+Gepard Posted November 21, 2007 Posted November 21, 2007 For the Radar we have some nice features which i would like to have in the HUD. For instance the Horizonline, the max and min rangebars of the weapon and the target rangebar. Has someone an idea, how to copy this features from Radar to HUD? Would be nice to have for further improvements of soviet HUD. Quote
gerald14 Posted November 21, 2007 Posted November 21, 2007 (edited) You can do the range and etc. Also I put a compass in the HUD I did for the Mig-21bis N it did (thanks to you). Like the range of the target you got a lock on or tracking Edited November 21, 2007 by gerald14 Quote
+Gepard Posted November 21, 2007 Author Posted November 21, 2007 In the avionics70.dll i have found: steering_cue and steerpoint_symbol this could be nice for making a soviet style navigation system (Follow the ball) like in Flanker 2.0 or LOMAC or Hind. But i dont know how get to work. Quote
gerald14 Posted November 21, 2007 Posted November 21, 2007 you can use Scan and Track. They show those symbols but you want it for the navigation system but I don't know how to do it. Quote
Fubar512 Posted November 21, 2007 Posted November 21, 2007 In the avionics70.dll i have found: steering_cue and steerpoint_symbol this could be nice for making a soviet style navigation system (Follow the ball) like in Flanker 2.0 or LOMAC or Hind. But i dont know how get to work. Gepard, IIRC, a "NAV" mode for the HUD is required in order for you to use them. Look through the F-15A_avionics.ini in WoE, for guidance on this. Quote
+Crusader Posted November 21, 2007 Posted November 21, 2007 (edited) In the avionics70.dll i have found: steering_cue and steerpoint_symbol this could be nice for making a soviet style navigation system (Follow the ball) like in Flanker 2.0 or LOMAC or Hind. But i dont know how get to work. those features aren't implemented yet. I've asked TK long ago, the code is not complete. hopefully with the next patch .. re: radar modes/readouts on HUD... same, doesnt work 'cause the game code is "westernized" .. and incomplete, there are many HUD readouts missing for the F-15A too... Edited November 21, 2007 by Crusader Quote
+suhsjake Posted November 21, 2007 Posted November 21, 2007 I got a question, what part of the hud is used to aim unguided rockets such as hydras? Quote
+Gepard Posted November 22, 2007 Author Posted November 22, 2007 Suhsjake: In the reworked version of my MiG-23MK HUD i use following lines : [HUD_Zielpunktlinie] //beweglicher Teil des Luft Boden Zielnetzes SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\hud\ZielpunktLinie.tga ImagePosition=0.0,0.00 ImageSize=0.020 The tga is a simple line. It use automaticaly the airgroundgunsight which is defined in the cockpits ini under the line AGGunsightName= Quote
WarlordATF Posted November 22, 2007 Posted November 22, 2007 those features aren't implemented yet. I've asked TK long ago, the code is not complete.hopefully with the next patch .. re: radar modes/readouts on HUD... same, doesnt work 'cause the game code is "westernized" .. and incomplete, there are many HUD readouts missing for the F-15A too... Anyone know how they got the symbols to work with the Hornet cockpit? I would like to add the Steerpoint symbol to work with the F-16 pit, but i looked at the Hornets files and can't figure it out. Quote
+Crusader Posted November 22, 2007 Posted November 22, 2007 Anyone know how they got the symbols to work with the Hornet cockpit? I would like to add the Steerpoint symbol to work with the F-16 pit, but i looked at the Hornets files and can't figure it out. It's a part of the cockpit. An cockpit instrument actually, and not done with the avionics. Quote
S-70 Blackhawk Posted January 23, 2008 Posted January 23, 2008 Hey all, I love my F-111, but the HUD that comes with the pit isn't very....flash (no offence intended) I was wondering if anyone could do a hud with a CCIP mode, or something that allows you to drop bombs more accuratly? Cheers Blackhawk Quote
sparkomatic Posted January 24, 2008 Posted January 24, 2008 Did the Aardvark have a CCIP? found this http://www.ausairpower.net/82WG-Ops-1983.html but I think they used other means...by the by, if you ever feel down / out about your ability to hit anything with slicks in this game, just remember that real life was not as hard as this game makes it...for starters they were trained how to do it with the equipment at hand...unless I have been missing the tutorial section of this game for 5 years (must be next to the medals section in the pilot's records) Quote
+Crusader Posted January 24, 2008 Posted January 24, 2008 only the D model had a real "modern" HUD, and perhaps CCIP.. Quote
kukulino Posted February 2, 2008 Posted February 2, 2008 (edited) Hi Gepard :yes: I have Paladrians Mig-21 V1.0 pit installed with your Mig-23M avionics on Mig-23MF (changes in mig-21MF pit according to our Mig-23 HUD topic). I tried change CCIP from original: [HUD_SETKA] //SymbolType=IMAGE SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\SETKA3.tga ImagePosition=0.0,0.00 ImageSize=0.100 To: [HUD_SETKA] SymbolType=IMAGE ImageFilename=cockpit\SETKA.tga ImagePosition=0.0,0.00 ImageSize=0.260 I have this: That is what I want. It is working for bombs, but not for A2G missiles: So how can I fix it, please? I want something silmilar to your Su-22M4 mod. There is setka on HUD for bombs and for A2G missiles too, but I want it without CCIP. Edited February 2, 2008 by kukulino Quote
+Gepard Posted February 6, 2008 Author Posted February 6, 2008 I think with A2G missiles you mean unguided rockets like the S-5 of the UB-32 pods. The aimpoint of the unguided rockets is connected with the air to ground gunnery sight. The definition you find in the cockpit.ini here the lines for the Su-22M4 [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=Zielpunkt Luft.tga AGGunsightName=Zielpunkt.tga <<<<<< This line LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 MaxDepression=172 DefaultDepression=50 At this point you can designate the wished A2G sight format. Quote
kukulino Posted February 8, 2008 Posted February 8, 2008 (edited) Hallo Gepard :yes: Thanx for reply. I tried your notes. I have AG gunsight for bombs bud still caged for rocket pods (UB-16/32 etc). Problem is, that I played with some avionics lines and I changed some values and TGAs. This is the reason why my AG gunsight is not showed in mode for UB-32, I think. On the other hand, I can choose rocket pods (with its caged sight) and choose AG sight manually by hitting key which I have designed for this. Than I can fire rockets with AG sight Edited February 8, 2008 by kukulino Quote
koushiro Posted March 8, 2008 Posted March 8, 2008 those anyone know if there is any GOOD huds for the F/A-18a? the HUD on the F-18 now locks horrible!!! and i'm looking for one that functions like the F-14A update and the F-15 For the Radar we have some nice features which i would like to have in the HUD. For instance the Horizonline, the max and min rangebars of the weapon and the target rangebar.Has someone an idea, how to copy this features from Radar to HUD? Would be nice to have for further improvements of soviet HUD. Quote
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