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I don't quite remember if its rwr work, since it's a stealthy bird and I usually keep far away from targets:biggrin:

Will check it out if I can

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Okay. Yeah I did this video and it shows how stealthy the F-35C is compared to the Growler.  The RWR works just well... it takes a while for the radar to lock onto the target, as in this video:

 

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11 hours ago, EricJ said:

Okay. Yeah I did this video and it shows how stealthy the F-35C is compared to the Growler.  The RWR works just well... it takes a while for the radar to lock onto the target, as in this video:

 

Cool, I usually like to use F-35C and EA-18G paired to suppress enemy air bases

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6 hours ago, simonmiller416 said:

Cool, I usually like to use F-35C and EA-18G paired to suppress enemy air bases

I haven't flown  a combat mission in the game for a long time myself. But if I do fly I tend to just use the EA-18G depending on the map, but usually the  EA-18G. I may try the F-35C though.

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Here are some F-35C tweaks. I removed the second ECM2 in the plane, because I don't think it makes a difference, other than damage stuff like  redundancy. And  I tweaked the radar so it reflects open source information. This should be Block 3 level stuff that I'm working with here. Block 4 stuff they're introducing a new radar (don't have any information on it because it's all classified) so if I can get open source specs I'll tweak the radar. Simply replace the files. The internal ECM jammer is the same as the F/A-18E/F level so there's some power behind it. It's not the silver bullet but it's effective given the scope of the game.

F-35CTweaks.7z

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Uploaded a modified version of my personal skin, awaiting approval from the admins.

img00009.JPG

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Per this 2018 article the F-35C can carry JSOW, which I already added to my install:

https://theaviationgeekclub.com/raytheon-jsow-c-integration-on-f-35c-almost-completed/

The weapon clips outside of the aircraft (the current model, maybe ravenclaw_007s version won't), but I got bored and tweaked the aircraft to accept the JSOW (all variants, though it seems that the C will primarily be used) but it's nothing I can fix.

I'll tweak the files and upload the _data.ini shortly.

Edited by EricJ
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I couldn't think of anything more to add, so here's the modded _data.ini for use. Simply replace it and go fly. The JSOWs clip (nothing I can do about it) through the fuselage but otherwise should work fine with the plane.

F-35C_Data.7z

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This is an interesting video. I expected to get close to the S-300 but not as close as I get in the video. It shows how stealthy game-wise the F-35C is. Now I don't think the game accounts for underwing ordnance but anyway, I make it quite close to Farid's SA-10A:

 

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Spent some time mulling over what I'm going to do next. I was mulling over a "Line" VAQ-562 bird since I did the CAG bird and wouldn't require much to do to make one. Another thing is to make a current VFA-31 Tomcatter Line Bird (all I've seen were the line birds when they did an exercise as currently deployed) for the Block III bird. Still no word from FastCargo on the 3D work I requested, so essentially that's on hold until he can work it out. Really not much on the plate so far, but that's where in the short term it looks like anyway. I can probably do the VAQ-562 Line skin today after typing this though, so it should be up within an hour or two.

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Here's how the line one will work. It'll be weathered just like the CAG bird. I had to make custom decals for the tail, so the numbers could be seen. I removed the shark mouth from the line bird, but otherwise somewhat similar to the CAG version.

img00016.JPG

img00017.JPG

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Uploaded and awaiting approval

VAQ-562Line.JPG

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Soulfreak brought up that the original files were old, and a look at my external files showed that they are old. I broke up the templates for the E,F, and G aircraft because I mainly changed the E file because of the smaller canopy. I left the wings as generic, even though I separate them by aircraft type when I do skins. Anyway, they're updated with new textures, the details that I came up with, and other bits of goodness. The uploaded files are waiting for approval.

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3 minutes ago, EricJ said:

Soulfreak brought up that the original files were old, and a look at my external files showed that they are old. I broke up the templates for the E,F, and G aircraft because I mainly changed the E file because of the smaller canopy. I left the wings as generic, even though I separate them by aircraft type when I do skins. Anyway, they're updated with new textures, the details that I came up with, and other bits of goodness. The uploaded files are waiting for approval.

