charlielima Posted January 3, 2009 Posted January 3, 2009 using this utility? http://forum.combatace.com/index.php?autoc...mp;showfile=343 :ph34r: CL Quote
kct Posted January 3, 2009 Posted January 3, 2009 (edited) [Thread Hijack] Yup. This is what I did to create a Hi ANG-specific F-4C: 1. Copy the F-4C folder in your aircraft folder, and rename it into "F-4C_Hi_ANG". 2. Rename F-4C.ini into F-4C_Hi_ANG.ini, and have the following: [AircraftData] AircraftFullName=F-4C Phantom II (Hi ANG) <--- take note AircraftShortName=F-4 AircraftDataFile=F-4C_Hi_ANG_data.ini <--- take note CockpitDataFile=F-4C_cockpit.ini HangarScreen=F-4C_hangar.bmp LoadoutImage=F-4C_loadout.bmp LoadoutFile=F-4C_Hi_ANG_loadout.ini <--- take note AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4C_avionics.ini 3. Extract both the F-4C_data.ini and F-4C_loadout.ini using the extractor (from the ObjectData.cat in the Objects folder), and put them into the F-4C_Hi_ANG folder. Rename the files to F-4C_Hi_ANG_data.ini and F-4C_Hi_ANG_loadout.ini respectively. 4. In the F-4C_Hi_ANG_data.ini, this is what you should have at the start: [MissionData] NationName=USAF ServiceStartYear=1964 ServiceEndYear=1987 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=TRUE ExportStartYear=1971 ExportAvailability=VERY_RARE PrimaryRoles=CAP,INTERCEPT <--- take note SecondaryRoles=SWEEP <--- take note NormalMissionRadius=579 MaxMissionRadius=989 Ceiling=16764.0 MinBaseSize=MEDIUM This would make sure that the aircraft appears only in CAP and intercept missions, and fighter sweep to a lesser degree. 5. F-4C_Hi_ANG_loadout.ini can be left alone, season to taste. 6. Copy the Hawaii skin folder into the F-4C_Hi_ANG folder, and delete the other skins in only THAT folder. This would make sure that the game uses the Hawaii skins from the get-go. 7. Check the Decals.ini in the Hawaii folder. Change each "F-4C" into "F-4C_Hi_ANG". Example: F-4C/Hawaii/d/HaeuNum ---> F-4C_Hi_ANG/Hawaii/d/HaeuNum <--- Do this for all lines. 8. If you did it right... Optional: Remove ALL the A2G munition callout in the data.ini. We don't need bombs, LGBs, rockets and so in a pure A2A bird, although you might need to keep the EP (ECM and CM) and FT (fuel, obviously) callout just in case. [/Thread Hijack end] Edited January 3, 2009 by kct Quote
charlielima Posted January 3, 2009 Posted January 3, 2009 Ah, you beat me to it. I'm still hung up on extrating the lod and data ini. I attempted the conversion on a different plane and got the plane to go A2A only with the prefferred skin but wasn't happy with the whole package. Thanks for the details. A couple things I got right but don't know why. :ph34r: CL Quote
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