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okay got it, had an error anyways, the target marker showed up, but since I specified it as GROUND_ATTACK, I thought would work... but will try some more.

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Success! Well... kinda... It cycled on the Defense Suppression mission, which is cool as it shows it's working, but maybe because of the propensity of the AAA and SAMs that I have there. Which is fine as it showed me I'm finally figuring out slowly how it works...

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Dont set the targets i the "brown". This are valley tiles. I gave them high _hm.bmp values to create a rough terrain. The result is that you cant set groundobjects on this tiles. They will "sink" into the ground.

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That sucks, it's actually quite a good spot, as I did a suppression mission and lost a wingnut (RIP) there. Made another site and it worked alot better, but gotcha. I think I'll wait for the next update to get really more motivated to work on it more, don't want to have to redo alot of work.

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And one question, I do most of the setting of objects via KMD... the dumb question is, do I just put the targets in the "green" part of the terrain correct, since it uses the planning map?

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With setting targets into the "green", "sand" or "field" tiles it should give no problems.

 

 

By the way, i uploaded some minutes ago a fast and dirty Afghanistan tileset which is simply a lightened mod of the original WOI tileset with all tiles for Afghanistan terrain. With this tileset also SFP1, WOE and WOV users can fly over Afghanistan terrain.

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One thing I found the last time I loaded the Afgh terrain is that doing a full load of the ground targets and weapons with the mod it ended up changing every terrain style I had into the same Afghan motif, i'll try to explain later in better detail.

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