commander Posted February 2, 2009 Posted February 2, 2009 I agree that it is no longer an F-15. sorta like the F-84 and F-84f (not really Quote
taro8 Posted February 2, 2009 Author Posted February 2, 2009 Well, it basically goes like this: "It started with XF-15T - project that was supposed to greatly improve F-15 performance. It succeeded doing this so engineers form Waleraz Research Institute went with their motto "Big is beautiful". They wished to test few new ideas, such as TAC pack, so they took XF-15T and started to modify it until they created F-15T TACTICAL (they still dont know how exactly that happened). Peter Kent Johnson, who was test pilot at WRI questioned that new prototype is still F-15, but since nobody cared about that (also project staff was exhausted from tiring to get this monster to fly) the name remained as F-15T TACTICAL." I hope this satisfy you. I dont like idea of changing name at this stage of project and I actually like it. Quote
the test pilot Posted February 2, 2009 Posted February 2, 2009 (edited) my only thinking..... bigger aircraft will mean bigger target? give him lots of decoys and a really powerful ECM despite of this.... really great work, man! Edited February 2, 2009 by the test pilot Quote
Shaolin Posted February 2, 2009 Posted February 2, 2009 (edited) The only problem is: It could not improve the performance - if you double the size you triple the mass (roughly)... So you would need REALLY powerful engines to compensate that! (reason of edit: math fail ) Edited February 2, 2009 by Shaolin Quote
taro8 Posted February 2, 2009 Author Posted February 2, 2009 (edited) Yes, with TAC pack tactical is really juicy target, at first it was equipped with lots of decoys and ECM, but it wasnt enough (mainly due to slow speed with TAC pack). To counter this production model Type S "Gespenst" was equipped with new Active Radar Camouflage System and its nozzles were changed in order to decrease heat signature. On the other side F-15T TACTICAL without TAC pack is surprisingly nimble thanks to canards, vector thrusting and large steering surface, also free from TAC pack immense weight TACTICAL can achieve great speeds thanks to powerful twin M0811 engines (they were designed to give TACTICAL sensible speed with TAC pack so without it they really show what they can do) Edited February 2, 2009 by taro8 Quote
Signum Posted February 9, 2009 Posted February 9, 2009 (edited) Hey guys, any new informations about this interesting jet fighter? Maybe small status... Edited February 9, 2009 by Signum Quote
taro8 Posted February 10, 2009 Author Posted February 10, 2009 (edited) Currently Im experimenting with INI files, you know reading tuts and checking what do what. Things go slowly right now since I have few more important matters to look after, but fear not, I will put basic performance maybe sometime this week. While playing around with Gmod for Half-life 2 I found AMRAAM's. After short work I put them in way that they will be inside TAC pack. After that I put AMRAAMs to show basic outline of TACTICAL (on right side there is human and on left hummer) although big it still have rational proportions. Note that its only quick mashup to help visualise TACTICAL. BTW: TACTICAL Pack is also capable of transporting 16 Mk-82 bombs. oh and I think I need to recalculate TACTICAL size and make tails section bit smaller. Edited February 10, 2009 by taro8 Quote
JesterV2 Posted February 18, 2009 Posted February 18, 2009 hows it goin on ini files? lol in the main time i made some nice models(just for fun) messerschmitt me-262 ''swallow'' renault f1 2007 ill soon update the xf15 t. Quote
