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Gunnar88

Need help from all 3D moders...

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Well... im new in this job, so here is what i made, and now im stuck... i have followed the instructions of the tuturial from Mustang...

But when you try to make a plane... there really is much more to it...

 

Here are the sccrenn shoots what i made in about 3 hours... and im already stuck.. :dntknw::haha:

 

The problem is, how to make sharp corners, and how to smooth the object without adding too much polygons

 

I know the model is a bit off from the reference images, but i will fix that...

 

The plane is J-21 "Jastreb" from Yugoslav air force

 

post-39681-1233268965_thumb.jpg

 

and this is how it should look like...

 

post-39681-1233269079_thumb.jpg

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I also started with Mustangs, but had the same problem as you..one reason because the Pivots plays a major factor when shaping vertexies . post pic again with the vertexies showing, also i remember that Mustang said to convert to edible mesh..I found out its better to convert to edible Poly also do not try what i used to do and move vertexies one at at time

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You can use turbosmooth but this will add to much polys to the model, or select vertices and than slice tool to add some aditional vertices

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Yes convert to editable polys if you want to slice any mwesh for extra shape\vertices...as in editable mesh you get random vertices on a polygon...whereas editable poly ,you only get the vertices on the edges.....ie...if u cut a cube from side....you get 2 vertices per face...one on each edge.....in editable mesh you would get 2 or more on the actual face\poly...

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Kind of cool to see people still using the tutorials I created so long ago...

 

I still get emails from folks asking for help.

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Russ is right, you will start projects over and over again until you find out how to model specific parts. Some work I had to start 5 times or more cause had no idea how to set those poly to have a proper shape I liked. So try and error. For the MiG-19S canopy I was fideling 2 days around to find a proper solution.

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Kind of cool to see people still using the tutorials I created so long ago...

 

I still get emails from folks asking for help.

 

 

Damn straight Bro..... the Best :worship:

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Damn straight Bro..... the Best :worship:

 

Ditto on that. Mustang's tutorials are how I got started. :notworthy:

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I see you are using a late max version I would suggest to turn of those "boxes" in the left upper corner and this strange thing in the selected window down right. As I installed my max version it appeard and after some minutes of modeling those thing gets always in the. So I decided to deactivate them in the settings. It makes the work less stressfull and you have better layout in your program. It`s a suggestion and a personal taste but it helps me, cause you don`t need those tools

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Russ is right, you will start projects over and over again until you find out how to model specific parts. Some work I had to start 5 times or more cause had no idea how to set those poly to have a proper shape I liked. So try and error. For the MiG-19S canopy I was fideling 2 days around to find a proper solution.

 

 

Tell me about it...some of my projects were started 2 years ago..just recently I acquired the capability to finish them,,,and there is still a lot to learn

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Start with a low-resolution base and work from there using add edgeloop/cut polys tool and extruding edges to add detail.

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Hey Veltro as you hang out here, can I mod your mig-31 into a proper M version?! and rerelease it?! Just need your ok, still some work to do

index.php?act=attach&type=post&id=19900

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Hey Veltro as you hang out here, can I mod your mig-31 into a proper M version?! and rerelease it?! Just need your ok, still some work to do

index.php?act=attach&type=post&id=19900

 

 

AS LONG AS YOU ABIDE BY THE MODDERS AGREEMENT, go 4 IT

Edited by Veltro2k

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I know it`s beta maybe I can wait with it until you finish this model, but be sure, I`m also in the agreement list and will credit everyone involved

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