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Posted

My 1st decal attempt went bad. I've read the tutorial at KB and tutorial at McFly, but I think I'm missing something. May I ask for help, please?

Posted

Remove the white background from Rei, and then save it as a .tga file.

 

Reminds me that I still need to get my Touhou Project theme on track.

Posted

Decal background opacity (grey color) currently set to 0%. I've tried to delete that layer but doesn't have any effect ingame. I'm still a complete klutz @ skinning & modeling, sorry. :blush:

Posted (edited)

What you're using? If it is GIMP it is probably easier, although you might have to resave it as a 32-bit .tga later on through CS3 or something.

 

You need to give the pic an alpha layer for transparency work.

Edited by kct
Posted

I'm using CS3. The alpha layer has been made too. Would you like to have a look at the template? PM me if you do. I'll send it to you.

Posted

I use The Gimp but struggled to grasp things at first before posting a question at The Simmers Paint Shop and the advice there put me on the right road. I'm not sure about CS3 but it's worth a shot.

 

Incidentally, I bought Photoshop Elements last year but find The Gimp so much easier!

Posted (edited)

Since this thread is about decal troubles...

 

img00011aw1.jpg

 

I wonder why the image was pulled at the front section of the right wing, above the hat.

 

[Decal031]

MeshName=slat_right_inner

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal032]

MeshName=wing_right_outer

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal033]

MeshName=Aileron_Right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal034]

MeshName=brake_well_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal035]

MeshName=flap_inner_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal036]

MeshName=spoiler_bay_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal037]

MeshName=spoiler_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal038]

MeshName=wing_thickness_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal039]

MeshName=gear_bay_rear_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal040]

MeshName=wing_right_inner

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal041]

MeshName=Cylinder12

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal042]

MeshName=slat_right_outer

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal043]

MeshName=drooping_aileron_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

What happened there?

Edited by kct
Posted

indeed

decals should no reach some meshes limits, as they might bleed into adjacent ones, or strech away....this really depends upon the meshes themselves, especially their curvature

Posted (edited)

Yes, I think I found my problem! I need to have a border around the image, so to speak, in the sense that the image layer (the layer with the image) itself doesn't reach the edges and the sides.

Edited by kct

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