taro8 Posted February 27, 2009 Author Posted February 27, 2009 Hello everybody sorry for long absence. My damn PC went down along with my WoE install so Im forced to start from scratch. However all files related to TAC (sketches etc) are safe. I had serious matter to distract me, but everything turned out ok. This gave me little breather and renovated my enthusiasm for this project. Remember everybody that currently were in very hard phase of creating a plane, editing INI file is hard work since I dont have experience working with them (on good side next time will be easier). So see ya for now, going back to work. Quote
JesterV2 Posted March 13, 2009 Posted March 13, 2009 well,my pc crashed.it has happened before,i think another fault in the system.dont worry,the f15t is not lost....maybe.it really sucks because the project is going to be delayed for even longer. im now working on my backup pc(i have 2 computers).3ds max is also on this one.but not the f15 tactical.if everything is repared allright,the f15t should be still intact.if not.....we'll have to start the whole project over again. Quote
i90807065 Posted March 15, 2009 Posted March 15, 2009 well,my pc crashed.it has happened before,i think another fault in the system.dont worry,the f15t is not lost....maybe.it really sucks because the project is going to be delayed for even longer.im now working on my backup pc(i have 2 computers).3ds max is also on this one.but not the f15 tactical.if everything is repared allright,the f15t should be still intact.if not.....we'll have to start the whole project over again. OZ NOEZ!!! Hope it turns out well and thanks for the updates everyone. Quote
+76.IAP-Blackbird Posted March 17, 2009 Posted March 17, 2009 Hope your data is still intact, any news about it? Quote
taro8 Posted March 17, 2009 Author Posted March 17, 2009 (edited) Thats pretty bad news Jes, I hope that Tac is Ok. As for INI, Im continuing to crack it. As for now I can say that both nozzles can be set to move independently, dunno if 3D thrust vectoring is possible, but they can be set so they move when you change pitch. It goes so slow since not everything is explained in tutorials. And well.............I got REALLY distracted, sorry guys (damn short attention span), but I learned basic model texturing and of course further improved my skills with Milkshape (but just a little) FastCargo, can I use your F-15D ACTIVE Ini file as base for F-15T? And my question: does this lines [FlightControl]StallSpeed=70.00 CruiseSpeed=254.0 ClimbSpeed=205.12 CornerSpeed=176.45 MaxG=9.0 MaxSpeedSL=412.0 MachLimit=2.5 PitchDamper=0.6 RollDamper=0.6 YawDamper=0.4 GunBoresightAngle=3.0 RocketBoresightAngle=-5 apply to player as well? Edited March 17, 2009 by taro8 Quote
i90807065 Posted March 18, 2009 Posted March 18, 2009 As far as I know only these apply, but im not sure about the others And my question: does this lines [FlightControl] [color="#ff0000"]StallSpeed=70.00 <------- CruiseSpeed=254.0 <-------- ClimbSpeed=205.12 <--------[/color] [color="#ff0000"]CornerSpeed=176.45 <--------[/color] MaxG=9.0 [color="#ff0000"]MaxSpeedSL=412.0 <---------[/color] MachLimit=2.5 PitchDamper=0.6 RollDamper=0.6 YawDamper=0.4 GunBoresightAngle=3.0 RocketBoresightAngle=-5 apply to player as well? Sorry if this doesnt help. Quote
taro8 Posted March 18, 2009 Author Posted March 18, 2009 Thanks, all help is appreciated. Now plaese help me set basic performance for XF-15T, my propositions would be; Max speed -2,300 km/h max attitude - 25000 m max speed at sea level - 1,500 km/h Of course plane will roll and change pitch much faster then normal F-15 thanks to canards and thrust vectroing, also stall speed will be lower as bigger wings will generate more lift in slow flight. I dont know what is the corner speed (I just couldnt get when reading tutorial), any help here? Quote
i90807065 Posted March 18, 2009 Posted March 18, 2009 I think those are good specs, dont know about the corner speed thing, but ask some of the other modders who make planes. Quote
JesterV2 Posted March 24, 2009 Posted March 24, 2009 i get my pc back today,its only a system failure so the f15t is still intact i hope. looking good. Quote
+76.IAP-Blackbird Posted April 24, 2009 Posted April 24, 2009 Yup we need updates! Hope all works now ;-) Quote
