+FLOGGER23 Posted October 15, 2008 Posted October 15, 2008 Ok this time please don't make me repeat after all "the knowledge base is my friend", because it did it, but anyhow, my 105G cannot load Standard anti radiation missiles, i've checked on the weapons packs ,and they are there to be used for the USAF and NAVY from years 1970 onwards, but if i select an Iron Hand mission, all i got is shrike missiles, which they're ok, but i still want the AGM-78 to show, so if someone has an idea please help me. Here is my data.ini and loadout.ini, for you to take a look......... data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.350,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.35,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.0000,-0.1935,-1.3359 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=56 PylonDragArea=0.02 FuelTankName=f105_650gal_sea loadout ini: [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-52 Loadout[05].Quantity=6 Loadout[05].RackType=MER Loadout[01].WeaponType=M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=M117 Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=M117 Loadout[05].Quantity=6 Loadout[05].RackType=MER [sEAD] Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=AGM-78A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-78A Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 Quote
+NeverEnough Posted October 15, 2008 Posted October 15, 2008 Use the Weapon Editor to check Attachment Type in the weapondata.ini. Just checked my WOV install, and it only had NATO checked. Quote
+FLOGGER23 Posted October 15, 2008 Author Posted October 15, 2008 Use the Weapon Editor to check Attachment Type in the weapondata.ini. Just checked my WOV install, and it only had NATO checked. thank you, did that, no go Quote
The_Editor Posted October 15, 2008 Posted October 15, 2008 (edited) Here is the weapon data. Try changing USN to USAF, see if that helps. WeaponData256] TypeName=AGM-78A FullName=AGM-78A Standard ARM ModelName=agm-78 Mass=655.450012 Diameter=0.300000 Length=4.560000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USN SpecificStationCode= NationName=USN StartYear=1968 EndYear=1972 Availability=1 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=WpARMissileMarkerEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=101.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=9 Accuracy=70 MaxTurnRate=3.000000 MaxLaunchG=2.500000 LockonChance=80 LaunchReliability=85 ArmingTime=5.200000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=55000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=55000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10001000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=5.200000 BoosterAccel=16.200001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.280000,0.000000 SustainerDuration=20.200001 SustainerAccel=8.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-2.280000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Edited October 15, 2008 by The_Editor Quote
+Wrench Posted October 15, 2008 Posted October 15, 2008 It might help to know which weapons pak....and which game. don't forget those fixes posted are/were designed for the Bunyap Pak; but the weapons data can easily be imported over into the TMF pak (although I'd wait for the dedicated WoE version). Did you try "NATO, USAF, USN" for the attachment types in the data in AND the weaponsdata ini? NationName may need to be changed to USN for both Wrench kevin stein Quote
+FLOGGER23 Posted October 15, 2008 Author Posted October 15, 2008 Here is the weapon data. Try changing USN to USAF, see if that helps. WeaponData256] TypeName=AGM-78A FullName=AGM-78A Standard ARM ModelName=agm-78 Mass=655.450012 Diameter=0.300000 Length=4.560000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USN SpecificStationCode= NationName=USN StartYear=1968 EndYear=1972 Availability=1 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=WpARMissileMarkerEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=101.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=9 Accuracy=70 MaxTurnRate=3.000000 MaxLaunchG=2.500000 LockonChance=80 LaunchReliability=85 ArmingTime=5.200000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=55000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=55000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10001000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=5.200000 BoosterAccel=16.200001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.280000,0.000000 SustainerDuration=20.200001 SustainerAccel=8.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-2.280000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Wouldn't be better to write USN, USAF so it wont prevent me to use it on intruders and so on............., but thank you i will try it tonight. Quote
The_Editor Posted October 15, 2008 Posted October 15, 2008 (edited) Yes, I've checked it on mine and the AGM-78A Standard doesn't load and is not even selectable from the loadout screen, so something is wrong. So it must be something other than the USN type, so ignore my previous post, I don't think changing that will do anything. Edited October 15, 2008 by The_Editor Quote
+FLOGGER23 Posted October 15, 2008 Author Posted October 15, 2008 Yes, I've checked it on mine and the AGM-78A Standard doesn't load and is not even selectable from the loadout screen, so something is wrong. So it must be something other than the USN type, so ignore my previous post, I don't think changing that will do anything. Editor, is there a way you can check is adding USAF after USN (kind of USN, USAF) could solve the issue, it just came to my mind, based in what you told me but i'm not at home right now so i can't test it, so if you can try it, let me know......... Quote
The_Editor Posted October 15, 2008 Posted October 15, 2008 I've tried various combos USAF,USN - NATO,USAF,USN etc but no luck. I think it is the weapon or something like a Weapon station length or some other setting. Quote
Lt. James Cater Posted October 15, 2008 Posted October 15, 2008 Sorry Flogger, when it comes to editing stuff i'm a complete newbie. Whatever happens, don't give up until you get it right. The Standard ARM is incredible! Quote