Thanks mate! :good:

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1 minute ago, Soulfreak said:

Thanks mate! :good:

No problem! :drinks:

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Just got an update from FastCargo and it looks like he's having the same Win11 issue that swambast is having, and more than likely not be able to work on the models as I had hoped. I can talk to other people about it but for now the Super Hornet package is what it is for now, and for the foreseeable future I can probably enlist somebody, so it's not dead, just delayed for now.

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Do you mind if I ask about the current progress? I don't know if I can help in some way, just wanted to briefly understand.
After all, I still have many ongoing projects, so I can’t make any guarantees.:drinks:

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Progress isn't much. I've gotten things done for the cockpits and stuff, and may or may not work on new skins for the Block III, but here's the changelog for things I have already done on my end:

6.0
- Tweaked ALQ-99G textures to better represent real-life pods
- Tweaked ECM values for all of the aircraft, adding power to the internal jammers and enhancing capability.
- Fixed [DetectSystem] on the EA-18Gs
- Added more numbers for the EA-18G VAQ-140 and VAQ-130 skins, numbers go from 500 to 505. Also fixed the decals.ini file for both skins and updated the numbers.lst files too.
- Added the promised VAQ-132 skin for the EA-18G.
- Tweaked the Readme, doing some grammar stuff and updated some things
- Added more loadout options for the Escort Jammer, Early Warning, and an OIR loadout for the USN EA-18G
- Updated the "default" VAQ-130 skin for the EA-18G.
- Removed carrier entries for the RAAF aircraft, so they don't spawn on carriers.
- "EA-18G" folder has now been renamed to "EA-18G_BlkII" so it doesn't conflict with other EA-18G mods.
- Thanks to allenjb42 the aircraft now fold wings on carriers. Due to common sense, the canopies will stay closed.
- Tweaked radars for the Block III jets, now have improved range. The search range is 137 miles, and the track range is 100 miles.
- Block III jets have new cockpits modified by Coupi. Unfortunately due to the lack of a dedicated cockpit modder this is what we can do with the game engine. If Brain32 returns, I will ask him if he can do a more realistic cockpit.
- Increased thrust for the Block III jets (all except RAAF) by 20%, in line with real-world engine upgrades
- Added an internal sound courtesy of crisisloaner for the internal cockpit sound.
- KNOWN ISSUE: Due to the lighting on the 3D mesh of the displays for the Block III cockpit, the NVG (both types) filters by simonmiller416 at night cause the various panels for the cockpit to light up to be unusable. There is no fix for it at this time, so you will have to use a Block II or Block I aircraft if you want to fly at night (Block II EA-18G if you fly it).
- Used the AIM-120D texture and 3D model by ravenclaw_007 for it.

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Posted (edited)

A quick entry and it works. Simply open up the EA-18G_Data.ini and replace this with what's in the ffile:

[LeftOuterWingStationAHM]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-4.6057,-0.9769,-0.1579
AttachmentAngles=-4.0,-3.0,0.0
LoadLimit=157.100000
DiameterLimit=0.179000
LengthLimit=3.66000
AllowedWeaponClass=IRM
AttachmentType=USN
ModelNodeName=LeftOuterPylon
PylonMass=135.7
PylonDragArea=0.03
LaunchRailNodeName=LeftOuterAHMRail
LaunchRailHeight=0.158
MinExtentPosition=-4.376,-3.085,-0.179
MaxExtentPosition=-4.717,-0.585,0.333

[RightOuterWingStationAHM]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=4.6057,-0.9769,-0.1579
AttachmentAngles=4.0,-3.0,0.0
LoadLimit=157.100000
DiameterLimit=0.179000
LengthLimit=3.66000
AllowedWeaponClass=IRM
AttachmentType=USN
ModelNodeName=RightOuterPylon
PylonMass=135.7
PylonDragArea=0.03
LaunchRailNodeName=RightOuterAHMRail
LaunchRailHeight=0.158
MinExtentPosition=4.376,-3.085,-0.179
MaxExtentPosition=4.717,-0.585,0.333

img00022.JPG

Edited by EricJ
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