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FLOGGER23

No AGM-78 on F-105G

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Ok this time please don't make me repeat after all "the knowledge base is my friend", because it did it, but anyhow, my 105G cannot load Standard anti radiation missiles, i've checked on the weapons packs ,and they are there to be used for the USAF and NAVY from years 1970 onwards, but if i select an Iron Hand mission, all i got is shrike missiles, which they're ok, but i still want the AGM-78 to show, so if someone has an idea please help me.

 

Here is my data.ini and loadout.ini, for you to take a look.........

 

data ini:

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.39,-2.9414,-0.71

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR

AttachmentType=USAF

ModelNodeName=pylon_right_outer

PylonMass=55

PylonDragArea=0.02

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=4.39,-2.9414,-0.71

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR

AttachmentType=USAF

ModelNodeName=pylon_right_outer

PylonMass=55

PylonDragArea=0.02

LaunchRailHeight=0.10

LaunchRailMass=25

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.350,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,MER

AttachmentType=USAF,USN

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

FuelTankName=f105_450gal_sea

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.35,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,MER

AttachmentType=USAF,USN

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

FuelTankName=f105_450gal_sea

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-0.0000,-0.1935,-1.3359

AttachmentAngles=0.0,-3.3,0.0

LoadLimit=3200

AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER

AttachmentType=USAF

ModelNodeName=pylon_centerline

PylonMass=56

PylonDragArea=0.02

FuelTankName=f105_650gal_sea

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=LAU-3A

Loadout[01].Quantity=1

Loadout[02].WeaponType=LAU-3A

Loadout[02].Quantity=1

Loadout[03].WeaponType=f105_450gal_sea

Loadout[03].Quantity=1

Loadout[04].WeaponType=f105_450gal_sea

Loadout[04].Quantity=1

Loadout[05].WeaponType=CBU-52

Loadout[05].Quantity=6

Loadout[05].RackType=MER

 

Loadout[01].WeaponType=M117

Loadout[01].Quantity=1

Loadout[02].WeaponType=M117

Loadout[02].Quantity=1

Loadout[03].WeaponType=f105_450gal_sea

Loadout[03].Quantity=1

Loadout[04].WeaponType=f105_450gal_sea

Loadout[04].Quantity=1

Loadout[05].WeaponType=M117

Loadout[05].Quantity=6

Loadout[05].RackType=MER

 

[sEAD]

Loadout[01].WeaponType=AGM-45A

Loadout[01].Quantity=2

Loadout[01].RackType=2ARM

Loadout[02].WeaponType=AGM-45A

Loadout[02].Quantity=2

Loadout[02].RackType=2ARM

Loadout[03].WeaponType=AGM-78A

Loadout[03].Quantity=1

Loadout[04].WeaponType=AGM-78A

Loadout[04].Quantity=1

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

 

 

[Recon]

Loadout[01].WeaponType=AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=f105_450gal_sea

Loadout[03].Quantity=1

Loadout[04].WeaponType=f105_450gal_sea

Loadout[04].Quantity=1

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

 

[AirToAir]

Loadout[01].WeaponType=AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=f105_450gal_sea

Loadout[03].Quantity=1

Loadout[04].WeaponType=f105_450gal_sea

Loadout[04].Quantity=1

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

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Use the Weapon Editor to check Attachment Type in the weapondata.ini. Just checked my WOV install, and it only had NATO checked.

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Use the Weapon Editor to check Attachment Type in the weapondata.ini. Just checked my WOV install, and it only had NATO checked.

 

 

thank you, did that, no go icon7.gif

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Here is the weapon data. Try changing USN to USAF, see if that helps.

 

WeaponData256]

TypeName=AGM-78A

FullName=AGM-78A Standard ARM

ModelName=agm-78

Mass=655.450012

Diameter=0.300000

Length=4.560000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=USN

SpecificStationCode=

NationName=USN

StartYear=1968

EndYear=1972

Availability=1

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=WpARMissileMarkerEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=101.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=9

Accuracy=70

MaxTurnRate=3.000000

MaxLaunchG=2.500000

LockonChance=80

LaunchReliability=85

ArmingTime=5.200000

SeekerFOV=25.000000

SeekerGimbleLimit=25.000000

SeekerTrackRate=11.000000

SeekerRange=55000.000000

MinLaunchRange=10000.000000

MaxLaunchRange=55000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10001000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=5.200000

BoosterAccel=16.200001

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.280000,0.000000

SustainerDuration=20.200001

SustainerAccel=8.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-2.280000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

Edited by The_Editor

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It might help to know which weapons pak....and which game.

 

don't forget those fixes posted are/were designed for the Bunyap Pak; but the weapons data can easily be imported over into the TMF pak (although I'd wait for the dedicated WoE version).

 

Did you try "NATO, USAF, USN" for the attachment types in the data in AND the weaponsdata ini? NationName may need to be changed to USN for both

 

Wrench

kevin stein

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Here is the weapon data. Try changing USN to USAF, see if that helps.

