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Posted (edited)

[Thread Hijack]

 

Yup.

 

This is what I did to create a Hi ANG-specific F-4C:

 

1. Copy the F-4C folder in your aircraft folder, and rename it into "F-4C_Hi_ANG".

 

2. Rename F-4C.ini into F-4C_Hi_ANG.ini, and have the following:

 

[AircraftData]
AircraftFullName=F-4C Phantom II (Hi ANG) <--- take note
AircraftShortName=F-4
AircraftDataFile=F-4C_Hi_ANG_data.ini <--- take note
CockpitDataFile=F-4C_cockpit.ini
HangarScreen=F-4C_hangar.bmp
LoadoutImage=F-4C_loadout.bmp
LoadoutFile=F-4C_Hi_ANG_loadout.ini <--- take note
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=F-4C_avionics.ini

 

3. Extract both the F-4C_data.ini and F-4C_loadout.ini using the extractor (from the ObjectData.cat in the Objects folder), and put them into the F-4C_Hi_ANG folder. Rename the files to F-4C_Hi_ANG_data.ini and F-4C_Hi_ANG_loadout.ini respectively.

 

4. In the F-4C_Hi_ANG_data.ini, this is what you should have at the start:

 

[MissionData]
NationName=USAF
ServiceStartYear=1964
ServiceEndYear=1987
AircraftRole=FIGHTER
AircraftCapability=DAY_AND_NIGHT
Availability=COMMON
Exported=TRUE
ExportStartYear=1971
ExportAvailability=VERY_RARE
PrimaryRoles=CAP,INTERCEPT <--- take note
SecondaryRoles=SWEEP <--- take note
NormalMissionRadius=579
MaxMissionRadius=989
Ceiling=16764.0
MinBaseSize=MEDIUM

 

This would make sure that the aircraft appears only in CAP and intercept missions, and fighter sweep to a lesser degree.

 

5. F-4C_Hi_ANG_loadout.ini can be left alone, season to taste.

 

6. Copy the Hawaii skin folder into the F-4C_Hi_ANG folder, and delete the other skins in only THAT folder. This would make sure that the game uses the Hawaii skins from the get-go.

 

7. Check the Decals.ini in the Hawaii folder. Change each "F-4C" into "F-4C_Hi_ANG". Example:

 

F-4C/Hawaii/d/HaeuNum ---> F-4C_Hi_ANG/Hawaii/d/HaeuNum <--- Do this for all lines.

 

8. If you did it right...

 

img00005tf8.jpg

 

Optional: Remove ALL the A2G munition callout in the data.ini. We don't need bombs, LGBs, rockets and so in a pure A2A bird, although you might need to keep the EP (ECM and CM) and FT (fuel, obviously) callout just in case.

 

[/Thread Hijack end]

Edited by kct
Posted

Ah, you beat me to it. I'm still hung up on extrating the lod and data ini. I attempted the conversion on a different plane and got the plane to go A2A only with the prefferred skin but wasn't happy with the whole package. Thanks for the details. A couple things I got right but don't know why.

:ph34r: CL

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