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Canadair

Forest and Farms, anyone?

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Training over Bolsena Lake, just North of Rome;

Looks like CA's stary mods...

 

gallery_8037_43_6858.jpg

Edited by Canadair

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Training over Bolsena Lake, just North of Rome;

Looks like CA's stary mods...

 

Man you beat me! Looks so real! Please post it on Combat Ace! :biggrin:

Edited by CA_Stary

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Man you beat me! Looks so real! Please post it on Combat Ace! :biggrin:

:biggrin: :biggrin: :biggrin:

I am glad you appreciate ! Still you are unbeatable, seriously!

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Training over Bolsena Lake, just North of Rome;

Looks like CA's stary mods...

Looks like it, indeed! :good:

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Speaking of which, CA are you going to update the GermanyCE Towns?

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Speaking of which, CA are you going to update the GermanyCE Towns?

 

If he does, I request that he leave room in the TODs for JSF_Aggie's road airfields...it's really cool to takeoff between a long row of trees...

 

FastCargo

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If he does, I request that he leave room in the TODs for JSF_Aggie's road airfields...it's really cool to takeoff between a long row of trees...

 

FastCargo

Quote the above, and with VERY close powerlines

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Quote the above, and with VERY close powerlines

 

 

think of a new sim

 

Wings over the Croplands

 

with cropdusters!

 

:biggrin:

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think of a new sim

 

Wings over the Croplands

 

with cropdusters!

 

:biggrin:

that is a good one!; actually Wings Over Fires could be relased as soon as someone would help design an effect for the water drop; and perhaps refinish the CL215 Flight model, since the 3d model is done;

There is also a "fire-fighting" campaign system implemted, in which you are called on fires scattered troguh the map (yes there is also a burning tree model); basically the project is on hold because of the water drop effect.. and the CL215 model

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Speaking of which, CA are you going to update the GermanyCE Towns?

 

yes, I can do it two ways: making it using generic city TOD set I have on my HD, or little later by doing full tile matching european-oriented, custom graphics set. I think the latter is better option. But I'm busy with something other,

default desert, Gepard's Israel2 and Suez terrains need their attention too...

 

@FC: I wish we had collision and damage calculations for TOD files, but TK seems not to care about these

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