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malibu43

SAM network Types...

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In the data.ini for the different SAM's, there is an entry that says NetworkType=SA-6 or =SA-3. What exactly is specified by the network type? Does it specify specifically what SAM_radar's and EW_radar's are in the network, or just a required quantity of generic EW_radar's and SAM_radar's?

 

I'm trying to understand the reletionships between the different SAM's in the game (SA-2, SA-3, SA-6, etc...), and the different radars that can be added (spoon rest, flat face, fan song, side net, straight flush, etc...). I don't know if certain radars are required for certain launchers, or if any launcher can use any EW and/or SAM radars.

 

Thanks!

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that entry ties the proper Fire Control radar to the specific SAM type launchers to aviod having a Straight Flush radar ( SA-6) showing up on a SA-2 site .. ect..

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that entry ties the proper Fire Control radar to the specific SAM type launchers to aviod having a Straight Flush radar ( SA-6) showing up on a SA-2 site .. ect..

 

Thanks! That's kinda what I figured.

 

Can the networks be viewed anywhere? For example, I dropped SA-3's into my ground objects folder, and now I want to make sure I have the proper radars in there as well. How would I find that info?

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Thanks! That's kinda what I figured.

 

Can the networks be viewed anywhere? For example, I dropped SA-3's into my ground objects folder, and now I want to make sure I have the proper radars in there as well. How would I find that info?

 

The SA-3s are using the "Flatface" EW radar, as a substitute for the"Lowblow", which would be the correct guidance unit for that missile.

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The SA-3s are using the "Flatface" EW radar, as a substitute for the"Lowblow", which would be the correct guidance unit for that missile.

 

Thanks!

 

This info isn't availabe to look at in any of the CAT files, uh?

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Only for the default SAMs, the SA-2 & SA-6.

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use wiki, search for the SAM type. the wiki entries usually have all the fire control and acuisition radars listed which are used by a particular SAM

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use wiki, search for the SAM type. the wiki entries usually have all the fire control and acuisition radars listed which are used by a particular SAM

 

 

 

Yeah, I guess I should have been more specific with my question. I looked at both of those sites a ton yesterday and learned a lot of that. I was actually looking for what the game specifically defined as an SA-3 network or an SA-2 network. If you look up SA-2 in wikipedia, it lists 3-4 different types of radars that are used as part of the system. However, in game, they always come with (or at least apper to come with) a Fan Song only. So obviously the game has some limitations and is not as complex as real life, and I was trying to figure out what exactly the game was looking for.

 

Anyway, I think I have enough info for my SA-3's and HAWK's to work. Thanks a ton for your help!

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FAN SONG is simply the SA-2's guidence radar, and in a typical SA-2 site, it's placed right in the center:

 

478px-Aerial_photo_of_an_SA-2_site_in_cuba_1.jpg

 

The BARLOCK isn't required to be placed that close (and yes, we do the have BARLOCKs in-game, it's a default TW model).

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FAN SONG is simply the SA-2's guidence radar, and in a typical SA-2 site, it's placed right in the center:

 

The BARLOCK isn't required to be placed that close (and yes, we do the have BARLOCKs in-game, it's a default TW model).

 

Thanks. Like I said, what I was really looking for is where/how these networks are defined in the game.

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They are defined in the data.ini files of the related units. For example, the various SA-2 launchers and the FANSONG all have "NetworkType=SA-2" denoted under the "detect system" header.

 

Likewise, on the Flatface and the various SA-3 launchers, it would be " NetworkType=SA-3 ".

 

That will ensure that you won't find a FlatFace guiding SA-2s, and it has the sinister advantage of fire-linking all the launchers and radars of a similar type across the terrain.

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They are defined in the data.ini files of the related units. For example, the various SA-2 launchers and the FANSONG all have "NetworkType=SA-2" denoted under the "detect system" header.

 

Likewise, on the Flatface and the various SA-3 launchers, it would be " NetworkType=SA-3 ".

 

That will ensure that you won't find a FlatFace guiding SA-2s, and it has the sinister advantage of fire-linking all the launchers and radars of a similar type across the terrain.

 

OK. The thing that's throwing me off is that the FlatFace doesn't have a NetworkType=SA-3 entry. The SA-2's and the FANSONG have it, but the add on SAM's from Pasko's pack seem to be missing it...

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OK. The thing that's throwing me off is that the FlatFace doesn't have a NetworkType=SA-3 entry. The SA-2's and the FANSONG have it, but the add on SAM's from Pasko's pack seem to be missing it...

 

That's because Pasko's SAM and Ground Object pack was released several years before the networking feature was incorporated into the series (with the release of SP4 in 2006, if I'm not mistaken).

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All this networking has already been done...have you checked the later version of Pakso's Pak I uploaded last year? Either the Euro or Desert, I disremember...

 

Have you looked at the TMF weapons pak???? Lot's of stuff in there has been tweeked, including 4 new version of Chapparel, and upgraded HAWKs.

 

And how hard could it possibly be, to just copy/paste the Network= line into the existing data ini, once the proper radar types are know???

