Jump to content

Recommended Posts

very nice!

can't wait for it!

could you post the position you put for cockpit?(the entries)

Share this post


Link to post
Share on other sites

Those are the entries for the pit, I want to move the view a bit not the panel with the view ..

 

[CockpitSeat001]

ModelName=a-4b_cockpit

OpenCockpit=TRUE

Offset=0.00,01.20,-0.15

Position=0.0,14.5,0.9

ViewAngles=0.0,0.0,0.0

MaxYaw=150

MinYaw=-150

MaxPitch=90

MinPitchFront=-100

MinPitchRear=-100

LightRange=1.5

LightInnerConeAngle=43

LightOuterConeAngle=60

LightAngles=0.0,-35.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.55

NightLightColor=0.5,0.2,0.3

Edited by 76.IAP-Blackbird

Share this post


Link to post
Share on other sites

76, what about Su-15 panels? Here is an example inside TK's An-12.

 

An-12-1.jpg

Share this post


Link to post
Share on other sites

The entire cockpit is dropped 9 meters, and selected items are raised back into view.

 

You will notice that some blocks are re-named as [xMoveN], these incorrectly named blocks are ignored. I left them here for you to experiment with. Just remove the "x" to correctly spell MoveN to see the results.

 

I prefer the game on-screen radar box for large aircraft, so the radar is xMove ie...not Moved back into view. Other items are also "x"'d out. The only needed Moves are "Move" and not "xMove."

 

 

[Move1]

Type=AIRSPEED_INDICATOR

NodeName=airframe

MovementType=POSITION_Z

Set[01].Position=-9

Set[01].Value=0.0

Set[02].Position=-9

Set[02].Value=1.0

 

[Move2]

Type=AIRSPEED_INDICATOR

NodeName=panelMain

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[Move3]

Type=AIRSPEED_INDICATOR

NodeName=gmeterPanel

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[xMove4]

Type=AIRSPEED_INDICATOR

NodeName=radarBox

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[xMove5]

Type=AIRSPEED_INDICATOR

NodeName=gunsightBox

MovementType=POSITION_Z

Set[01].Position=8.920

Set[01].Value=0.0

Set[02].Position=8.920

Set[02].Value=1.0

 

[xMove6]

Type=AIRSPEED_INDICATOR

NodeName=panelTop

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[Move7]

Type=AIRSPEED_INDICATOR

NodeName=floor

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[xMove8]

Type=AIRSPEED_INDICATOR

NodeName=heatReticle

MovementType=POSITION_Z

Set[01].Position=-0.0075

Set[01].Value=0.0

Set[02].Position=-0.0075

Set[02].Value=1.0

Edited by Lexx_Luthor

Share this post


Link to post
Share on other sites

I did something worng, what entry do I need to "move" the parts out of the fiel dof view cause the whole su-15 pit is showing up and I need only the panel!

 

this is my pit ini

 

[CockpitData]

Directory=cockpit

HUDMode=CAGED,AG

RippleQuantity=1,2,3,6,12,18

RippleInterval=60,100,140

 

[GunsightFront]

HasGunsight=FALSE

GunsightMilSize=100

GunsightName=

MaxDepression=250

DefaultDepression=50

 

[CockpitSeat001]

ModelName=su-15tm_cockpit

OpenCockpit=TRUE

Offset=-0.066,0.20,-0.15

Position=-0.10,14.4,0.9

ViewAngles=0.0,0.0,0.0

MaxYaw=180

MinYaw=-180

MaxPitch=90

MinPitchFront=-100

MinPitchRear=-100

LightRange=1.5

LightInnerConeAngle=43

LightOuterConeAngle=60

LightAngles=0.0,-35.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.55

NightLightColor=0.5,0.2,0.3

Gunsight=GunsightFront

Instrument[001]=AirspeedIndicator

Instrument[002]=Accelerometer

Instrument[003]=RangeCounter

Instrument[004]=Altimeter

Instrument[005]=AtitudeIndicator

Instrument[006]=VerticalVelocityIndicator

Instrument[007]=HSIWheel

Instrument[008]=CourseArrow

Instrument[009]=BearingMarker

Instrument[010]=InternalFuelGauge

Instrument[011]=Slipball

Instrument[012]=TurnIndicator

Instrument[013]=Tachometer

Instrument[014]=ClockMinute

Instrument[015]=ClockHour

Instrument[016]=FireLight

Instrument[017]=Reflection1

Instrument[018]=Reflection2

Instrument[019]=Mirror1

Instrument[020]=Mirror2

Instrument[021]=AoAIndexerSlow

Instrument[022]=AoAIndexerOnSpeed

Instrument[023]=AoAIndexerFast

Instrument[024]=Compass

Instrument[025]=MachScale

Instrument[026]=ClockSec

Instrument[027]=ExhaustTemp

 

[AirspeedIndicator]

Type=AIRSPEED_INDICATOR

NodeName=needle_speedometer

MovementType=ROTATION_Y

ValueUnit=KMPH

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=31.5

Set[02].Value=80.0

Set[03].Position=75.0

Set[03].Value=100.0

Set[04].Position=133.5

Set[04].Value=150.0

Set[05].Position=188.0

Set[05].Value=200.0

Set[06].Position=279.5

Set[06].Value=400.0

Set[07].Position=341.0

Set[07].Value=600.0

 

