fallenphoenix1986 Posted January 31, 2009 Posted January 31, 2009 I've been reworking Ludo's A-4T skin onto the A-4A model and all was going well until I started on the decals. Its been set in the Data.ini, Config.ini and texture set as "RoyalNavy", anywhere you would normaly set the nation it is set to RoyalNavy as seen in the Nations.ini: [Nation007] Name=RoyalNavy... on the loading menu it shows as royal navy fleet air arm, as it should. In the mission I'm using to test it the nations are set to RoyalNavy for my aircraft, flight and carrier... so why does this happen when load it: ARGHHHHH how can two aircraft with exactly the same loadout selections show with different insignia... neither of which those selected? I have checked to see if the decals were missing or corupted however they appear on Buff's Sea Hawks no problem... 3 days I've been fighting this and getting nowhere, its about the 20th nation specific bird I've done so I should know what I'm doin by now but this has me stumped. Whoever figures it out gets a virtual beer of their choice on me Craig Quote
+SayethWhaaaa Posted January 31, 2009 Posted January 31, 2009 The A-4T.ini, data.ini and texture set.inis all match, yeah? That is the nation names are all identical? Quote
fallenphoenix1986 Posted January 31, 2009 Author Posted January 31, 2009 copied and pasted from the nations.ini to each file... gets even wierder in the single mission gennerator, it goe RAF,FAA,Luftwaffe,Armee Del Airee, Aeronavale,AMI,Canadian,Greek! nations ini: [Nation007] Name=RoyalNavy DisplayName=Royal Navy Fleet Air Arm texture set: [TextureSet] Name=FAA800SQN Nation=RoyalNavy Squadron= Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 config.ini: [TextureSet001] Directory=FAA800SQN Name=FAA800SQN Squadron= Nation=RoyalNavy Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 data.ini [MissionData] NationName=RoyalNavy ServiceStartYear=1956 ServiceEndYear=1965 AircraftRole=ATTACK AircraftCapability=DAY_ONLY Availability=COMMON Exported=TRUE ExportStartYear= ExportAvailability= PrimaryRoles=CAS,STRIKE,ANTI_SHIP SecondaryRoles=SEAD,ARMED_RECON,RECON,FAC NormalMissionRadius=536 MaxMissionRadius=885 Ceiling=16154.4 MinBaseSize=SMALL CarrierBased=TRUE thanks guys Craig Quote
+Dave Posted January 31, 2009 Posted January 31, 2009 It should work just like he said. I am stumped. Quote
Gunrunner Posted January 31, 2009 Posted January 31, 2009 Could you please copy and paste the content of decals.ini for the skin, I'd wager you're not using the right decal type here (probably using a per-plane (DecalLevel=2) decal when you should either be using a static or per-nation (DecalLevel=0) one). Quote
fallenphoenix1986 Posted January 31, 2009 Author Posted January 31, 2009 ok gunrunner looks like I owe you a cold one, changed them from 2 to 0 and now the Royal Navy has Skyhawks :) thenks Craig Quote
Spinners Posted January 31, 2009 Posted January 31, 2009 Craig - there's some good info on decals from TK himself available here http://www.bobsyouruncle.net/StrikeFighterHome.htm Look just under the RAF B-57 - bloomin' 'what ifs' get everywhere don't they? Quote
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