mirage Factory to add the desired features to their D-model, as they have the original source files.
+Dave Posted November 3, 2007 Posted November 3, 2007 While that might sound reasonable, keep in mind that canrads are both lift and control surfaces, and as the latter, they should be animated, something that'd probably be impossible as a loadout. A better solution would be to (respectfully) ask the Mirage Factory to add the desired features to their D-model, as they have the original source files. Ed, MF does not have the D source files. Wpnssgt does.
Viggen Posted November 3, 2007 Author Posted November 3, 2007 (edited) USAFMTL did you get my PM? Edited November 3, 2007 by JA 37 Viggen
Jimbib Posted November 3, 2007 Posted November 3, 2007 I think that any sort of animation when the weapon is still loaded onto the aircraft is impossible. The only animation I think that is coded is when the weapon is deployed. For example see the snakeye, penguin or some of FastCargo's weapons.
Talos Posted November 3, 2007 Posted November 3, 2007 Even without the animation, you could add an invisible canard to the data INI file so you basically have a mockup that works but doesn't move. If you can't get the source file, that could be a short-term solution.
Viggen Posted November 3, 2007 Author Posted November 3, 2007 How would you implant that? What dimmensions? I know that the ACTIVE used the F/A-18 stabilator.
i90807065 Posted November 4, 2007 Posted November 4, 2007 I was wondering bout this too. An F-15S/MTD would be awesome in game. BTW who is TK? I hear of them alot but have no idea who it(or they) are.
Viggen Posted November 4, 2007 Author Posted November 4, 2007 (edited) I was wondering bout this too. An F-15S/MTD would be awesome in game. BTW who is TK? I hear of them alot but have no idea who it(or they) are. I'm just about finished with it. Once I get authorization by the right people and give it a readme I'll upload it. Also I think TK is the man who makes SFP1/WOV/WOE/WOI Edited November 4, 2007 by JA 37 Viggen
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