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Does anyone know which entry in the avionic.ini or cockpit.ini corresponds to this ugly little guy?

 

He shows up when I select sidewinders, and I can't figure out how to get him to go away. Doesn't really move around the HUD at all, missile lock or not. He just sits there all ugly looking, ruining my view.

 

img00004-1.jpg

 

Thanks!

 

F_14A_AVIONICS.TXT

 

F_14A_COCKPIT.TXT

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Well, I don't know if I really like that HUD much. The files I posted below are edited versions of one of the other F-14 cockpit upgrades available. I've done a lot of tweaking in the HUD to get the size and placement that I like, so I'd rather just remove the little diamond verses using a different HUD, even if mine isn't that realistic.

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While I'm on the subject, I also noticed that the guns in the MF F-14 are depressed by 2 degrees. The result is that you have to pull the nose up to shoot straight ahead. If I change the angle to 0, the guns shoot straight, but the lead computing sight is off. I've searched through the avionics.ini file and messed with values, but haven't found a way to adjust the lead computing sight to account for the adjusted angle of the guns.

 

Is it possible to adjust the lead computing sight?

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Sh'o nuf brudda;

 

You adjust the lead computing sections in the COCKPIT ini, in the ]Gunsight[ section

 

This is from the stock 3W F-15A; possibly the Turkey would be similiar:

 

LeadComputing=TRUE

MinLeadRange=300

MaxLeadRange=1300

DefaultLeadRange=500

MaxDepression=245

DefaultDepression=50

 

Wrench

kevin stein

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Sh'o nuf brudda;

 

You adjust the lead computing sections in the COCKPIT ini, in the ]Gunsight[ section

 

This is from the stock 3W F-15A; possibly the Turkey would be similiar:

 

 

 

Wrench

kevin stein

 

Adjusting the gunsight depression had no effect on the alignment of the LCOS. I even went up to 1000, and the darn thing was still in the same spot...?

 

I think for now, I'll just make due with the -2 degrees guns.

 

At least until that MF F-14 comes along... (hint hint) :biggrin:

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You were close, though, Wrench. The line I had to change was here:

 

[CockpitSeat001]

ModelName=PIT_F14

Offset=0.0,-0.08,0.01

Position=0.0,5.6,1.40

ViewAngles=0.0,-2.0,0.0 <----------------------------------

 

Changed that to 0, changed the gun aim angle to 0, and all is good!

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