BUFF Posted January 27, 2008 Posted January 27, 2008 BAE Hawk T.1 by RussoUK2002 View File Bae HawkT mk1A of RAF Brawdy Wales UK.Number 1 Squadron,TWU,(Tactical Weapons Unit,(Training)) By Me.Russouk2002@aol.com Contains....Hawk T/mk1A Hangar screen Loadout And is armed with... Aden Gunpod,Aim9`s,and Rockets,(which will be replaced by Matra rockets when made.For next release) Bombs are optional.edit the weapondata for your own choices.The Gunpod is an option in the loadout as in reality its not a fixed weapon on the hawk. Just drop the Hawk_T1A folder in sf\objects\Aircraft folder and Decal folder too,copy and paste contents of Objects folder in SF\Objects folder This is a very Beta Release as its not fully completed.It is quite flyable though. I am currently remapping the Hawk as the bmps are too small.And theres a degree of Bitmap stretching etc,tho not evident in game.But I know its there,lol...When 2nd realease is done ,it will be just a case of a new Lod and Bitmap Textures,and new weapons.The latter will be for the new patch\Weapons editor as its pointless doing them now when the patch is due. The FM is ok for now (currently being worked on). This release is solely for feedback soas to improve the airtcraft in anyways.Dont forget this is only my 1st aircraft released,so dont expect perfection yet...lol Drone was my 1st actual model and the schoolhouse for Major lee,which turned out well.was the 2nd.. I hope you enjoy flying the hawk as much as I enjoyed making it.Just remember Im no expert at data ini`s..lol Submitter BUFF Submitted 01/28/2008 Category Light Attack and Trainers Quote
Planejunky Posted January 28, 2008 Posted January 28, 2008 Just downloaded it, so I'll give it a try out. Thanks for uploading this aircraft for us to try. Quote
tora^2 Posted August 16, 2008 Posted August 16, 2008 I love the way it handles, though, I can't seem to load anything else on them on my patched up versions of SFP and WOV. The Hawk can only work Gunpods but not bombs and missiles. Is there any way I can tweak the ini files to get it to load other payloads? Quote
Wrench Posted August 16, 2008 Posted August 16, 2008 Yes, it's called "editing the data and loadout inis" Exact procedures are outlined in the Knowledge Base. You might want to spend some time looking over all the posts in there. For now: Basic Aircraft Modding (Inis, Skins & Weapons Hardpoints) http://forum.combatace.com/index.php?showforum=192 Wrench kevin stein Quote
+hi ho silver Posted August 16, 2008 Posted August 16, 2008 Hi i think i added some new weapon load out ini ect to the hawk 50 skin i made try that should work ok http://forum.combatace.com/index.php?autoc...p;showfile=1281 Quote
coolpilot Posted November 26, 2008 Posted November 26, 2008 Nice airplane! I have a question, I modified the cockpit and I wanted if I could post it here or send it to you Thanks for the plane! Quote
scouserlad13 Posted December 1, 2008 Posted December 1, 2008 Sweet aircraft, you should make the red arrows skin for it, that would be kinda cool :P Quote
+allenjb42 Posted December 1, 2008 Posted December 1, 2008 Already done by Marcfighters: http://marcfighters.combatace.com/page18.htm Another couple of RAF skins here: http://marcfighters.combatace.com/page17.htm Quote
scouserlad13 Posted December 3, 2008 Posted December 3, 2008 Ok, got both the black skin, and the Red arrows skin, The Black skin works fine but the red arrows one doesnt show up. Any hints? Quote
+allenjb42 Posted December 3, 2008 Posted December 3, 2008 I just downloaded it but I'm at work so can't put it in game at the moment. What I can see, though, is that there are several nested folders so that might be part of the problem. All you should need to do is put the Hawk Red Arrows-Marcfighters folder into your Hawk_T1A folder in your Objects\Aircraft folder and add this to the Hawk_T1A.ini file: [TextureSetxxx] Directory=Hawk Red Arrows-Marcfighters Name=Red Arrows - Marcfighters Nation=RAF Specular=1.0 Glossiness=0.75 Reflection=0.20 Where xxx is the next skin number in sequence. A lot of the early Marcfighters skins never included textureset.ini files in the skin folders as Marc included them in revised aircraftname.ini files instead. Hope that helps. BTW I was going to offer to nip down the M62 to look at in person - don't think I'll be able to pop over to your current location though! Quote
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