malibu43 Posted October 3, 2008 Posted October 3, 2008 (edited) Hey all, I recently pieced together a Forward Operating Base and placed in my vietnamSEA_targets.ini file to use in a modern campaign. Everything works pretty well, except whenever my flight starts from the "takeofftail" position, my aircraft's autopilot as well as all the AI turn about 10-15 degrees to the right and then take off through a field and then take off. If I start from the "takeoffhead" position, everyone tracks down the runway just fine. does anyone know what would cause this? here's the FOB airfield data... [Runway001] Heading=0 Offset=0,0 Length=400 Width=25 TouchDownHead=0,120.0 TouchDownTail=0,-520.0 TakeOffHead=0,125 TakeOffTail=0,-500 TaxiHead[01].Heading=180 TaxiHead[01].Offset=0,150 TaxiHead[02].Heading=180 TaxiHead[02].Offset=0,170 TaxiHead[03].Heading=180 TaxiHead[03].Offset=0,190 TaxiHead[04].Heading=180 TaxiHead[04].Offset=0,210 TaxiHead[05].Heading=180 TaxiHead[05].Offset=0,230 TaxiHead[06].Heading=180 TaxiHead[06].Offset=0,240 TaxiHead[07].Heading=180 TaxiHead[07].Offset=0,250 TaxiTail[01].Heading=0 TaxiTail[01].Offset=0,-550 TaxiTail[02].Heading=0 TaxiTail[02].Offset=0,-570 TaxiTail[03].Heading=0 TaxiTail[03].Offset=0,-590 TaxiTail[04].Heading=0 TaxiTail[04].Offset=0,-610 TaxiTail[04].Heading=0 TaxiTail[04].Offset=0,-630 TaxiTail[04].Heading=0 TaxiTail[04].Offset=0,-650 TaxiTail[04].Heading=0 TaxiTail[04].Offset=0,-670 TaxiTail[04].Heading=0 TaxiTail[04].Offset=0,-690 Thanks! *edit* - also, if I start straight down the runway myself and then hit autopilot, he'll keep going straight... Edited October 3, 2008 by malibu43 Quote
+Fubar512 Posted October 3, 2008 Posted October 3, 2008 From the sounds of it, I'd say that you did not orient the field on the terrain. I recall a similar thing happening in WoV when people tried using Armour Dave's and Gepard's Korat add-on (which was oriented for Gepard's DRV terrain). Quote
malibu43 Posted October 4, 2008 Author Posted October 4, 2008 From the sounds of it, I'd say that you did not orient the field on the terrain. I recall a similar thing happening in WoV when people tried using Armour Dave's and Gepard's Korat add-on (which was oriented for Gepard's DRV terrain). I have no idea what you mean by orient the field on the terrain... Can you expand on the or point me in the right direction? Also, did you get my PM about the SA-9's and SA-13's after the patch? Thanks! Quote
+JSF_Aggie Posted October 4, 2008 Posted October 4, 2008 Place three windsocks for me, and post a screen shot. Put them at (0,0) (0,100) and (0,-100). Quote
+Wrench Posted October 4, 2008 Posted October 4, 2008 Youre offsets don't match on the TakeOffHead and TakeOffTail; they should be the same disance from 0,0 (look at any other airfield ini -- they're always the same, just one a minus value) Wrench kevin stein Quote
malibu43 Posted October 4, 2008 Author Posted October 4, 2008 (edited) Place three windsocks for me, and post a screen shot. Put them at (0,0) (0,100) and (0,-100). I'll work on that... I can tell you that the wind is normally at 210, and when I have start from the other end of the field and have problems, it's at about 300 (according to the tower...) Youre offsets don't match on the TakeOffHead and TakeOffTail; they should be the same disance from 0,0 (look at any other airfield ini -- they're always the same, just one a minus value) Wrench kevin stein The reason I did that is that the actual FOB runway was too short, and the jet's would always run off the end. So I added a "runway extension" at one end, that looks like runway, but actually is just an object placed at the end of the runway. That's why the tail and head values are different. Maybe that could have something to do with it... I don't know. Edited October 4, 2008 by malibu43 Quote
malibu43 Posted October 4, 2008 Author Posted October 4, 2008 (edited) Here's the airfield data, if it helps at all: [TargetArea148] Name=DMZ South FOB Position=568619,550640 Radius=2000 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=FOB_Data.INI NumSquadrons=1 Target[001].Type=FOB Target[001].Offset=0,0 Target[001].Heading=90 Target[002].Type=CamonetParking Target[002].Offset=-60,202 ... Target[071].Heading=27 Target[072].Type=FOB_extension Target[072].Offset=-0,400 Target[072].Heading=180 Target[073].Type=windsock Target[073].Offset=0,0 Target[074].Type=windsock Target[074].Offset=0,100 Target[075].Type=windsock Target[075].Offset=0,-100 Edited October 4, 2008 by malibu43 Quote
malibu43 Posted October 4, 2008 Author Posted October 4, 2008 Here: I hope this is what you wanted. The aircraft are heading 90 degrees, and the windsocks seem to be blowing the same direction. Quote
+JSF_Aggie Posted October 4, 2008 Posted October 4, 2008 TakeOffHead and TakeOffTail do not have to have symetric values. None of my harrier runways are, but the runway does have to run along the line made by those three winsocks, which it does. I had a problem with AP landing once, they were turning direction at the last minute, and it was because I had placed a ground object to close to the runway. Once I moved it, they landed fine. Try once with the camo net, and any other objects, removed. Are FOB and FOB_extension both defined as <SIZE>_RUNWAY in the _types.ini file? They need to be. Quote
malibu43 Posted October 4, 2008 Author Posted October 4, 2008 TakeOffHead and TakeOffTail do not have to have symetric values. None of my harrier runways are, but the runway does have to run along the line made by those three winsocks, which it does. I had a problem with AP landing once, they were turning direction at the last minute, and it was because I had placed a ground object to close to the runway. Once I moved it, they landed fine. Try once with the camo net, and any other objects, removed. Are FOB and FOB_extension both defined as <SIZE>_RUNWAY in the _types.ini file? They need to be. Well, putting the windsock on the runway didn't make a difference, so I don't know if it's that. FOB_extension is listed as a small runway. However, I did notice that in the FOB_data.ini I posted above that the runway length is 400. With the taxi positions the way they are, that puts the taxitail postions and takeofftail position off the end of the runway. Maybe that could explain why they seem to head off in their own direction when taking off from that direction. I changed the runway length to 800, but haven't gotten a mission in inclemnet weather yet, which is when I usually take off from the other direction, so I can't confirm if this made a difference or not. So, maybe that was it. I'll let you know if it was or wasn't. Looking forward to the updated WOE highway airfields, BTW. The original was my inspiration for trying this out... Good work Quote
malibu43 Posted October 6, 2008 Author Posted October 6, 2008 Just for the record, adjusting the runway length made the difference. Thanks for your help, guys. Quote
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