GreyCap Posted February 11, 2008 Posted February 11, 2008 I noticed that my wingman in the great new F-22 addon, is 'bouncing' up and down trying to match my altitude. I think I remember seeing that behaviour with the F-14. But with the CF-18 (http://forum.combatace.com/index.php?autocom=downloads&showfile=2472) The wingmen act perfectly! The more I observe the F-18 AI, the more I'm impressed by it, feels very 'real'. So would there be something we could simply cut and paste from the F-18 formation AI to the F-22? Thnks Quote
+Dave Posted February 11, 2008 Posted February 11, 2008 I noticed that my wingman in the great new F-22 addon, is 'bouncing' up and down trying to match my altitude. I think I remember seeing that behaviour with the F-14.But with the CF-18 (http://forum.combatace.com/index.php?autocom=downloads&showfile=2472) The wingmen act perfectly! The more I observe the F-18 AI, the more I'm impressed by it, feels very 'real'. So would there be something we could simply cut and paste from the F-18 formation AI to the F-22? Thnks bump the ini's together and see what is what. Quote
GreyCap Posted February 11, 2008 Author Posted February 11, 2008 (edited) yeah I'll do a few tests once I get home and see what happens, not so sure where to look though. Edited February 11, 2008 by GreyCap Quote
+Dave Posted February 11, 2008 Posted February 11, 2008 yeah I'll do a few tests once I get home and see what happens, not so sure where to look though. Well let us know. Because I am curious. Quote
GreyCap Posted February 11, 2008 Author Posted February 11, 2008 Umm... Ok looking in the folder now, I'm not too familiar with this game. I think we need to extract a cab file? If anybody can just point me in the right direction for 'wingman formation flying', it would help to fix that bouncing wingman! Quote
MAZ69 Posted February 11, 2008 Posted February 11, 2008 I don't know if your describing the problem I had but it sounds pretty similar. My f-86 wingmen would contantly bounce up and down once they settled into formation with me. Even my own plane did the same under autoplilot. I "solved" my problem by increasing the pitch damper setting in the F-86_data.ini file. My plane flew smoothly afterwards and my wingmens' bounce was reduced to a very slight more "realistic" up and down motion. The MiG-25 did the same thing and I fixed it the same way I haven't tried the F-22 yet. I will though and see what happens. Hope this helps. Mike Quote
+Dave Posted February 11, 2008 Posted February 11, 2008 I am not an FM guy so I am not sure how to fix it. But if we do find a fix, I will incorporate into the upgrades I am doing. Quote
Aintry Posted February 11, 2008 Posted February 11, 2008 If it will help any, none of the Mirage Factory F-16s I have used has ever done the wingie bounce, though I don't know why. The MiG-23s in my stable with Nele's FM mods fly absolutely rock-level also; no bounce at all. Again, I don't know why that is. Quote
GreyCap Posted February 13, 2008 Author Posted February 13, 2008 I don't know if your describing the problem I had but it sounds pretty similar. My f-86 wingmen would contantly bounce up and down once they settled into formation with me. Even my own plane did the same under autoplilot. I "solved" my problem by increasing the pitch damper setting in the F-86_data.ini file. My plane flew smoothly afterwards and my wingmens' bounce was reduced to a very slight more "realistic" up and down motion. The MiG-25 did the same thing and I fixed it the same way I haven't tried the F-22 yet. I will though and see what happens. Hope this helps. Mike "Fubar512 The proper fix for the "Bouncing Wingman" syndrome is to adjust the interaction between the horizontal stabs and the wings. This requires a basic knowledge of aerodynamics, in as far as defining the proper Cla values for the stabs (though admittedly there's a bit of guesswork involved, as in real life, the stabs sit in an airflow that's already been disturbed by the wing surfaces). You can try adjusting the pitch damper value upwards, but that's more of a band-aid than anything else." Ok interesting guys, I've tried to play around with the pitch dampers, but no results. I also changed the Rolldamper and Yawdamper. No joy. Quote
