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Enemy Skill Level

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I've seen my wingmen become aces on F-100s. :biggrin:

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I'm confused now.

 

I always thought playing with AI in hard will only make sure the ennemy is the less dumb possible... But I would like to have better friendlies.

Just don't now what to do anymore. How is ennemy AI performing in normal?

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More or less the same. The setting doesn't affect the overall AI performance. It affects the proportion of good/normal/ace pilots. So at normal you can still run into a skilled ace whom you'll chase for ten minutes. Or into a noob who'll crash pulling out of dive.

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All right then, I'll give "normal" a try, as I'm feed up of being the only one active in my games. :smile:

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In the case of enemy skill, "normal" is the most realistic setting in most situations. There are times when it wouldn't be, but I think for most of the campaigns and missions in my TW installs it is.

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Enemy to normal. By hard for the friendlies it gives them plenty of advantage ......

 

Aju,

 

Derk :smile:

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