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Atmospheric/weather effects

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A couple of new screenshots showing our latest work in atmospherics and weather effects:


Afternoon and haze:









Sun glare:





stratus cloud formations:










Meanwhile, some important corrections are being made at the code, specially subobject collision check and its stability.

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one question: we can have dinamic weatherconditon as FS?


This is part of the planned design doc. It´s technically possible, just (production wise) quite tied to resources/project priorities.

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