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malibu43

Another question about CAS and ground wars in WOV...

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Malibu43, have you tried the AirOffensive FocusArea parameter in the campaign ini? It's a function that was introduced with WOI.

 

AirOffensive[001].Primary=BRIDGE

AirOffensive[001].Secondary=POWER_PLANT,HARBOR,WEAPON_FACTORY,LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,BRIDGE,NAVAL_BASE,WAREHOUSE,MISC

AirOffensive[001].FocusArea=Hanoi

 

This should give precedence to a particular target area.

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Malibu43, have you tried the AirOffensive FocusArea parameter in the campaign ini? It's a function that was introduced with WOI.

 

 

 

This should give precedence to a particular target area.

 

I haven't tried that yet. It would fun to play around with it, though...

 

(in other words - go for it!)

 

Let us know how it works. I don't know enough about the different air campaigns to know which target areas to focus on at what times.

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Many thanks for your work Malibu,

 

I installed the cut mission radius for the MIGS after runing a few times into them with my Skyraider. Edited your files to substitude Razbams Skyraiders with the A-1H V5.

 

Noticed some glitches with the 602SOS as squad. On first try was flying a CAS mission on the panhandle, but some VPAF A4 showed up and spoiled the show. After wrecking havoc on the VC infantry and ending the mission, debrief told me my squad is disbanded due to heavy losses and the campaign finished.

Seems the 602 SOS was listed twice.

Once as [AirUnit054] and a second time further down, not sure about the number.

Removed the second entry and edited the pointers in the campaign.ini and all is well.

Some skin references seemed also off.

But once the enemy offensive stalls i get tasked with recons over the new target areas. However AAA oposition around the target areas down south is quite heavy.

I changed nearly two thirds of them to a modded Taliban DSHK and it's a bit more suriveable. First substitude with ZPU 1 proved too lethal, these 14.5mm guns chewed up my Skyraider like there was no tomorrow.

 

I spiced up the AI squad section for the FACs a bit, gave some units OV-10 as replacements and added some more units limited to recon only. Seems to work, now sometimes a pair of them shows up for a photo session. ;-) The Viligantes, Voodos and RecceRhinos already made a visit, will see if the TA-4F and OV-10s show up.

 

Here are the entries added after the O-1E entries

[AirUnit162]

AircraftType=TA-4F

UnitName=H&MS-11

ForceID=1

Nation=USMC

StartDate=1/1968

DefaultTexture=HMS-11

BaseArea=Da Nang Air Base

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

 

[AirUnit163]

AircraftType=OV-10A

UnitName=VMO 6

ForceID=1

Nation=USMC

StartDate=4/1966

DefaultTexture=Marine

BaseArea=Da Nang Air Base

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

 

[AirUnit164]

AircraftType=RF-101C

UnitName=45TRS "Polka Dots"

ForceID=1

Nation=USAF

DefaultTexture=SEA

BaseArea=Bien Hoa Air Base

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=100

UpgradeType=NEVER

 

[AirUnit165]

AircraftType=RA-5CBlock10

UnitName=RVAH-5 "Savage Sons"

ForceID=1

Nation=USAF

DefaultTexture=RVAH5

BaseArea=Yankee Station

CarrierBased=TRUE

CarrierNumber=61

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=100

UpgradeType=NEVER

 

[AirUnit166]

AircraftType=RF-4C

UnitName=11 TRSq,432 TRW "Tumbleweed"

ForceID=1

Nation=USAF

DefaultTexture=OO

BaseArea=Ubon RTAFB

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=100

UpgradeType=NEVER

 

You will need the respective aircraft addons for this to work.

 

S!

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Noticed some glitches with the 602SOS as squad. On first try was flying a CAS mission on the panhandle, but some VPAF A4 showed up and spoiled the show. After wrecking havoc on the VC infantry and ending the mission, debrief told me my squad is disbanded due to heavy losses and the campaign finished.

Seems the 602 SOS was listed twice.

Once as [AirUnit054] and a second time further down, not sure about the number.

Removed the second entry and edited the pointers in the campaign.ini and all is well.

Some skin references seemed also off.

 

Never noticed that with the 602. I'll have to check that.

 

Also, the skins may not be correct. I never paid much attention to those.

 

*Edit - now that I think about it, I'm pretty sure I remember hearing/reading that the squadron= entry in the campaign_data.ini file is just used for pulling the correct decals and displaying the unit name at the start of the campaign. So it shouldn't have any effect on how the campaign plays out.

 

Maybe someone else can confirm this.

Edited by malibu43

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