Mike Dora 171 Posted August 26, 2008 Does anyone know how to remove the overwing Lewis gun from the Skunkworks' very fine Bristol Fighter? While it is "nice to have", these additional weapons were extremely uncommon in normal squadron service. Do I just have to delete the block headed "[LewisGun]" from the *data.ini file, or is there something else I need to do to remove the Lewis gun model from the ac's image? Mike Share this post Link to post Share on other sites
+peter01 2 Posted August 30, 2008 capun will probably let you know if this is possible if you ask at the A-teams site: http://cplengineeringllc_bb.cplengineering...c48dafcfa3c3c87 Share this post Link to post Share on other sites
+p10ppy 2 Posted August 30, 2008 sorry didn't see this its fairly easy to remove any mesh and its children the key is to turn the mesh into a weapon pylon Pylon meshes ingame are not shown if they 1. Are unloaded 2. Have a named mesh in the ini file so delete any old entry's in the XXX_data.ini for the mesh you want to remove (weapon entries for example) and add a new one to the XXX_data.ini creating a WEAPON_STATION (I usually use a fuel tank station so it cant be loaded with other stuff) you need to know the name of the mesh you want to remove, this maybe already evident in the ini file or you may need to look at the LODs *.out file (if it exists) or use a hex editor on the Lod file to guess the mesh name [Mydummyweaponstation] SystemType=WEAPON_STATION StationID=1//////////////////////////note these are sequential with any other StationID’s in the ini StationGroupID=1/////////////////////note these are sequential with any other StaionGroups in the ini StationType=EXTERNAL AttachmentPosition=0.00,0.00,0.00 AttachmentAngles=0.00,0.00,0.00 LoadLimit=1 AllowedWeaponClass=FT /////////////////////FT = fuel tank AttachmentType=NATO,WP NumWeapons=1 ModelNodeName=Amesh////////////////////////name of the original mesh you want to remove PylonMass=0.0001 PylonDragArea=0 FuelTankName= you also need to put a SystemName[0XX]=Mydummyweaponstation in the appropriate data block, [Fuselage] for example have a look at the SPAD XII if you have it, the nose bumps are removed from the stock SPAD VII in this way hope that helps Share this post Link to post Share on other sites
+peter01 2 Posted August 30, 2008 Thanks for the expert instructions P10ppy , thats neat . Much better I think.....wanted to do this for a while Share this post Link to post Share on other sites
Mike Dora 171 Posted August 30, 2008 Many thanks P10ppy Worked first time, now the Brisfit _looks_ like a Brisfit should! You know, I started off very sceptical about this sim, seemed like WW1-lite in its initial incarnation, but with all the mods and customisation, I'm now well and truly hooked. Now if only someone could do a DH4, DH9, Hannoverana and maybe a Halberstadt CLII.. ?? Mike Share this post Link to post Share on other sites
+Tailspin 3 Posted August 30, 2008 Good one, guys! Removing little used or incorrectly mounted guns (ie. the Lewis' on the Brisfit and Dolphin) actually adds to the "authenticity" of the sim. Share this post Link to post Share on other sites
Heck 496 Posted August 30, 2008 Fantastic instructions, p10ppy. Worked like a charm. Thanks. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted August 31, 2008 Many thanks P10ppy Worked first time, now the Brisfit _looks_ like a Brisfit should! You know, I started off very sceptical about this sim, seemed like WW1-lite in its initial incarnation, but with all the mods and customisation, I'm now well and truly hooked. Now if only someone could do a DH4, DH9, Hannoverana and maybe a Halberstadt CLII.. ?? Mike I too am hooked.Also I am in agreement that the game really needs more two seaters. Share this post Link to post Share on other sites
+christian59 8 Posted August 31, 2008 hello i'm very intrest by this but i don't exactly understand all can you drop your model of data so i (we) can see please thank you Share this post Link to post Share on other sites
+peter01 2 Posted September 1, 2008 Dolphin with 2 Guns christian. The ModelNodeName= xxxxx in added [MydummyweaponstationX] Weapon Stations section relates to various components in the Dolphin-R1.out file, a text file. Dolphin_DATA.zip Share this post Link to post Share on other sites
+christian59 8 Posted September 1, 2008 thank you i will see and may be understand :umnik2: christian Share this post Link to post Share on other sites