Basher11 Posted April 6, 2008 Posted April 6, 2008 Anyone can help me with this? I set up a B-52 as AI on a Strike mission. When it reached the Objective Point, it wouldn't drop any bombs. The bomb bay door seemed to be jammed. Is that a bug or I have to check out some of the settings of the .INI files? Quote
+Fubar512 Posted April 6, 2008 Posted April 6, 2008 Is this on a scripted, or, on a randomly-generated mission? If it's the former, you need to assign the proper "action" to the AI, or they'll just overfly the objective. Quote
Basher11 Posted April 6, 2008 Author Posted April 6, 2008 It's a custom mission. Task assigned is Strike. I have checked that already. Is that because it carries 24xMk-82 making it too heavy I mean exceeding the load limit? Or it is the diameter and length of the bay? Anyone, please help! Quote
+Fubar512 Posted April 6, 2008 Posted April 6, 2008 Again, did you give the B-52s a target to attack? Quote
+Spectre_USA Posted April 6, 2008 Posted April 6, 2008 Make sure you give the, plenty of time from IP to release. Depending on altitude, I would reccomend at least 20 miles... Quote
Basher11 Posted April 6, 2008 Author Posted April 6, 2008 (edited) Hey guys! I have found out what's wrong. The plane wasn't loaded!!!!! I didn't find out until more than 10 trial and error on different things like tweaking the .INI files. I even re-design another simple mission just to reset mission parameters like altitude, speed to defaults. Still no joy! Just now, I jumped into the B-52 by setting it as my player aircraft. Then I went into the loadout screen. It's EMPTY!! Darn!! Guess what... The LOADOUT.INI file says 24 Mk-82 bombs. But in the loadout screen and the Store Available screen, there are no Mk-82 bombs but Mk-82 Snake 500lbs bomb. For some reasons, one of the INI files just messed up the Mk-82s. There are 2 types of Mk-82 according to Bunyap weapons pack. I go back and try. Post bakc in a moment! P.S. By the way, out of trouble-shooting I found this page -> http://bunyap2w1.com/SFP1_Wiki/index.php?t...Weapon_Stations Edited April 6, 2008 by Basher11 Quote
+Wrench Posted April 6, 2008 Posted April 6, 2008 I'm really starting to loose paitence with whole loadout thing ... question after question after question; that most of which have been answered time and time again; there's even a whole forum here JUST for that very purpose... Basher: have you even LOOKED at this thread??? http://forum.combatace.com/index.php?showtopic=18346 <- Weapons Editing, Bunyap Pak Please, spend some time in there; it'll do some good. As to why the bombs got switched; it happens. The game engine will load the closest fit based on year availability, wepons size (including weight, length, width and probably color!!) Your also forgetting a lot of basic things... The left side panel of "Store Available" is for Campaigns...it has NOTHING to do with single missions; user built or auto genterated. Ingnore them As to the mission building thing; listen to Fubar you will. Wrench kevin stein Quote
Basher11 Posted April 6, 2008 Author Posted April 6, 2008 Sorry! I have fixed it. Because I modofied the Mk-82 to carry nuclear warhead, and I didn't include NUC in the .INI file. It's all worked out and video is in progress. Should post the video on another thread, sorry for the trouble! Quote
Jug Posted April 6, 2008 Posted April 6, 2008 Sorry! I have fixed it. Because I modofied the Mk-82 to carry nuclear warhead, and I didn't include NUC in the .INI file. It's all worked out and video is in progress. Should post the video on another thread, sorry for the trouble! As I recall, everybody was a new guy at one time or another ........................................................... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.