 

Wrench

kevin stein

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All this networking has already been done...have you checked the later version of Pakso's Pak I uploaded last year? Either the Euro or Desert, I disremember...

 

Have you looked at the TMF weapons pak???? Lot's of stuff in there has been tweeked, including 4 new version of Chapparel, and upgraded HAWKs.

 

And how hard could it possibly be, to just copy/paste the Network= line into the existing data ini, once the proper radar types are know???

 

Wrench

kevin stein

 

The version of the pack I downloaded is this one:

 

http://forum.combatace.com/index.php?autoc...p;showfile=2979

 

None of the radars have NetworkType=SA-3 that I could find.

 

And, no, it's not hard to copy and paste Network=SA-3 into a radar data.ini, which is what I already did. I'm asking these questions so I can understand how the game works. I saw something that didn't make sense to me so I was asking questions about it.

 

I apologize if it was perceived as being anoying.

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I apologize if it was perceived as being annoying.

 

Dude, there's a world of difference between asking intelligent questions, and coming across as being annoying. Trust me, from my persepctive you're definitely NOT in the latter category :good:

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Dude, there's a world of difference between asking intelligent questions, and coming across as being annoying. Trust me, from my persepctive you're definitely NOT in the latter category :good:

 

That's good... I was a little worried I was going to end up with my own thread... :wink:

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:good:

 

Fub is our resident expert on the subject. He knows the ins and outs of some of the more esoteric working better than probably any of us.

 

Repetitive, yes. Annoying, naah. :wink:

 

This just points me to make the sure the upgrades are available, which means updating the Pakso Paks (yet again!). I'll put in on my "Honey Do List"!!

 

WRench

kevin stein

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Thanks again for your help, guys. Got 'em all sorted out and working the way they should.

 

I do have one more related question about the SA-19 in the Soviet_SAMs pack. That thing is whooping my a$$ big time. Pretty much everytime I fly within it's range, I'm dead. Now I don't want to sound like I'm wimping out, but it's to the point to where it's not really as fun anymore and is actually very frustrating.

 

Now, I could just delete it and not worry about it, but I'd like to leave it in there if I can for a good challenge. I just have to find a way to even the odds a little.

 

The wingmen have been pretty good about calling out SAM launches, but for some reason they don't say anything about SA-19 launches. For example, in the last missio I flew, I was cruising along, no warnings or anything on the RWR, and then Boom! I explode, mission over. I checked the log afterward and found that I had been hit by an SA-19. I also saw that about 5-6 more had been fired at me before that one hit me, and there was no way of me knowing it. There also doesn't seem to be any visible smoke trail. I don't know if that's accurate or not...

 

Does anyone know why or what would trigger the wingman not to call SAM launch when the SA-19 fires? Perhaps there's something I can change somewhere to "trick" the wingman into thinking it's a normal SAM and giving me a heads up.

 

Any other creative suggestions for giving me better odds against the "gopher"? (other than just dumbing down the SA-19 in weps data)

 

Thanks!

Edited by malibu43

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Have had that before - and I noticed with some older planes ie Original A-7D - here didnt seem to be any SAM calls so there maybe something missing - or it just may be part of the game when you are alone.

 

In YAP the single A-6 mission (Delta Sierra) you get no SAM calls at all so there is something that can be changed - but tbh im not that bothered myself - the real pilots didnt get one every time - and in LineBacker for example theres no point anyway with the amount that launch.

 

What guidance does the SA-19 use? if its launched from a vehicle could it be an IR missile initially targeted by a radar on the vehicle?

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...

 

What guidance does the SA-19 use? if its launched from a vehicle could it be an IR missile initially targeted by a radar on the vehicle?

 

I believe in the weapon data.ini, it's listed as type=12, which is the same as the SA-6. So I would assume that's radar. But if that was the case, I would probably be getting something on my RWR...

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OK, so I had this bright idea to actually fly the test missions that came with the SA-19, SA-13, and SA-15 (Soviet SAMs pack). :blush:

 

In a one on one situation, the SA-19 is not nearly as tough as I thought, and I had no problems with it. So I'm going to just leave that one alone. However, I did discover that:

 

1. The SA-13 didn't engage me at all while I flew circles over, above, and around it.

2. Niether did the SA-7 (from Pasko's pack).

3. The SA-15 locked me up immediately with it's radar, but never actually fired.

 

Can anyone confirm that these vehicles do or don't engage aircraft? I looked through the data.ini files, but I'm not familiar enough with all the systems and their interactions to figure any of it out. I looked through the weps pack and found no reason why the missiles themselves would have had any issues. :dntknw:

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The SA-7 needed a fix to get mine going - will see if i can find it

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It might have been this

 

end of the SA-7L_DATA.ini

 

[Missile]

SystemType=MISSILE

MissileID=1

WeaponTypeName=SA-7

WeaponPosition=0.2,-0.10,1.6

ShowMissile=true <-------------------------- this must be true

IndependentPitchMovement=FALSE

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