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So I have a general prob with loadout editing. I tried to have a standart AIM-9L loadout for the TA-4J I compared the loadout.ini and Data.ini with some planes, A-4K and others. Just to look whats wrong, cause the weapons don`t show of when I load this bird as CAP, the wings are empty and I have to load it manual. The loadout ini looks like this

 

// Station 1 = Left Wing Station Outboard

// Station 2 = Right Wing Station Outboard

// Station 3 = Left Wing Station Inboard

// Station 4 = Right Wing Station Inboard

// Station 5 = Centerline Fueslage Station

 

[AirToAir]

Loadout[03].WeaponType=Tank300_A4

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank300_A4

Loadout[04].Quantity=1

 

 

[AirToAirLongRange]

Loadout[01].WeaponType=AIM-9L

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9L

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank300_A4

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank300_A4

Loadout[04].Quantity=1

 

The fueltanks don`t show up too!!!

 

// Weapon Stations ---------------------------------------------------------

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.865,0.6,-0.745

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=453.6

AllowedWeaponClass=BOMB,RP,CGR,IRM,ARM,TER

AttachmentType=USN

ModelNodeName=LeftWing_OuterPylon

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.229

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.865,0.6,-0.745

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=453.6

AllowedWeaponClass=BOMB,RP,CGR,IRM,ARM,TER

AttachmentType=USN

ModelNodeName=RightWing_OuterPylon

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.229

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.85,1.105,-0.844

AttachmentAngles=-0.0,-1.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,TER,MER

AttachmentType=USN

ModelNodeName=LeftWing_InnerPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank370_F4

RackLimitOutsideOnly=TRUE

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.85,1.105,-0.844

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,TER,MER

AttachmentType=USN

ModelNodeName=RightWing_InnerPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank370_F4

RackLimitOutsideOnly=TRUE

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.00,1.905,-0.94

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1621.62

AllowedWeaponClass=BOMB,CGR,FT,GP,TER,MER,NUC,RCN

AttachmentType=USN

ModelNodeName=C_HP

PylonMass=150

PylonDragArea=0.02

FuelTankName=Tank300_A4

 

And this ist the Data.ini entry for the weaps... don`t know what`s wrong searched in the knowledgebase, but it doesn`t solve my probs! Hope you can help me with this!

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I've had the same problem before and found it was a mispelling somewhere that was screwing everything up.

Edited by tank03

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Well...lets see....

 

First off, it's an ATTACK aircraft, not a fighter, so having an A-A loadout is sort of superflous (sp?). It shouldn't have any of the fighter mission statements (CAP, SWEEP, INTERCEPT, ESCORT) defined in the data ini.

 

Guess I"ll have to download it (which I've forgotten to do in any case), and do a little hand holding to see what you all are talking about

 

btw: you DO notice you're standard A-A load is missing the pointers for the winders, right????

 

Wrench

kevin stein

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Fueltanks not showing up is a simple thing. Look at the weapon station entrys for left and right wing. You´ll find "FuelTankName=Tank370_F4" and in the loadout file you want to mount Tank300_A4 on it. Both have to match. I believe, most of the time, the game engine chooses in that case the droptank defined in the data.ini, but here i guess, they don´t show up, because like Wrench said, it´s an attack aircraft and not using the A-A loadout.

 

But i would need to d/l it also and check back, like Wrench. :blush::biggrin:

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it´s an attack aircraft and not using the A-A loadout.

 

yabut it was used for air to air training.

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Hmm..then you'd have to add the 'fakewinders' :rofl:

 

Ok, it took longer to get the aircraft down, than it did to fix it....there is definately something going on with our d/l speeds...and I'm on cable.

 

First off, lets fix the fuel tank weapons data itself... Use the text below to replace Frature's data (only the names have been changed to protect the JP-4) :wink:

Where **** is the next number is sequence,

 

[WeaponData****]

TypeName=Tank300_TA4

FullName=TA-4 Drop Tank

ModelName=ta-4_drop

Mass=989.500000

Diameter=0.650000

Length=5.400000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=884.520020

Asymmetrical=FALSE

 

Since it IS essentially a stock 300 gallon Scooter tank, this keeps the naming conventions similiar.

 

in the data ini, this will fix your weapons stations (note the changed name of the drop tank). And like Florian said, the drop tank type name HAS to be specified in the data ini; which should be noted is the TypeName=, not the FullName=. The FullName is what's displayed on the loadout screen, the TypeName is what tells the game engine what to load (and btw, this is covered somewhere in my thread in the KB):

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.865,0.6,-0.745

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=453.6

AllowedWeaponClass=BOMB,RP,CGR,IRM,ARM,TER

AttachmentType=USN

ModelNodeName=L_HP02

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=L_9x_pt

LaunchRailHeight=0.229

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.865,0.6,-0.745

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=453.6

AllowedWeaponClass=BOMB,RP,CGR,IRM,ARM,TER

AttachmentType=USN

ModelNodeName=R_HP2

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=R_9x_pt

LaunchRailHeight=0.229

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.85,1.105,-0.844

AttachmentAngles=-3.0,-1.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,TER,MER

AttachmentType=USN

ModelNodeName=L_HP1

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank300_TA4

RackLimitOutsideOnly=TRUE

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.85,1.105,-0.844

AttachmentAngles=3.0,-1.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,TER,MER

AttachmentType=USN

ModelNodeName=R_HP3

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank300_TA4

RackLimitOutsideOnly=TRUE

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.00,1.905,-0.94

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1621.62

AllowedWeaponClass=BOMB,CGR,FT,GP,TER,MER,NUC,RCN

AttachmentType=USN

ModelNodeName=C_HP

PylonMass=150

PylonDragArea=0.02

FuelTankName=Tank300_TA4

 

The only thing I haven't done yet is add the landing light to the starboard outer gear door...I'll get that later.

 

As to the mission types:

 

----

AircraftRole=ATTACK

----

PrimaryRoles=CAS,STRIKE,SEAD,ANTI_SHIP

SecondaryRoles=ARMED_RECON,RECON,FAC

 

Notice what's missing???? All the Air-to-Air roles! The TA-4 are NOT the same as Kahu, and therefore not used the same (unless, as Typhoid said, in DACT)

Also, the use of ATTACK means the aircraft will use a different formation type, say, from those set as FIGHTER.

 

And there you have it...it took me less than 10 minutes (not counting d/l time) to fix it.

 

Note to Fracture -- I dig the cockpit mod! That's cleaver!!! I'd have never thought of dropping something over the radar screen. Well done on this aircraft....she's a beaut!!! :good:

 

Enjoy!

Wrench

kevin stein

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yabut it was used for air to air training.

Not when using the data.ini in Fracture´s version, no A-A mission statement. :wink:

In reality, yes, but since the game engine isn´t told, it doesn´t know that. :biggrin:

Of course, if you give it the possibility to conduct A-A duty, the A-A loadout will work.

 

Ok, Wrench beat me in speed of answering. :dntknw::smile:

Edited by AmokFloo

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