+76.IAP-Blackbird Posted April 24, 2009 Posted April 24, 2009 Yup we need updates! Hope all works now ;-) Quote
taro8 Posted April 26, 2009 Author Posted April 26, 2009 DAMN I should kick my ass for not dropping here from time to time. f***ing short attention span........ Anyway, Jes I presume that Tac is ok and we can go back to work. Im sorry but I didnt get much from ini just some basic stuf, I guess that we have to learn other thing hard way. First and most important is to properly name model groups, this is most important pretty everything else can be changed in INI. And small request to everyone that are interested in seeing this project compleated, please drop messages here often so I wont wonder away again, k? Quote
taro8 Posted April 28, 2009 Author Posted April 28, 2009 (edited) Ok we discussed few things with Jes. Right now we have to properly name model groups so they can be coded right into INI file. I just asked FastCargo for permission to use INI files from his F-15 ACTVIE, if he agrees well have a lot easier job. If someone spots a mistake or can give helpful comment we are all ears The following components will be in our plane (I looked at FastCArgo INI): -FUSELAGE- model name "Fuselage" -NOSE - model name "Nose", parrent "Fuselage" -LEFTWING - model name "Left_Wing", parrent "Fuselage" -RIGHTWING - model name "Right_Wing", parrent "Fuselage" -LeftCanard - modelname "LeftCanard", parent "Fuselage" -RightCanard - modelname "RightCanard", parent "Fuselage" -RightVertTail - model name "Right_VTail" parrent "Fuselage" -LeftVertTail - model name "Left_VTail" Parrent "Fuselage" This are parts Im sure what are they, but there are some that I dont fully understand: "LeftStab" and "RightStab" - I think they are stabilizers, am I right? "RightOuterWing" and "LeftOuterWing" - what part of wings they are? Besides in every component entry there is lots of stuff that is complete Voodo Dark Magic for me, like this (taken From ACTIVE INI): CLa=0.6096CD0=0.0011 CDL=0.0016 Cmq=-0.1727 Cmad=-0.0738 Clb=0.0041 Clp=-0.0597 Clr=0.0249 Cnb=0.0287 Cnp=0.0029 Cnr=0.0003 CLaMachTableNumData=8 CLaMachTableDeltaX=0.40 CLaMachTableStartX=0.00 CLaMachTableData=0.951,1.000,1.202,1.330,0.709,0.463,0.340,0.262 CD0MachTableNumData=8 CD0MachTableDeltaX=0.40 CD0MachTableStartX=0.00 CD0MachTableData=1.409,1.000,1.049,4.536,4.391,4.026,3.853,3.732 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CmqMachTableNumData=8 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=0.870,1.000,1.881,11.252,1.181,0.993,0.870,0.751 ClbAlphaTableNumData=15 ClbAlphaTableDeltaX=4.00 ClbAlphaTableStartX=-28.00 ClbAlphaTableData=-14.559,-12.614,-10.669,-8.724,-6.779,-4.835,-2.890,-0.945,1.000,2.945,4.890,6.835,8.779,10.724,12.669 ClpAlphaTableNumData=15 ClpAlphaTableDeltaX=4.00 ClpAlphaTableStartX=-28.00 ClpAlphaTableData=12.255,9.206,6.627,4.517,2.876,1.703,1.000,0.766,1.000,1.703,2.876,4.517,6.627,9.206,12.255 ClrAlphaTableNumData=15 ClrAlphaTableDeltaX=4.00 ClrAlphaTableStartX=-28.00 ClrAlphaTableData=-7.077,-6.067,-5.058,-4.048,-3.038,-2.029,-1.019,-0.010,1.000,2.010,3.019,4.029,5.038,6.048,7.058 CnpAlphaTableNumData=15 CnpAlphaTableDeltaX=4.00 CnpAlphaTableStartX=-28.00 CnpAlphaTableData=-112.321,-70.304,-41.045,-21.748,-10.016,-3.740,-1.000,0.000,1.000,3.740,10.016,21.748,41.045,70.304,112.321 CnrAlphaTableNumData=15 CnrAlphaTableDeltaX=4.00 CnrAlphaTableStartX=-28.00 CnrAlphaTableData=88.982,65.153,44.991,28.494,15.664,6.499,1.000,-0.833,1.000,6.499,15.664,28.494,44.991,65.153,88.982 XacMachTableNumData=8 XacMachTableDeltaX=0.40 XacMachTableStartX=0.00 XacMachTableData=-0.274,-0.296,-0.383,-1.167,-1.325,-1.389,-1.452,-1.495 CheckStall=TRUE CLmax=0.2211 AlphaStall=19.50 AlphaMax=24.80 AlphaDepart=29.00 StallHysteresis=0.01 PostStallCma=-0.3 PostStallZeroLiftAlpha=87.0 ANy idea what this stuff is? Edited April 28, 2009 by taro8 Quote
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