+Piecemeal Posted August 1, 2008 Posted August 1, 2008 I've been adding some much needed ships to SFG but they appear to be dead in the water with no movement. This is also the case with the original ships such as the tankers and cargo ships. I had a look in the ships' data.ini files and it mentioned a 'ShipMovementEffect', but it's not in the Effects folder of the main directory. Does anybody know of a fix for this? Quote
Erwin_Hans Posted August 1, 2008 Posted August 1, 2008 I've been adding some much needed ships to SFG but they appear to be dead in the water with no movement. This is also the case with the original ships such as the tankers and cargo ships. I had a look in the ships' data.ini files and it mentioned a 'ShipMovementEffect', but it's not in the Effects folder of the main directory. Does anybody know of a fix for this? Camp or quick mission? Quote
+Piecemeal Posted August 1, 2008 Author Posted August 1, 2008 Camp or quick mission? What I've been doing is placing the ship on a certain co-ordinate on the map. Then I make sure the ship is placed in the particular location it's in on the 'DesertTypes.ini' file in the Desert terrain folder. To answer your question; I test it out then in Single Mission mode. The ship is exactly on the co-ordinates I've given it, only not moving. Quote
Tannethal Posted August 1, 2008 Posted August 1, 2008 It doesn't move because it's a terrain object. To get moving ships either create a single mission place the ships there and assign them waypoints or make sure you've set up shiping lanes in the terrain data file. S! Quote
+Piecemeal Posted August 1, 2008 Author Posted August 1, 2008 It doesn't move because it's a terrain object. To get moving ships either create a single mission place the ships there and assign them waypoints or make sure you've set up shiping lanes in the terrain data file. S! I disagree. I can especially remember flying anti-ship missions in SFG when I was having trouble dropping bombs on a moving target. Approaching to land on a carrier is another example of a moving vessel. :yes: I know it's possible because I've witnessed it. As it is now, a small convoy sitting still in the water doesn't look the same. I just wish I could find a way to make it possible Quote
+whiteknight06604 Posted August 1, 2008 Posted August 1, 2008 I disagree. I can especially remember flying anti-ship missions in SFG when I was having trouble dropping bombs on a moving target. Approaching to land on a carrier is another example of a moving vessel. :yes: I know it's possible because I've witnessed it. As it is now, a small convoy sitting still in the water doesn't look the same. I just wish I could find a way to make it possible he was right,the way your setting the ships up makes them stationary,if your creating a mission you need to add waypoints for the ship to move.If you add the ship to groundobject folder it will show up in quik missions and it will move.You will need to change the data.ini of the ship from Warship to cargo_ship or the game won't recognize the ship. Quote
Wrench Posted August 1, 2008 Posted August 1, 2008 Your moving ships show up, moving, due to there being shipping lanes defined in the movements ini for that terrain. Otherwise, they'll just be sitting there like the convoy stations on numerous maps, or the 'docked' ships in port. For anti-shipping missions, they need NOT be defined in the terrain's ***_types ini. That's only for the static boats. AS missions use those in the GroundObjects folder, when they are defined as "Cargo_Ship" (the stock tanker, cargo ship, Capun's barges, Liberty ship, etc) BTW, there seems to be a limit of 4 cargo ships to be defined. There were some anomalies discovered with 5 or more a few years ago (ie: not showing up) Wrench kevin stein Quote
+Piecemeal Posted August 4, 2008 Author Posted August 4, 2008 Your moving ships show up, moving, due to there being shipping lanes defined in the movements ini for that terrain. Otherwise, they'll just be sitting there like the convoy stations on numerous maps, or the 'docked' ships in port. For anti-shipping missions, they need NOT be defined in the terrain's ***_types ini. That's only for the static boats. AS missions use those in the GroundObjects folder, when they are defined as "Cargo_Ship" (the stock tanker, cargo ship, Capun's barges, Liberty ship, etc) BTW, there seems to be a limit of 4 cargo ships to be defined. There were some anomalies discovered with 5 or more a few years ago (ie: not showing up) Wrench kevin stein Apologies for the delayed reply. Have also been busy adding 'eye candy' to the landscape, which on the SFG desert map has been much needed and as you know is a much simpler process than adding sea-faring vessels, but is very time consuming. Things make a lot more sense now after starting this subject. For a start, I didn't even know that a movement.ini file even existed! Thanks again for your help, all of you . Hopefully if things turn out ok I might even share the fruits of my labours over the site's download section. Watch this space guys Quote
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