+starfighter2 Posted February 13, 2008 Posted February 13, 2008 (edited) Try this under AI data(delete "old" values of course and add these) : [AIData] AileronDeltaRoll=1.10 AileronRollRate=-0.85 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.09 ThrottleDeltaSpeed=0.045 ThrottleVelocity=-0.008 DeltaSpeedForAfterburner=1.50 DeltaSpeedForAirbrakes=-95 MaxPitchForAltitude=10.0 MinPitchForAltitude=-5.0 PitchForThrottle=0.005 PitchForAltitude=0.001 PitchForVerticalVelocity=-0.01 RollForHeading=12.5 RollForHeadingRate=-0.5 MinRollHeading=10.0 MaxRollForHeading=55.0 PitchForRoll=0.15 FormationSpeedForPosition=0.7 FormationSpeedForRate=0.6 GunnerFireChance=100 GunnerFireTime=0.25 GunnerAimOffset=0.00 ASIRMFireAngle=65.0 BTW... I think that's more important how(and if) AI fights in combat, but reduceing some glitches like formation bouncing is eye candy for sure... Sorry for this "problem" in first place, but I was focused to another FM stuff variables.... "more" important ones Edited February 13, 2008 by starfighter2 Quote
GreyCap Posted February 13, 2008 Author Posted February 13, 2008 (edited) Try this under AI data(delete "old" values of course and add these) : [AIData] AileronDeltaRoll=1.10 AileronRollRate=-0.85 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.09 ThrottleDeltaSpeed=0.045 ThrottleVelocity=-0.008 DeltaSpeedForAfterburner=1.50 DeltaSpeedForAirbrakes=-95 MaxPitchForAltitude=10.0 MinPitchForAltitude=-5.0 PitchForThrottle=0.005 PitchForAltitude=0.001 PitchForVerticalVelocity=-0.01 RollForHeading=12.5 RollForHeadingRate=-0.5 MinRollHeading=10.0 MaxRollForHeading=55.0 PitchForRoll=0.15 FormationSpeedForPosition=0.7 FormationSpeedForRate=0.6 GunnerFireChance=100 GunnerFireTime=0.25 GunnerAimOffset=0.00 ASIRMFireAngle=65.0 BTW... I think that's more important how(and if) AI fights in combat, but reduceing some glitches like formation bouncing is eye candy for sure... Sorry for this "problem" in first place, but I was focused to another FM stuff variables.... "more" important ones Thnks starfighter 2 for all your hard work! Yes it's much better now! Have any idea how come the F-18 wingie doesn't bounce at all? Meh, the guy is probably part of the Blue Angels. Edited February 13, 2008 by GreyCap Quote
+Dave Posted February 13, 2008 Posted February 13, 2008 Thnks starfighter 2 for all your hard work! Yes it's much better now! Have any idea how come the F-18 wingie doesn't bounce at all? Meh, the guy is probably part of the Blue Angels. It's all in the FM on how it was made. I did find the more they stayed level in formation the worse they were in a dogfight. Something I never paid attention to until now. Quote
GreyCap Posted February 13, 2008 Author Posted February 13, 2008 It's all in the FM on how it was made. I did find the more they stayed level in formation the worse they were in a dogfight. Something I never paid attention to until now. Wow! That's interesting/wierd! Quote
hide86 Posted February 13, 2008 Posted February 13, 2008 (edited) Definitely quoting USAFMTL... Maybe dampening their reactions for better formations reduces their control inputs in dogfight, thus making their aircraft "less agile", in the sense they're pulling less than what they could...Just my two cents, but the more I think about it, the more I feel it convincing... Edited February 13, 2008 by hide86 Quote
+starfighter2 Posted February 13, 2008 Posted February 13, 2008 It's all in the FM on how it was made. I did find the more they stayed level in formation the worse they were in a dogfight. Something I never paid attention to until now. I second that :yes: Quote
GreyCap Posted February 13, 2008 Author Posted February 13, 2008 Well maybe we should let them bounce up and down all they want then! Oh well, at least we're learning stuff eh. Quote
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