+hi ho silver Posted January 3, 2008 Posted January 3, 2008 Hi all happy new year.. I have been messing around with paratroopers managed to get 20 into capuns mil-8 .I also changed them from high explosives to little cluster: mixed ap/at so they now kill anything near landing zone . Please can some one make a Russian paratrooper in gray/white camo? Quote
SayethWhaaaa Posted January 3, 2008 Posted January 3, 2008 Sweet... I was trying to figure out something similar with the C-130... So you can deploy these guys like regular ordinance and the M-38? Quote
Guest Saganuay82 Posted January 3, 2008 Posted January 3, 2008 Set the explosives to say 0.1 and the effect to the training bomb effect. No explosion but you will see the puff of dust. Wasn't this in another thread already? And jeeps are droppable. AN12 on the go after skidding in a BMP. Quote
Guest capun Posted January 3, 2008 Posted January 3, 2008 Have you seen the post here? Paratroops The problem with putting them as they would normally sit in the helo is that they will "jump" from that location. Also most likely the Mi-8T transport would have been the better choice to carry the paras due to the weapons weight, unless you get some very undernourished paras :) Glad to see people having fun with the toys Quote
ronan Posted January 3, 2008 Posted January 3, 2008 how can i make my paratroopers explode?? if i let them jump out the airplane the land on the ground upside down and no explosion they just disapear in the ground. Quote
+hi ho silver Posted January 3, 2008 Author Posted January 3, 2008 When they land nothing happens unless there near to a target .I made them into very small cluster bombs so any target within say 25 meters gets attacked... A question... how do you get the shute to show for longer? Quote
Guest Saganuay82 Posted January 3, 2008 Posted January 3, 2008 HEY YOU GOT TROOPS TO SHOW UP ON THE GROUND AFTER DROPPING THEM!!!!!!!!!!!!!!!!!!!!!!! AMAZING!!!!!!!!!!! Quote
+Crusader Posted January 3, 2008 Posted January 3, 2008 Troops ? what TROOPS ????!!!!111! I CANT SEE ANYTHING !!!!! SPARTAAAAAA...errrr.... STUKAAAAAAAAAAAAAAA!!1 Quote
+hi ho silver Posted January 5, 2008 Author Posted January 5, 2008 Well im still having fun messing around found a few interesting things ... [LOD001] Filename=ParaTrooper.lod Distance=5000 This works better than .. [LOD001] Filename=Para.lod Distance=500 para.lod seems to lay them down like bombs .ParaTrooper.lod stands them up Also the ParaTrooper.lod file seems to control the uniform so i need help making new ones for my new specnaz uniforms ..still can't get shute to show all the way down..please can some one help Quote
Wrench Posted January 5, 2008 Posted January 5, 2008 Wouldn't be any different than creating a new pilot skin or drop tank skin or a road sign or whatever...simple hex edit of the lod to take the new bmp -- keeping the same amount of digits, of course, as the original. Simple rename the edited lod to whatever, edit the ini for the lod, an off ya go. Wrench kevin stein Quote
+Zurawski Posted January 6, 2008 Posted January 6, 2008 (edited) I messed with the para with my Osprey... No matter what I didn I could not get them to show... I've got a wooden nickel for the first person to get paratroopers to work with the Osprey! (and let me know what I've been doing wrong) Edited January 6, 2008 by Zurawski Quote
+hi ho silver Posted January 6, 2008 Author Posted January 6, 2008 You want camo, green or snow WIP and how many? Quote
+Zurawski Posted January 6, 2008 Posted January 6, 2008 You want camo, green or snow WIP and how many? ...Oh, now your showing off. LOL! I'll take any color.... and.... oh, say 24 paras? Quote
