New Guy Posted January 24, 2009 Posted January 24, 2009 My 1st decal attempt went bad. I've read the tutorial at KB and tutorial at McFly, but I think I'm missing something. May I ask for help, please? Quote
kct Posted January 24, 2009 Posted January 24, 2009 Remove the white background from Rei, and then save it as a .tga file. Reminds me that I still need to get my Touhou Project theme on track. Quote
New Guy Posted January 24, 2009 Author Posted January 24, 2009 Decal background opacity (grey color) currently set to 0%. I've tried to delete that layer but doesn't have any effect ingame. I'm still a complete klutz @ skinning & modeling, sorry. Quote
kct Posted January 24, 2009 Posted January 24, 2009 (edited) What you're using? If it is GIMP it is probably easier, although you might have to resave it as a 32-bit .tga later on through CS3 or something. You need to give the pic an alpha layer for transparency work. Edited January 24, 2009 by kct Quote
New Guy Posted January 24, 2009 Author Posted January 24, 2009 I'm using CS3. The alpha layer has been made too. Would you like to have a look at the template? PM me if you do. I'll send it to you. Quote
Spinners Posted January 24, 2009 Posted January 24, 2009 I use The Gimp but struggled to grasp things at first before posting a question at The Simmers Paint Shop and the advice there put me on the right road. I'm not sure about CS3 but it's worth a shot. Incidentally, I bought Photoshop Elements last year but find The Gimp so much easier! Quote
kct Posted January 24, 2009 Posted January 24, 2009 Hmmm. Not sure about CS3, but I find using GIMP for transparency work is somewhat easier. Quote
+sony tuckson Posted January 25, 2009 Posted January 25, 2009 Did you solve the issue? If not, send me a pm and the decal, I'll fix it Quote
kct Posted January 25, 2009 Posted January 25, 2009 (edited) Since this thread is about decal troubles... I wonder why the image was pulled at the front section of the right wing, above the hat. [Decal031] MeshName=slat_right_inner DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal032] MeshName=wing_right_outer DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal033] MeshName=Aileron_Right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal034] MeshName=brake_well_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal035] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal036] MeshName=spoiler_bay_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal037] MeshName=spoiler_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal038] MeshName=wing_thickness_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal039] MeshName=gear_bay_rear_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal040] MeshName=wing_right_inner DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal041] MeshName=Cylinder12 DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal042] MeshName=slat_right_outer DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal043] MeshName=drooping_aileron_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 What happened there? Edited January 25, 2009 by kct Quote
Spinners Posted January 25, 2009 Posted January 25, 2009 How close to the edge of your decal 'square' is the image? Sometimes you get some bleeding out if you run too close to the edge. Quote
+sony tuckson Posted January 25, 2009 Posted January 25, 2009 indeed decals should no reach some meshes limits, as they might bleed into adjacent ones, or strech away....this really depends upon the meshes themselves, especially their curvature Quote
kct Posted January 26, 2009 Posted January 26, 2009 (edited) Yes, I think I found my problem! I need to have a border around the image, so to speak, in the sense that the image layer (the layer with the image) itself doesn't reach the edges and the sides. Edited January 26, 2009 by kct Quote
New Guy Posted January 26, 2009 Author Posted January 26, 2009 Thanks for helping me out Sony, the decal works now. Oh, and can you tell me which part that I had done wrong? Quote
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