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gerwin

Mercenary Aircraft List Problem

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I started fiddling with the thirdwire games again, and now I tried to add a playable mercenary unit to a WOE campaign. Now I don't own SFP1, so I just tried to find some ini settings on the internet and also I peeked in the existing ini files.

 

I got it working 90% pretty easily. I did notice the game lacked an invoice background so I made one myself. Now I can choose a Merc. unit, buy weapons and aircraft, and earn money with missions.

 

The only problem is the aircraft list in the loadout screen: the entries listed in the listbox do not trigger the proper aircraft. Example: I select an A-4 in the list, but everything else shows I selected an F-100. Any ideas on how to fix this, Maybe I am missing some mercenery related ini-file?

 

I attached my current WOE-mercenery mod to this post.

woe_mercs.zip

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maybe because the Scooters don't exist in a stock WoE install????? Remember, it's a "Air Force" type of game.

 

Wrench

kevin stein

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maybe because the Scooters don't exist in a stock WoE install????? Remember, it's a "Air Force" type of game.

 

Wrench

kevin stein

 

Maybe.. So I removed all non-stock aircraft from the WOE installation, and then the aircraft selection list behaves properly :) . Unfortunately as soon as I add even one custom aircraft to the installation (A-7 or F-104 or F-16a or MiG-21) the list begins to mix up the selection. Like i select an F-100 but get the F-104, or the other way around.

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Did you check the nationname entry for the aircraft_data.ini? If I recalled correctly they do have an effect on stuff like that.

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Did you check the nationname entry for the aircraft_data.ini? If I recalled correctly they do have an effect on stuff like that.

 

Actually I did... Stock Wgerman and British F-4 phantoms behave fine, Non-Stock USAF F-16A and Wgerman F-104 do not. So the nationname does not seem to cause it.

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What about the exported variable? Did not know whether that will affect the aircraft or not, but checking the German and British Phantoms turned up a FALSE.

Edited by kct

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What about the exported variable? Did not know whether that will affect the aircraft or not, but checking the German and British Phantoms turned up a FALSE.

 

Just made a copy of the original F-15A folder and named it F-15C, changed the ini filenames to F-15C and edited F-15C.ini to point to the renamed files. That's all I did and then one gets a flyable aircraft which again messes op the aircraft list as described earlier.

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make sure all aircraft folder names are the same as whats called out for in the ini file:

 

for example

 

[AircraftData]

AircraftFullName=F-100D Super Sabre <---- make sure this matches the file name and folder

AircraftDataFile=F-100D_data.ini

CockpitDataFile=F-100D_cockpit.ini

HangarScreen=F-100D_hangar.bmp

LoadoutImage=F-100D_loadout.bmp

LoadoutFile=F-100D_loadout.ini

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make sure all aircraft folder names are the same as whats called out for in the ini file:

 

As far as I can see that is not the case with most of the stock aircraft,

as the file names are the code only (like F-15A) Whilst the aircraft display

name usually has additional characters (like F-15A Eagle).

But thanks for the tip. I will try it out.

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