Guest capun Posted January 6, 2008 Posted January 6, 2008 Ok Zur. You owe me a wooden nickel. I'll take it in blue :) This is what you have to do: 1- Get the paratroopers from the C-47A package. You may want to bump up the base number to 30 instead of 12 or manually check to be sure that they are loaded 2- Add this to your loadout.ini [Recon] Loadout[01].WeaponType=Paratrooper Loadout[01].Quantity=24 [Armed_Recon] Loadout[01].WeaponType=Paratrooper Loadout[01].Quantity=24 3- Make the following mods to your Data ini [CargoBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-3.20,-0.20 AttachmentAngles=180.0,0.0,0.0 // To have the paras face backwards EjectVelocity=0.0,-4.0,-0.20 // Just enough to clear the ramp LoadLimit=40000 DiameterLimit=20.0 AllowedWeaponClass=BOMB,EOGB AttachmentType=NATO,USMC,USAF,USN NumWeapons=24 // 24 paratroopers AttachmentPosition001=-0.0,-3.20,-0.20 // You may want to tweak this numbers, right now they are just near the rear edge of the Osprey AttachmentPosition002=0.0,-3.20,-0.20 AttachmentPosition003=-0.0,-3.20,-0.20 AttachmentPosition004=0.0,-3.20,-0.20 AttachmentPosition005=-0.0,-3.20,-0.20 AttachmentPosition006=0.0,-3.20,-0.20 AttachmentPosition007=-0.0,-3.20,-0.20 AttachmentPosition008=0.0,-3.20,-0.20 AttachmentPosition009=-0.0,-3.20,-0.20 AttachmentPosition010=0.0,-3.20,-0.20 AttachmentPosition011=-0.0,-3.20,-0.20 AttachmentPosition012=0.0,-3.20,-0.20 AttachmentPosition013=-0.0,-3.20,-0.20 AttachmentPosition014=0.0,-3.20,-0.20 AttachmentPosition015=-0.0,-3.20,-0.20 AttachmentPosition016=0.0,-3.20,-0.20 AttachmentPosition017=-0.0,-3.20,-0.20 AttachmentPosition018=0.0,-3.20,-0.20 AttachmentPosition019=-0.0,-3.20,-0.20 AttachmentPosition020=0.0,-3.20,-0.20 AttachmentPosition021=-0.0,-3.20,-0.20 AttachmentPosition022=0.0,-3.20,-0.20 AttachmentPosition023=-0.0,-3.20,-0.20 AttachmentPosition024=0.0,-3.20,-0.20 BombBayAnimationID=3 BombBayOpenTime=4.0 BombBayCloseTime=4.0 I'll post some pictures after I convert them to JPG and upload them. Quote
Guest capun Posted January 6, 2008 Posted January 6, 2008 Ok, Here's some pictures. This is one of the early pics with the paratrooper facing forward Here's facing backwards but the feet are under the floor (fixed) Here's the paratrooper jumping And another Quote
Czech6 Posted January 6, 2008 Posted January 6, 2008 (edited) Looking good to have gotten it this far. Wonder if this can be tied to the ejection sequence? Your troop needs to have his feet and knees together. The blackhats would put him down for 50 with that form. Edited January 6, 2008 by Czech6 Quote
+hi ho silver Posted January 6, 2008 Author Posted January 6, 2008 Hi i have tried to make some more paratroopers in different uniforms but i seem to have found a problem i can only get one to show in game the others load and you can drop the but you can't see them... Quote
Wrench Posted January 6, 2008 Posted January 6, 2008 You did: 1) create new skin 2) name new skin 3) hex edit lod to take new skin 4) rename lod to new para's name? 5) create ini for new paras? (with new, unique name?) 6) added to weapons data ini with new name? Just like a new pilot; it should work!! btw, that screenie is absolutely badassssss!!! Wrench kevin stein Quote
+Zurawski Posted January 7, 2008 Posted January 7, 2008 ...Oh, now your showing off. LOL! I'll take any color.... and.... oh, say 24 paras? You guys are flipping brilliant... I spent days futzing with paras and finally just gave up. Wrench I owe you a one-of-a-kind blue wooden nickle in a hermetically sealed case to keep that freshly painted smell... Quote
Guest capun Posted January 7, 2008 Posted January 7, 2008 Hey I did it first, I want my wooden Nickel !! :) Quote
+Zurawski Posted January 7, 2008 Posted January 7, 2008 Hey I did it first, I want my wooden Nickel !! :) Capun.. wrench... All you .ini gurus look the same to me. My apologies for my mis-identification. I'll make it up by sending you the mother of pearl collectors case with your chip. Quote
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