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so i am reminded that i am locked on to sum1, in the air.....

 

if its possible...

that would be all

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Is this for radar guided & similar?

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Never heard of it in Real Life

 

However, if you'd look on your dashboard, you might find a light that says "In Range"

If you look on the HUD (of those aircraft so equipped with late model avionics), you should see "InRng"

 

Wrench

kevin stein

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Is this for radar guided & similar?

 

just for my radar, on the plane,

 

so i would knowit is locked on or not, when in external view, without external hud.

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HasGrowl=TRUE

 

WRench

kevin stein

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HasGrowl=TRUE

 

WRench

kevin stein

 

Wrench, I assume you mean like this:

 

 

[DetectSystem]

RadarType=AIR_INTERCEPT

RangeUnit=NM

RadarAzimuthLimit=60

RadarElevationLimit=60

RadarSearchTime=2.0

RadarSearchRange=90

RadarSearchStrength=80

RadarTrackTime=5.0

RadarTrackRange=60

RadarTrackStrength=60

VisualBlindArc=5,6,7

VisualRestrictedArc=4L,8L

MaxVisibleDistance=8400.0

HasGrowl=TRUE

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That would only work when applied to an individual missile in its weapondata entry. Also, it would share the same sound set with IRMs, as the track & lock sounds are global.

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Yah, sorry for the confusion..it was late last night when I wrote that.

 

It would go into EACH of the radar missile's weaponsdata. A rather inelegant, more of an arcade or console game, fix than for a air combat simulator.

 

And like Fub said, it would be the global sounds as used on the IRMs. But there should be a way to make a new entry for a "radar missile locked" sound, but I'm not sure how. I just do it real way, watch the InRng light or HUD pipper.

 

Wrench

kevin stein

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whether INRNG or sumthing else, just a simple female "LOCKED" would do....

 

so if has growl is written, it would only use the irgrowlock?

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Should be, could be...lol.

 

The simple answer is NO. All sound events are hard-coded. While you can swap sound files (wav files) in and out for existing sound events, you cannot create an association that does not, as yet, exist.

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