 

WeaponData256]

TypeName=AGM-78A

FullName=AGM-78A Standard ARM

ModelName=agm-78

Mass=655.450012

Diameter=0.300000

Length=4.560000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=USN

SpecificStationCode=

NationName=USN

StartYear=1968

EndYear=1972

Availability=1

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=WpARMissileMarkerEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=101.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=9

Accuracy=70

MaxTurnRate=3.000000

MaxLaunchG=2.500000

LockonChance=80

LaunchReliability=85

ArmingTime=5.200000

SeekerFOV=25.000000

SeekerGimbleLimit=25.000000

SeekerTrackRate=11.000000

SeekerRange=55000.000000

MinLaunchRange=10000.000000

MaxLaunchRange=55000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10001000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=5.200000

BoosterAccel=16.200001

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.280000,0.000000

SustainerDuration=20.200001

SustainerAccel=8.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-2.280000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

 

 

 

 

Wouldn't be better to write USN, USAF so it wont prevent me to use it on intruders and so on............., but thank you i will try it tonight.

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Yes, I've checked it on mine and the AGM-78A Standard doesn't load and is not even selectable from the loadout screen, so something is wrong.

 

So it must be something other than the USN type, so ignore my previous post, I don't think changing that will do anything.

Edited by The_Editor

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Yes, I've checked it on mine and the AGM-78A Standard doesn't load and is not even selectable from the loadout screen, so something is wrong.

 

So it must be something other than the USN type, so ignore my previous post, I don't think changing that will do anything.

 

 

Editor, is there a way you can check is adding USAF after USN (kind of USN, USAF) could solve the issue, it just came to my mind, based in what you told me but i'm not at home right now so i can't test it, so if you can try it, let me know.........

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I've tried various combos USAF,USN - NATO,USAF,USN etc but no luck. I think it is the weapon or something like a Weapon station length or some other setting.

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Sorry Flogger,

 

when it comes to editing stuff i'm a complete newbie. Whatever happens, don't give up until you get it right. The Standard ARM is incredible!

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Ok...been working on this since my post above, and think I got this sorted.

 

The problem is NOT with the G Weasel Thud, but buny's STARMs. In 2 different installs of the game (3 if you want to count the clean test intall...), the upatched version loaded the 4 Shrikes and 2 STARMs with no problems.

 

In the fully patched version, bunyappak (updated via the SP5 editor), the STARMs never showed up. Even on the specific hardpoints drop-down list.

 

So....

We're going to ignore the bunyap STARMs completely...in fact, we're going to replace the AGM-78A with the 100% stock version right out of the stock, freshly extracted weaponsdata ini. Just to make you're life easier, I'll even supply the data:

 

TypeName=AGM-78A

FullName=AGM-78A Standard ARM

ModelName=agm-78

Mass=655.450012

Diameter=0.300000

Length=4.560000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=NATO

SpecificStationCode=

NationName=USN

StartYear=1968

EndYear=0

Availability=1

BaseQuantity=2

Exported=TRUE

ExportStartYear=1968

ExportEndYear=0

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=101.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=9

Accuracy=80

MaxTurnRate=3.000000

MaxLaunchG=2.500000

LockonChance=80

LaunchReliability=85

ArmingTime=5.200000

SeekerFOV=25.000000

SeekerGimbleLimit=60.000000

SeekerTrackRate=11.000000

SeekerRange=120000.000000

MinLaunchRange=6000.000000

MaxLaunchRange=120000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10000004

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=5.200000

BoosterAccel=16.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.280000,0.000000

SustainerDuration=20.200001

SustainerAccel=8.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-2.280000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

You'll note that I didn't include the number of the weapon. Here's what you're going to do:

 

1) Open the bunyappak weapons data ini, and 'find' AGM-78. LEAVE THE NUMBER ALONE -- you'll copy/paste the data above directly over the existing data - LEAVING THE SEQUENCE NUMBER ALONE!!!! This will keep it in the same place, and NOT cause a conflict by adding another version.

 

2) do the expected 'adding weapon ini dance', to reinalize the weapons.dat file.

 

3) save and close

 

4) You may want to back-up the original data and loadout inis, just as a saftey measure. Open the F-105G_Data ini and add the following lines to the areas indicated. Where *** is the next systemname in sequence:

 

in LeftWing add

 

SystemName[***]=LeftWingSTARMStation

 

in the RightWing add

 

SystemName[***]=RightWingSTARMStation

 

5) below are you new hardpoints, split into individual stations..