+Wrench Posted October 15, 2008 Posted October 15, 2008 Ok...been working on this since my post above, and think I got this sorted. The problem is NOT with the G Weasel Thud, but buny's STARMs. In 2 different installs of the game (3 if you want to count the clean test intall...), the upatched version loaded the 4 Shrikes and 2 STARMs with no problems. In the fully patched version, bunyappak (updated via the SP5 editor), the STARMs never showed up. Even on the specific hardpoints drop-down list. So.... We're going to ignore the bunyap STARMs completely...in fact, we're going to replace the AGM-78A with the 100% stock version right out of the stock, freshly extracted weaponsdata ini. Just to make you're life easier, I'll even supply the data: TypeName=AGM-78AFullName=AGM-78A Standard ARM ModelName=agm-78 Mass=655.450012 Diameter=0.300000 Length=4.560000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO SpecificStationCode= NationName=USN StartYear=1968 EndYear=0 Availability=1 BaseQuantity=2 Exported=TRUE ExportStartYear=1968 ExportEndYear=0 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=101.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=9 Accuracy=80 MaxTurnRate=3.000000 MaxLaunchG=2.500000 LockonChance=80 LaunchReliability=85 ArmingTime=5.200000 SeekerFOV=25.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=120000.000000 MinLaunchRange=6000.000000 MaxLaunchRange=120000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000004 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=5.200000 BoosterAccel=16.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.280000,0.000000 SustainerDuration=20.200001 SustainerAccel=8.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-2.280000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 You'll note that I didn't include the number of the weapon. Here's what you're going to do: 1) Open the bunyappak weapons data ini, and 'find' AGM-78. LEAVE THE NUMBER ALONE -- you'll copy/paste the data above directly over the existing data - LEAVING THE SEQUENCE NUMBER ALONE!!!! This will keep it in the same place, and NOT cause a conflict by adding another version. 2) do the expected 'adding weapon ini dance', to reinalize the weapons.dat file. 3) save and close 4) You may want to back-up the original data and loadout inis, just as a saftey measure. Open the F-105G_Data ini and add the following lines to the areas indicated. Where *** is the next systemname in sequence: in LeftWing add SystemName[***]=LeftWingSTARMStation in the RightWing add SystemName[***]=RightWingSTARMStation 5) below are you new hardpoints, split into individual stations.. [LeftWingStation1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.350,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,RP,FT,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.35,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,RP,FT,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.0000,-0.1935,-1.3359 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=56 PylonDragArea=0.02 FuelTankName=f105_650gal_sea [LeftWingSTARMStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.350,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=ARM AttachmentType=NATO ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 [RightWingSTARMStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.35,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=ARM AttachmentType=NATO ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 6) this is your new SEAD loadout section. Copy/paste DIRECTLY OVER THE EXISTING SEAD CALLOUT [sEAD]Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-78A Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-78A Loadout[07].Quantity=1 Personally, I kinda dislike that one; the damn Game Engine only tasks a few radars; most of your other SEAD targets are going to be AAA batteries. I perfer cluster bombs. With 4 Shrikes already on board, you'll have plenty of ARMs to take care of Mr. SAMs Radar. And personally, I believe in Weasel Rule #2: "NEVER duel with a AAA site" So, here are some alternatives: [sEAD]Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[07].WeaponType=AGM-78A Loadout[07].Quantity=1 or [sEAD]Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 There are a lot of combinations; 1 CBUs on each outer rack, 2 STARMs, drop tank. etc, etc and of course etc. And never forget you have a gun. The end result of these tweeks can be seen here.. Have at it! Wrench kevin stein Quote
The_Editor Posted October 15, 2008 Posted October 15, 2008 Thanks! works perfectly. 2 of each loaded(I haven't done the 2ARM mod yet). Quote
+Gocad Posted October 15, 2008 Posted October 15, 2008 (edited) Ok...been working on this since my post above, and think I got this sorted. The problem is NOT with the G Weasel Thud, but buny's STARMs. In 2 different installs of the game (3 if you want to count the clean test intall...), the upatched version loaded the 4 Shrikes and 2 STARMs with no problems. In the fully patched version, bunyappak (updated via the SP5 editor), the STARMs never showed up. Even on the specific hardpoints drop-down list. At the risk of causing some confusion I would like to add that I did get them to show up (all four versions from bunyap's pack), but only when I selected the A-4 Skyhawk. EDIT: Also with the stock A-6A and A-7A/B, but not with the TMF A-7E (2nd EDIT: that's because of the A-7E's ARM stations max weight limit) Okay, I think I have it now: The reason why the AGM-78A-C don't show up for the F-105, no matter whether the attachment types match or not is because of the "Exported=FALSE" line....since in-game USAF and USN are treated as different nations. The F-105 is regarded as an USAF bird and can therefore get only access to those USN weapons that are listed as Exported=TRUE. Edited October 15, 2008 by Gocad Quote
+FLOGGER23 Posted October 16, 2008 Author Posted October 16, 2008 I'd like to thank you for all your support you've just made me a happier weasel for tonight, and as always my respects to you from El Salvador, hoping someday to get there at least to see an airshow Quote
+Wrench Posted October 16, 2008 Posted October 16, 2008 The reason why the AGM-78A-C don't show up for the F-105, no matter whether the attachment types match or not is because of the "Exported=FALSE" line....since in-game USAF and USN are treated as different nations. The F-105 is regarded as an USAF bird and can therefore get only access to those USN weapons that are listed as Exported=TRUE. (why don't we have a 'smaking self in head smiley'???) DOH!!! I cannot belive that I missed that!!! Well, not matter. You can check the "Exported" box, but still keep the split loadouts. Isolates the STARMs Or, however you want to do it! This all will probably become moot when TMF releases their WOE WepPak...then it's back to Square Zero!!! Wrench kevin stein Quote
+Gocad Posted October 17, 2008 Posted October 17, 2008 (why don't we have a 'smaking self in head smiley'???)DOH!!! You mean like this: Quote
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