[MachScale]

Type=MACH_NUMBER_INDICATOR

NodeName=mach wheel

MovementType=ROTATION_Y

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-202.5

Set[02].Value=0.5

Set[03].Position=-269.0

Set[03].Value=0.8

Set[04].Position=-329.0

Set[04].Value=1.2

 

[Accelerometer]

Type=ACCELEROMETER

NodeName=needle_accel

MovementType=ROTATION_Y

Set[01].Position=-132.0

Set[01].Value=-6.0

Set[02].Position=0.0

Set[02].Value=1.0

Set[03].Position=202.0

Set[03].Value=10.0

 

[RangeCounter]

Type=RANGE_INDICATOR

CounterNodeFormat=distance_dig%d

MovementType=ANALOG_COUNTER

ValueUnit=KM

 

[Altimeter]

Type=PRESSURE_ALTIMETER_2

NodeName=needle_alt

CounterNodeFormat=alt_dig%d

MovementType=ROTATION_Y

ValueUnit=METERS

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=1000.0

 

[AtitudeIndicator]

Type=ATTITUDE_DIRECTOR_INDICATOR

NodeName=ADI sphere

MovementType=ATTITUDE

 

[VerticalVelocityIndicator]

Type=VERTICAL_VELOCITY_INDICATOR

NodeName=needle_nose_position

MovementType=ROTATION_Y

ValueUnit=MPS

Set[01].Position=-172.0

Set[01].Value=-6000.0

Set[02].Position=-132.0

Set[02].Value=-4000.0

Set[03].Position=-90.0

Set[03].Value=-2000.0

Set[04].Position=0.0

Set[04].Value=0.0

Set[05].Position=90.0

Set[05].Value=2000.0

Set[06].Position=132.0

Set[06].Value=4000.0

Set[07].Position=172.0

Set[07].Value=6000.0

 

[HSIWheel]

Type=MAGNETIC_COMPASS

NodeName=HSI_wheel

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=00.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=360.0

 

[CourseArrow]

Type=COURSE_ARROW

NodeName=HSI_CourseDeviation

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=00.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=360.0

 

[bearingMarker]

Type=BEARING_MARKER

NodeName=HSI_CourseArrow

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=00.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=360.0

 

[internalFuelGauge]

Type=INETERNAL_FUEL_QUANTITY_INDICATOR

NodeName=needle_fuel

MovementType=ROTATION_Y

ValueUnit=LB

Set[01].Position=-135.0

Set[01].Value=0.0

Set[02].Position=135.0

Set[02].Value=6000.0

 

[slipball]

Type=SIDESLIP_VELOCITY_INDICATOR

NodeName=needle_turn-slip_ball

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=15.0

Set[01].Value=-3.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=-15.0

Set[03].Value=3.0

 

[TurnIndicator]

Type=TURN_INDICATOR

NodeName=needle_turn

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=-30.0

Set[01].Value=-10.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=30.0

Set[03].Value=10.0

 

[Tachometer]

Type=TACHOMETER

NodeName=needle_RPM

MovementType=ROTATION_Y

Set[01].Position=-66.5

Set[01].Value=0.0

Set[02].Position=-41.5

Set[02].Value=0.6

Set[03].Position=37.0

Set[03].Value=1.0

 

[FireLight]

Type=ENGINE_FIRE_WARNING_LIGHT

NodeName=warning_light_fire

MovementType=LIGHT

 

[Reflection1]

Type=REFLECTION

NodeName=canopy glass front

 

[Reflection2]

Type=REFLECTION

NodeName=canopy glass rear

 

[Mirror1]

Type=MIRROR

NodeName=mirror_right

 

[Mirror2]

Type=MIRROR

NodeName=mirror_left

 

[ClockHour]

Type=CLOCK_HOUR

NodeName=needle_clock_hour

MovementType=ROTATION_Y

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=12.0

 

[ClockMinute]

Type=CLOCK_MINUTE

NodeName=needle_clock_min

MovementType=ROTATION_Y

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=60.0

 

[ClockSec]

Type=CLOCK_SECOND

NodeName=needle_clock_sec

MovementType=ROTATION_Y

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=60.0

 

[AoAIndexerSlow]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_slow

MovementType=LIGHT

Set[01].Value=16.00

Set[02].Value=30.00

 

[AoAIndexerOnSpeed]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_on_speed

MovementType=LIGHT

Set[01].Value=13.87

Set[02].Value=16.80

 

[AoAIndexerFast]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=indexer_fast

MovementType=LIGHT

Set[01].Value=-10.0

Set[02].Value=14.67

 

[Compass]

Type=MAGNETIC_COMPASS

NodeName=needle_compass

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=360.0

 

[ExhaustTemp]

