+Spectre_USA 7 Posted December 3, 2008 Did you check for typos in the DATA.INI WDH? Betcha there's a period where a coma should be. I do that WAY too often... Share this post Link to post Share on other sites
WDH 0 Posted December 3, 2008 Did you check for typos in the DATA.INI WDH? Betcha there's a period where a coma should be. I do that WAY too often... Doing that now?Thanks for the heads up.Hopefully that's it. Share this post Link to post Share on other sites
+Soulfreak 6,512 Posted December 3, 2008 If anyone is interested in skinning this beast im me for the Template IM you... Great Bird!!! THX Share this post Link to post Share on other sites
ChrisBV 30 Posted December 3, 2008 Awesome work! It may be a silly question but... is A2A refuelling modeled in SF/WOE/WOI? Share this post Link to post Share on other sites
+Soulfreak 6,512 Posted December 3, 2008 Awesome work! It may be a silly question but... is A2A refuelling modeled in SF/WOE/WOI? yes it is... try the search-function! Share this post Link to post Share on other sites
+SidDogg 130 Posted December 3, 2008 yes it is... try the search-function! ...and What THREAD would this be in? ...i'd like to know how it works. Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted December 3, 2008 (edited) Engine and exaustposition fix will post data.ini in a few mins Edited December 3, 2008 by Veltro2k Share this post Link to post Share on other sites
+Soulfreak 6,512 Posted December 3, 2008 ...and What THREAD would this be in? ...i'd like to know how it works. REFUELER MOD <- klick me Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted December 3, 2008 Engine and exaustposition fix KC_135_DATA.rar Share this post Link to post Share on other sites
WDH 0 Posted December 3, 2008 Thanks Veltro2k for everything! Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted December 3, 2008 Thanks Veltro2k for everything! no prob Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted December 3, 2008 Veltro the italion stalion!!! da bober man in the modder scene! Great work you have done on this Share this post Link to post Share on other sites
+ST0RM 145 Posted December 3, 2008 Gonna sit down and D/L this tonight and take it up for a flight. Thanks Ed! Jeff Share this post Link to post Share on other sites
+Jug 99 Posted December 3, 2008 Gonna sit down and D/L this tonight and take it up for a flight. Thanks Ed! Jeff Jeff, you've done the horizontal bop with this beauty, so love to hear your input. Veltro, very well done. Hope I don't insult anyone with some lighting tweaks (tested in WoV fully patched): // Lights --------------------------------------------------------- [landinglight1] SystemType=LIGHT Color=0.66,0.66,0.6 Position= -0.14,15.324,-2.485 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight2] SystemType=LIGHT Color=0.66,0.66,0.6 Position=0.167,15.324,-2.477 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight3] SystemType=LIGHT Color=0.66,0.66,0.6 Position=-2.639,6.896,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight4] SystemType=LIGHT Color=0.66,0.66,0.6 Position=2.743,6.986,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.06 Position=-19.709,-6.562,0.382 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.06 Position=19.79,-6.562,0.382 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=-0.0,-18.691,9.679 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.88,0.88 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TopFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,2.408 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [bottomFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,-2.448 LightSrcOffset=0.0,0.0,-0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted December 3, 2008 Veltro = Bomberman me = Podboy Jug = The Shining Dave = da boss Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted December 3, 2008 Jeff, you've done the horizontal bop with this beauty, so love to hear your input. Veltro, very well done. Hope I don't insult anyone with some lighting tweaks (tested in WoV fully patched): // Lights --------------------------------------------------------- [landinglight1] SystemType=LIGHT Color=0.66,0.66,0.6 Position= -0.14,15.324,-2.485 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight2] SystemType=LIGHT Color=0.66,0.66,0.6 Position=0.167,15.324,-2.477 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight3] SystemType=LIGHT Color=0.66,0.66,0.6 Position=-2.639,6.896,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight4] SystemType=LIGHT Color=0.66,0.66,0.6 Position=2.743,6.986,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.06 Position=-19.709,-6.562,0.382 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.06 Position=19.79,-6.562,0.382 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=-0.0,-18.691,9.679 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.88,0.88 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TopFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,2.408 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [bottomFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,-2.448 LightSrcOffset=0.0,0.0,-0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 ALWAYS GLAD WHEN SOMEONE OFFERS A HAND JUG Share this post Link to post Share on other sites
+ST0RM 145 Posted December 4, 2008 Took her for a few flights already. I like what I see so far. She was a bit light on the basic weight, so I used EmptyMass=56925.842 which equals 125,500lbs for a MPRS jet. The engine thrust in Newtons seemed high, (or my math was wrong), so I tried to convert 22,000 (per engine) into Newtons, but she wont take off now. Again, my math is probably off as I cant find an exact conversion. What are the extra prop engines for, in the Engine section? The Spin and Con? Also, the things at the back of the wing undersides, can we delete them? Jug, nice work on the lights. I'm going to adjust them a bit to include the taillights, overwing, underbody and nacelle lights. We can light up like a Christmas tree when needbe. Again, I like it and hope to make it that much better. Jeff Share this post Link to post Share on other sites
jtin 0 Posted December 4, 2008 (edited) Storm, you might want to look at this tool: http://forum.combatace.com/index.php?autoc...p;showfile=4932 it lets you do the type of conversions that I think you're looking for. I was thinking of perhaps making the boom a 'gun turret' in the sense that it would follow other planes (of course without shooting) and simulate somewhat the boom operator. Of course, the trick would be making it target friendly planes, although hooking up would probably only be possible in single missions- where the tanker could be set to enemy... as long as the wingman doesn't shoot the tanker down. Edited December 4, 2008 by jtin Share this post Link to post Share on other sites
FastCargo 412 Posted December 4, 2008 What are the extra prop engines for, in the Engine section? The Spin and Con? I haven't downloaded it yet, but if I had to take a guess, it's for the engine fronts. Specifically, the fan blades. The 'props' are actually the front of the turbofans, used to simulate spinning fan blades. I use the same technique on my models were applicable. FC Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted January 10, 2009 Modifying the model for allied version Share this post Link to post Share on other sites
EsPeKTr0 31 Posted January 12, 2009 Fantastic plane!!!! veltro2k ,this plane looks awsome. Share this post Link to post Share on other sites
+christian59 8 Posted January 12, 2009 thank you good job christian Share this post Link to post Share on other sites