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Posted

Never heard of it in Real Life

 

However, if you'd look on your dashboard, you might find a light that says "In Range"

If you look on the HUD (of those aircraft so equipped with late model avionics), you should see "InRng"

 

Wrench

kevin stein

Posted
Is this for radar guided & similar?

 

just for my radar, on the plane,

 

so i would knowit is locked on or not, when in external view, without external hud.

Posted
HasGrowl=TRUE

 

WRench

kevin stein

 

Wrench, I assume you mean like this:

 

 

[DetectSystem]

RadarType=AIR_INTERCEPT

RangeUnit=NM

RadarAzimuthLimit=60

RadarElevationLimit=60

RadarSearchTime=2.0

RadarSearchRange=90

RadarSearchStrength=80

RadarTrackTime=5.0

RadarTrackRange=60

RadarTrackStrength=60

VisualBlindArc=5,6,7

VisualRestrictedArc=4L,8L

MaxVisibleDistance=8400.0

HasGrowl=TRUE

Posted

That would only work when applied to an individual missile in its weapondata entry. Also, it would share the same sound set with IRMs, as the track & lock sounds are global.

Posted

Yah, sorry for the confusion..it was late last night when I wrote that.

 

It would go into EACH of the radar missile's weaponsdata. A rather inelegant, more of an arcade or console game, fix than for a air combat simulator.

 

And like Fub said, it would be the global sounds as used on the IRMs. But there should be a way to make a new entry for a "radar missile locked" sound, but I'm not sure how. I just do it real way, watch the InRng light or HUD pipper.

 

Wrench

kevin stein

Posted

Should be, could be...lol.

 

The simple answer is NO. All sound events are hard-coded. While you can swap sound files (wav files) in and out for existing sound events, you cannot create an association that does not, as yet, exist.

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