+Spectre_USA Posted December 3, 2008 Posted December 3, 2008 Did you check for typos in the DATA.INI WDH? Betcha there's a period where a coma should be. I do that WAY too often... Quote
WDH Posted December 3, 2008 Posted December 3, 2008 Did you check for typos in the DATA.INI WDH? Betcha there's a period where a coma should be. I do that WAY too often... Doing that now?Thanks for the heads up.Hopefully that's it. Quote
+Soulfreak Posted December 3, 2008 Posted December 3, 2008 If anyone is interested in skinning this beast im me for the Template IM you... Great Bird!!! THX Quote
ChrisBV Posted December 3, 2008 Posted December 3, 2008 Awesome work! It may be a silly question but... is A2A refuelling modeled in SF/WOE/WOI? Quote
+Soulfreak Posted December 3, 2008 Posted December 3, 2008 Awesome work! It may be a silly question but... is A2A refuelling modeled in SF/WOE/WOI? yes it is... try the search-function! Quote
+SidDogg Posted December 3, 2008 Posted December 3, 2008 yes it is... try the search-function! ...and What THREAD would this be in? ...i'd like to know how it works. Quote
+Veltro2k Posted December 3, 2008 Author Posted December 3, 2008 (edited) Engine and exaustposition fix will post data.ini in a few mins Edited December 3, 2008 by Veltro2k Quote
+Soulfreak Posted December 3, 2008 Posted December 3, 2008 ...and What THREAD would this be in? ...i'd like to know how it works. REFUELER MOD <- klick me Quote
+Veltro2k Posted December 3, 2008 Author Posted December 3, 2008 Engine and exaustposition fix KC_135_DATA.rar Quote
+Veltro2k Posted December 3, 2008 Author Posted December 3, 2008 Thanks Veltro2k for everything! no prob Quote
+76.IAP-Blackbird Posted December 3, 2008 Posted December 3, 2008 Veltro the italion stalion!!! da bober man in the modder scene! Great work you have done on this Quote
+ST0RM Posted December 3, 2008 Posted December 3, 2008 Gonna sit down and D/L this tonight and take it up for a flight. Thanks Ed! Jeff Quote
Jug Posted December 3, 2008 Posted December 3, 2008 Gonna sit down and D/L this tonight and take it up for a flight. Thanks Ed! Jeff Jeff, you've done the horizontal bop with this beauty, so love to hear your input. Veltro, very well done. Hope I don't insult anyone with some lighting tweaks (tested in WoV fully patched): // Lights --------------------------------------------------------- [landinglight1] SystemType=LIGHT Color=0.66,0.66,0.6 Position= -0.14,15.324,-2.485 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight2] SystemType=LIGHT Color=0.66,0.66,0.6 Position=0.167,15.324,-2.477 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight3] SystemType=LIGHT Color=0.66,0.66,0.6 Position=-2.639,6.896,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight4] SystemType=LIGHT Color=0.66,0.66,0.6 Position=2.743,6.986,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.06 Position=-19.709,-6.562,0.382 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.06 Position=19.79,-6.562,0.382 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=-0.0,-18.691,9.679 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.88,0.88 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TopFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,2.408 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [bottomFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,-2.448 LightSrcOffset=0.0,0.0,-0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 Quote
+76.IAP-Blackbird Posted December 3, 2008 Posted December 3, 2008 Veltro = Bomberman me = Podboy Jug = The Shining Dave = da boss Quote
+Veltro2k Posted December 3, 2008 Author Posted December 3, 2008 Jeff, you've done the horizontal bop with this beauty, so love to hear your input. Veltro, very well done. Hope I don't insult anyone with some lighting tweaks (tested in WoV fully patched): // Lights --------------------------------------------------------- [landinglight1] SystemType=LIGHT Color=0.66,0.66,0.6 Position= -0.14,15.324,-2.485 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight2] SystemType=LIGHT Color=0.66,0.66,0.6 Position=0.167,15.324,-2.477 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight3] SystemType=LIGHT Color=0.66,0.66,0.6 Position=-2.639,6.896,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight4] SystemType=LIGHT Color=0.66,0.66,0.6 Position=2.743,6.986,-1.6 Brightness=0.40 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.06 Position=-19.709,-6.562,0.382 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.06 Position=19.79,-6.562,0.382 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=-0.0,-18.691,9.679 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.88,0.88 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TopFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,2.408 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [bottomFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-0.0,-0.033,-2.448 LightSrcOffset=0.0,0.0,-0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 ALWAYS GLAD WHEN SOMEONE OFFERS A HAND JUG Quote
+ST0RM Posted December 4, 2008 Posted December 4, 2008 Took her for a few flights already. I like what I see so far. She was a bit light on the basic weight, so I used EmptyMass=56925.842 which equals 125,500lbs for a MPRS jet. The engine thrust in Newtons seemed high, (or my math was wrong), so I tried to convert 22,000 (per engine) into Newtons, but she wont take off now. Again, my math is probably off as I cant find an exact conversion. What are the extra prop engines for, in the Engine section? The Spin and Con? Also, the things at the back of the wing undersides, can we delete them? Jug, nice work on the lights. I'm going to adjust them a bit to include the taillights, overwing, underbody and nacelle lights. We can light up like a Christmas tree when needbe. Again, I like it and hope to make it that much better. Jeff Quote
jtin Posted December 4, 2008 Posted December 4, 2008 (edited) Storm, you might want to look at this tool: http://forum.combatace.com/index.php?autoc...p;showfile=4932 it lets you do the type of conversions that I think you're looking for. I was thinking of perhaps making the boom a 'gun turret' in the sense that it would follow other planes (of course without shooting) and simulate somewhat the boom operator. Of course, the trick would be making it target friendly planes, although hooking up would probably only be possible in single missions- where the tanker could be set to enemy... as long as the wingman doesn't shoot the tanker down. Edited December 4, 2008 by jtin Quote
FastCargo Posted December 4, 2008 Posted December 4, 2008 What are the extra prop engines for, in the Engine section? The Spin and Con? I haven't downloaded it yet, but if I had to take a guess, it's for the engine fronts. Specifically, the fan blades. The 'props' are actually the front of the turbofans, used to simulate spinning fan blades. I use the same technique on my models were applicable. FC Quote
+Veltro2k Posted January 10, 2009 Author Posted January 10, 2009 Modifying the model for allied version Quote
EsPeKTr0 Posted January 12, 2009 Posted January 12, 2009 Fantastic plane!!!! veltro2k ,this plane looks awsome. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.