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.39,-2.9414,-0.71

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR

AttachmentType=USAF

ModelNodeName=pylon_right_outer

PylonMass=55

PylonDragArea=0.02

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=4.39,-2.9414,-0.71

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR

AttachmentType=USAF

ModelNodeName=pylon_right_outer

PylonMass=55

PylonDragArea=0.02

LaunchRailHeight=0.10

LaunchRailMass=25

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.350,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=BOMB,RP,FT,MER

AttachmentType=USAF,USN

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

FuelTankName=f105_450gal_sea

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.35,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=BOMB,RP,FT,MER

AttachmentType=USAF,USN

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

FuelTankName=f105_450gal_sea

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-0.0000,-0.1935,-1.3359

AttachmentAngles=0.0,-3.3,0.0

LoadLimit=3200

AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER

AttachmentType=USAF

ModelNodeName=pylon_centerline

PylonMass=56

PylonDragArea=0.02

FuelTankName=f105_650gal_sea

 

[LeftWingSTARMStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.350,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=ARM

AttachmentType=NATO

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

 

[RightWingSTARMStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.35,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=ARM

AttachmentType=NATO

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

 

6) this is your new SEAD loadout section. Copy/paste DIRECTLY OVER THE EXISTING SEAD CALLOUT

 

[sEAD]

Loadout[01].WeaponType=AGM-45A

Loadout[01].Quantity=2

Loadout[01].RackType=2ARM

Loadout[02].WeaponType=AGM-45A

Loadout[02].Quantity=2

Loadout[02].RackType=2ARM

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

Loadout[06].WeaponType=AGM-78A

Loadout[06].Quantity=1

Loadout[07].WeaponType=AGM-78A

Loadout[07].Quantity=1

 

Personally, I kinda dislike that one; the damn Game Engine ™ only tasks a few radars; most of your other SEAD targets are going to be AAA batteries. I perfer cluster bombs. With 4 Shrikes already on board, you'll have plenty of ARMs to take care of Mr. SAMs Radar. And personally, I believe in Weasel Rule #2: "NEVER duel with a AAA site"

 

So, here are some alternatives:

 

[sEAD]

Loadout[01].WeaponType=AGM-45A

Loadout[01].Quantity=2

Loadout[01].RackType=2ARM

Loadout[02].WeaponType=AGM-45A

Loadout[02].Quantity=2

Loadout[02].RackType=2ARM

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

Loadout[04].WeaponType=CBU-24B

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[07].WeaponType=AGM-78A

Loadout[07].Quantity=1

 

or

 

[sEAD]

Loadout[01].WeaponType=AGM-45A

Loadout[01].Quantity=2

Loadout[01].RackType=2ARM

Loadout[02].WeaponType=AGM-45A

Loadout[02].Quantity=2

Loadout[02].RackType=2ARM

Loadout[03].WeaponType=CBU-24B

Loadout[03].Quantity=3

Loadout[03].RackType=TER

Loadout[04].WeaponType=CBU-24B

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

 

There are a lot of combinations; 1 CBUs on each outer rack, 2 STARMs, drop tank. etc, etc and of course etc. And never forget you have a gun.

 

The end result of these tweeks can be seen here..

 

g-thud_starms.jpg

 

Have at it!

 

Wrench

kevin stein

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Ok...been working on this since my post above, and think I got this sorted.

 

The problem is NOT with the G Weasel Thud, but buny's STARMs. In 2 different installs of the game (3 if you want to count the clean test intall...), the upatched version loaded the 4 Shrikes and 2 STARMs with no problems.

 

In the fully patched version, bunyappak (updated via the SP5 editor), the STARMs never showed up. Even on the specific hardpoints drop-down list.

 

At the risk of causing some confusion I would like to add that I did get them to show up (all four versions from bunyap's pack), but only when I selected the A-4 Skyhawk. EDIT: Also with the stock A-6A and A-7A/B, but not with the TMF A-7E (2nd EDIT: that's because of the A-7E's ARM stations max weight limit)

 

Okay, I think I have it now:

 

The reason why the AGM-78A-C don't show up for the F-105, no matter whether the attachment types match or not is because of the "Exported=FALSE" line....since in-game USAF and USN are treated as different nations. The F-105 is regarded as an USAF bird and can therefore get only access to those USN weapons that are listed as Exported=TRUE.

Edited by Gocad

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I'd like to thank you for all your support you've just made me a happier weasel for tonight, and as always my respects to you from El Salvador, hoping someday to get there at least to see an airshow :notworthy::notworthy::notworthy::notworthy::notworthy:

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The reason why the AGM-78A-C don't show up for the F-105, no matter whether the attachment types match or not is because of the "Exported=FALSE" line....since in-game USAF and USN are treated as different nations. The F-105 is regarded as an USAF bird and can therefore get only access to those USN weapons that are listed as Exported=TRUE.

 

(why don't we have a 'smaking self in head smiley'???)

DOH!!!

 

I cannot belive that I missed that!!!

 

Well, not matter. You can check the "Exported" box, but still keep the split loadouts. Isolates the STARMs

Or, however you want to do it! :biggrin:

 

This all will probably become moot when TMF releases their WOE WepPak...then it's back to Square Zero!!!

 

Wrench

kevin stein

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(why don't we have a 'smaking self in head smiley'???)

DOH!!!

 

You mean like this:

:doh:

 

:biggrin:

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