Type=EXHAUST_GAS_TEMPERATURE_INDICATOR

NodeName=needle_TEMP

MovementType=ROTATION_Z

Set[01].Position=57.0

Set[01].Value=200.0

Set[02].Position=0.0

Set[02].Value=600.0

Set[03].Position=-40.0

Set[03].Value=700.0

Set[04].Position=-62.0

Set[04].Value=800.0

 

 

[Move1]

Type=AIRSPEED_INDICATOR

NodeName=airframe

MovementType=POSITION_Z

Set[01].Position=-9

Set[01].Value=0.0

Set[02].Position=-9

Set[02].Value=1.0

 

[Move2]

Type=AIRSPEED_INDICATOR

NodeName=panelMain

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[Move3]

Type=AIRSPEED_INDICATOR

NodeName=gmeterPanel

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[xMove4]

Type=AIRSPEED_INDICATOR

NodeName=radarBox

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[Move5]

Type=AIRSPEED_INDICATOR

NodeName=gunsightBox

MovementType=POSITION_Z

Set[01].Position=8.920

Set[01].Value=0.0

Set[02].Position=8.920

Set[02].Value=1.0

 

[Move6]

Type=AIRSPEED_INDICATOR

NodeName=panelTop

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[Move7]

Type=AIRSPEED_INDICATOR

NodeName=floor

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

[Move8]

Type=AIRSPEED_INDICATOR

NodeName=heatReticle

MovementType=POSITION_Z

Set[01].Position=-0.0075

Set[01].Value=0.0

Set[02].Position=-0.0075

Set[02].Value=1.0

Share this post


Link to post
Share on other sites
steppes

 

I love it!! Funny as all hell!! :rofl:

 

Blackbird, you forgot the define the moves as insturments

 

Instrument{028]=Move1

Instrument{029]=Move2

 

etc

 

just like the SystemName= in data inis

 

But DO read Lexx's thread over 3rdWire -- some VERY cool stuff there

 

WRench

kevin stein

Share this post


Link to post
Share on other sites
Blackbird, you forgot the...

BLEW IT.

 

Now he won't read it...he "knows" about it, and that is good enough.

 

I used to tutor physics and teh maths up to Linear Algebra. I know how this works.

 

Thanks alot Wrench! :biggrin:

Share this post


Link to post
Share on other sites

It`s the same thing riding a bycicle, you never forgot it just need a bit time or advice like hey ....

but how to move panel parts jus a few cm around?! I want to move the paneltop a bit to the right ?! tried to play around with those entries but nothing happen:

[Move6]

Type=AIRSPEED_INDICATOR

NodeName=panelTop

MovementType=POSITION_Z

Set[01].Position=9 <---

Set[01].Value=0.0

Set[02].Position=9<---

Set[02].Value=1.0

 

now tell those were the wrong parameters

 

But thank you guys!

Edited by 76.IAP-Blackbird

Share this post


Link to post
Share on other sites

Oh man thanks for the 3D stuff you do. Bow.gif

 

Do you have the T49 data.ini. I can send it again.

Share this post


Link to post
Share on other sites

I think I have it already haven`t touched this bird since I send you the stuff can you please check my previous posting, it`s about moving panelparts... :-P

Share this post


Link to post
Share on other sites

How did you get it up there? :blink: I thought you can only Move an item once. Has that part already been moved? What's wrong with the position I had it in?

 

Instruments not working?

 

In that thread, the first three pages have the core examples worked out. The other 500 pages are fluff.

Share this post


Link to post
Share on other sites
will remove the turret on the RDM and create a cover for it this pic was just a 20 mins work incl. positioning... will map it and fix the data ini stuff and release it when it`s ready! hope that`s what you were talking about. Do you have some more pics of those versions?!

 

@ Jug maybe you have a light fix for this bird?!

 

Sure, I'll give it a go.

Blinder_AddOns.txt

Edited by Jug

Share this post


Link to post
Share on other sites

thanks Jug here is a small fix for the landing lights

 

[Leftlandinglight]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.3

Position=-1.250,2.95,-0.83

LightSrcOffset=5.3046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[Rightlandinglight]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.3

Position=1.250,2.95,-0.83

LightSrcOffset=5.3046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

Ad Lexx I was now on page 6 I understand now how it works with the movement, can you pls take a look on the Tu-22Kd would send it to you if you like

Share this post


Link to post
Share on other sites
thanks Jug here is a small fix for the landing lights

 

[Leftlandinglight]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.3

Position=-1.250,2.95,-0.83

LightSrcOffset=5.3046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[Rightlandinglight]

SystemType=LIGHT

Color=0.88,0.88,0.88

Brightness=0.3

Position=1.250,2.95,-0.83

LightSrcOffset=5.3046,49.0560,3.50

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

Ad Lexx I was now on page 6 I understand now how it works with the movement, can you pls take a look on the Tu-22Kd would send it to you if you like

Much better, Blackbird. Thanks. Send the Tu-22Kd to me and I'll give it a go.

Edited by Jug

Share this post


Link to post
Share on other sites
still not finished yet cause of the Pit probs when it`s ready you can beta test it if you want

Can do.

Share this post


Link to post
Share on other sites

I'm really looking forward to this aircraft Blackbird. Looking forward to you releasing it. Thanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..