+Fubar512 Posted March 4, 2008 Posted March 4, 2008 Admittedly a bit cheesey, but hey, the ini files and effects date back three years. At least the missile sound works.... http://forum.combatace.com/uploads/1204479..._43_3505640.wmv UPDATE: We have ICBMs! Too bad they fly off the map....lost track of them at 30,000+ meters altitude, and they were still climbing! http://forum.combatace.com/uploads/1204479..._43_4975475.wmv
+76.IAP-Blackbird Posted March 11, 2008 Posted March 11, 2008 Can`t we put some AI behavior into the ini?! like climb until 30.000 than straight to the target "Try to get me!"
+Tailspin Posted March 11, 2008 Posted March 11, 2008 We already have working arty - gun tubes, and MRLS (ok, BM-14-16 Kytushas). IRBMs could be made using some of the edits MJ did for the kytusha. We'd just need a lod * for missle. However, there's no way to track or engage them Wrench kevin stein * V2 lod from Edwards WW2 Euro map We've got working arty? Where? Do they do indirect fire? We could use some for FE. :yes:
+Wrench Posted March 12, 2008 Posted March 12, 2008 Yup. I don't know about indirect fire, as I've usually placed the batteries within LOS...juuuust out of range of each other. OTH, the Kytusha mod IS indirect, non-LOS Pasko's D-20 and my mod of his KS-19 into a 'passable' M-59 (although it looks just like what it is ...) are in the D/L section. Should be doable for FE; I don't have the expansion pak, but adding stuff to the existing guns should be pretty straight forward Wrench kevin stein
+Gr.Viper Posted March 12, 2008 Posted March 12, 2008 Hmmm.. you mean this one? http://forum.combatace.com/index.php?autoc...p;showfile=2996 Heh... those rockets are TV-guided.. might be impossible for FE
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