Shin_kazama Posted May 13, 2008 Posted May 13, 2008 so i am reminded that i am locked on to sum1, in the air..... if its possible... that would be all Quote
+Wrench Posted May 13, 2008 Posted May 13, 2008 Never heard of it in Real Life However, if you'd look on your dashboard, you might find a light that says "In Range" If you look on the HUD (of those aircraft so equipped with late model avionics), you should see "InRng" Wrench kevin stein Quote
Shin_kazama Posted May 15, 2008 Author Posted May 15, 2008 Is this for radar guided & similar? just for my radar, on the plane, so i would knowit is locked on or not, when in external view, without external hud. Quote
Jug Posted May 15, 2008 Posted May 15, 2008 HasGrowl=TRUE WRench kevin stein Wrench, I assume you mean like this: [DetectSystem] RadarType=AIR_INTERCEPT RangeUnit=NM RadarAzimuthLimit=60 RadarElevationLimit=60 RadarSearchTime=2.0 RadarSearchRange=90 RadarSearchStrength=80 RadarTrackTime=5.0 RadarTrackRange=60 RadarTrackStrength=60 VisualBlindArc=5,6,7 VisualRestrictedArc=4L,8L MaxVisibleDistance=8400.0 HasGrowl=TRUE Quote
+Fubar512 Posted May 15, 2008 Posted May 15, 2008 That would only work when applied to an individual missile in its weapondata entry. Also, it would share the same sound set with IRMs, as the track & lock sounds are global. Quote
+Wrench Posted May 15, 2008 Posted May 15, 2008 Yah, sorry for the confusion..it was late last night when I wrote that. It would go into EACH of the radar missile's weaponsdata. A rather inelegant, more of an arcade or console game, fix than for a air combat simulator. And like Fub said, it would be the global sounds as used on the IRMs. But there should be a way to make a new entry for a "radar missile locked" sound, but I'm not sure how. I just do it real way, watch the InRng light or HUD pipper. Wrench kevin stein Quote
Shin_kazama Posted May 16, 2008 Author Posted May 16, 2008 whether INRNG or sumthing else, just a simple female "LOCKED" would do.... so if has growl is written, it would only use the irgrowlock? Quote
+Fubar512 Posted May 16, 2008 Posted May 16, 2008 Should be, could be...lol. The simple answer is NO. All sound events are hard-coded. While you can swap sound files (wav files) in and out for existing sound events, you cannot create an association that does not, as yet, exist. Quote
Shin_kazama Posted May 19, 2008 Author Posted May 19, 2008 guess thats it, i think eh? well thanks for the info anyway... keep on flyin!! Quote
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