+Gepard 11,289 Posted December 9, 2008 Has someone tried to include trains as moving groundobjects? In the good old EAW days there was the possibility to hunt trains. I think it would be also a nice feature for FE. Share this post Link to post Share on other sites
+Soulfreak 6,524 Posted December 9, 2008 (edited) if i remember it right, in yap it is working... so it must work in FE too... ;) Edited December 9, 2008 by Soulfreak Share this post Link to post Share on other sites
+Stary 2,427 Posted December 9, 2008 (edited) A wild idea that struck me right now: maybe not as ground units but as carrier stations... you can have multiple types of objects moving slowly on ground instead of water. Terrain following could be the question EDIT: Sorry, my mistake, didn't noticed it's FE forum, dunno about ships in this title Edited December 9, 2008 by CA_Stary Share this post Link to post Share on other sites
Wrench 9,846 Posted December 10, 2008 I miss that too, but never having flown EAW, I mostly recall it from Aces over Europe. I think it should be fairly easy to do; mind you, since the train objects we have ARE all seperate items (engine, flatcar, tankcars and some boxcars from Polak's CFS2 pak), it makes it hardef to obtain proper spacing and mainting direction while travelilng So, I'd think a 3d guy would have to 'fuse' the bits together, creating a 'train of vehicles' ie- one really LONG vehicle, then create a data ini for it based off one of the trucks. Then it would appear in CAS (for the other 3rdW sims), and whatever FE calls it. Damage modleling could even be set to have 'cars' sepearted from the 'engine' cease moving and just sit there, when the 'car' in front is destroyed. Hmm...that would mean damage boxes for each 'section' of the train; much like aircraft components. Have to be set to "TRANSPORT", but again, the data ini work would be minimal. Shoot, for WW2 trains, one could even build a 'flakcar' with MGs or autocannons on it; I've added MGs to other transport vehicles, and they WILL shoot you full of holes in CAS Wrench kevin stein Share this post Link to post Share on other sites
+russouk2004 6,958 Posted December 10, 2008 Set trains as tanks....tanks follow terrains dont they? Share this post Link to post Share on other sites
+Gepard 11,289 Posted December 10, 2008 If i set them as "Transport" they will follow the normal streets as they are defined in the movement.ini. But i would not like to trade the Lorry (truck) convoys against railway trains. I love it to shoot on trucks. My idea was to create a new category of groundobjects called "Train". But how i can make it, that in armed recon missions the "train" is choosen as target in the same way as the "Transport"? Is there somewhere a hiden switch? Share this post Link to post Share on other sites