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Did you check for typos in the DATA.INI WDH?

 

Betcha there's a period where a coma should be. I do that WAY too often... :blush:

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Did you check for typos in the DATA.INI WDH?

 

Betcha there's a period where a coma should be. I do that WAY too often... :blush:

 

Doing that now?Thanks for the heads up.Hopefully that's it.

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If anyone is interested in skinning this beast im me for the Template

 

 

IM you... :biggrin:

 

Great Bird!!! THX

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Awesome work!

 

It may be a silly question but... is A2A refuelling modeled in SF/WOE/WOI?

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Awesome work!

 

It may be a silly question but... is A2A refuelling modeled in SF/WOE/WOI?

 

yes it is... try the search-function! :biggrin:

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yes it is... try the search-function! :biggrin:

 

...and What THREAD would this be in? :mad:

 

...i'd like to know how it works. :biggrin:

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Engine and exaustposition fix

 

will post data.ini in a few mins

Edited by Veltro2k

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...and What THREAD would this be in? :mad:

 

...i'd like to know how it works. :biggrin:

 

 

REFUELER MOD <- klick me

 

 

:biggrin:

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Thanks Veltro2k for everything!

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Thanks Veltro2k for everything!

 

no prob :wink:

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Gonna sit down and D/L this tonight and take it up for a flight. Thanks Ed!

 

Jeff

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Gonna sit down and D/L this tonight and take it up for a flight. Thanks Ed!

 

Jeff

Jeff, you've done the horizontal bop with this beauty, so love to hear your input.

 

Veltro, very well done.

 

Hope I don't insult anyone with some lighting tweaks (tested in WoV fully patched):

 

// Lights ---------------------------------------------------------

 

[landinglight1]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position= -0.14,15.324,-2.485

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[landinglight2]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position=0.167,15.324,-2.477

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[landinglight3]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position=-2.639,6.896,-1.6

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[landinglight4]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position=2.743,6.986,-1.6

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[LeftPositionLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.06

Position=-19.709,-6.562,0.382

LightSrcOffset=-0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Color=0.25,0.88,0.25

Brightness=0.06

Position=19.79,-6.562,0.382

LightSrcOffset=0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

 

[TailLight]

SystemType=LIGHT

Position=-0.0,-18.691,9.679

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.88,0.88

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[TopFuselageLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.05

Position=-0.0,-0.033,2.408

LightSrcOffset=0.0,0.0,0.1

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

 

[bottomFuselageLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.05

Position=-0.0,-0.033,-2.448

LightSrcOffset=0.0,0.0,-0.1

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

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Jeff, you've done the horizontal bop with this beauty, so love to hear your input.

 

Veltro, very well done.

 

Hope I don't insult anyone with some lighting tweaks (tested in WoV fully patched):

 

// Lights ---------------------------------------------------------

 

[landinglight1]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position= -0.14,15.324,-2.485

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[landinglight2]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position=0.167,15.324,-2.477

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[landinglight3]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position=-2.639,6.896,-1.6

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[landinglight4]

SystemType=LIGHT

Color=0.66,0.66,0.6

Position=2.743,6.986,-1.6

Brightness=0.40

LightSrcOffset=2.6046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[LeftPositionLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.06

Position=-19.709,-6.562,0.382

LightSrcOffset=-0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Color=0.25,0.88,0.25

Brightness=0.06

Position=19.79,-6.562,0.382

LightSrcOffset=0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

 

[TailLight]

SystemType=LIGHT

Position=-0.0,-18.691,9.679

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.88,0.88

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[TopFuselageLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.05

Position=-0.0,-0.033,2.408

LightSrcOffset=0.0,0.0,0.1

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

 

[bottomFuselageLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.05

Position=-0.0,-0.033,-2.448

LightSrcOffset=0.0,0.0,-0.1

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

 

ALWAYS GLAD WHEN SOMEONE OFFERS A HAND JUG :clapping:

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Took her for a few flights already. I like what I see so far. She was a bit light on the basic weight, so I used EmptyMass=56925.842 which equals 125,500lbs for a MPRS jet.

 

The engine thrust in Newtons seemed high, (or my math was wrong), so I tried to convert 22,000 (per engine) into Newtons, but she wont take off now. Again, my math is probably off as I cant find an exact conversion.

 

What are the extra prop engines for, in the Engine section? The Spin and Con?

 

Also, the things at the back of the wing undersides, can we delete them?

 

Jug, nice work on the lights. I'm going to adjust them a bit to include the taillights, overwing, underbody and nacelle lights. We can light up like a Christmas tree when needbe.

 

Again, I like it and hope to make it that much better.

 

Jeff

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Storm,

 

you might want to look at this tool: http://forum.combatace.com/index.php?autoc...p;showfile=4932

 

it lets you do the type of conversions that I think you're looking for.

 

I was thinking of perhaps making the boom a 'gun turret' in the sense that it would follow other planes (of course without shooting) and simulate somewhat the boom operator. Of course, the trick would be making it target friendly planes, although hooking up would probably only be possible in single missions- where the tanker could be set to enemy... as long as the wingman doesn't shoot the tanker down. :wink:

Edited by jtin

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What are the extra prop engines for, in the Engine section? The Spin and Con?

 

I haven't downloaded it yet, but if I had to take a guess, it's for the engine fronts. Specifically, the fan blades. The 'props' are actually the front of the turbofans, used to simulate spinning fan blades. I use the same technique on my models were applicable.

 

FC

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Modifying the model for allied version

 

 

can135.jpg

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Fantastic plane!!!! veltro2k ,this plane looks awsome.

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