snakeman Posted February 12, 2009 Posted February 12, 2009 Hi I have tried adding the F-4M from WOE to SF2 but it does not show up in the Aircraft list. I have copied it into the objects\aircraft folder.... Do I need to copy avionics files or cockpits...any ideas Thanks, Quote
+Dave Posted February 12, 2009 Posted February 12, 2009 Hi I have tried adding the F-4M from WOE to SF2 but it does not show up in the Aircraft list. I have copied it into the objects\aircraft folder.... Do I need to copy avionics files or cockpits...any ideas Thanks, Yes you need the LOD's, all the ini's, the skins, the whole shibang. Quote
snakeman Posted February 12, 2009 Author Posted February 12, 2009 ok do you need to extract them or are they in the folders and just need to be copied thanks Quote
snakeman Posted February 12, 2009 Author Posted February 12, 2009 ok thanks so I would need flighttxt.cat and flightdata.cat objectdata.cat anything else ? Quote
+Dave Posted February 12, 2009 Posted February 12, 2009 ok thanks so I would need flighttxt.cat and flightdata.cat objectdata.cat anything else ? Objectdata.cat only, and you shold be fine. Quote
snakeman Posted February 12, 2009 Author Posted February 12, 2009 ok thanks will give it a go ! Quote
Spinners Posted February 12, 2009 Posted February 12, 2009 I've been meaning to do this since I've had SF2 and just had a quick go. Copy the F-4M aircraft folder from WOE to SF2 (at this stage you won't be able to fly so don't bother trying) Using the cat extractor - extract everything 'F-4M' from WOE and put it into your F-4M folder (at this stage you can fly but have no cockpit and an unobstructed brilliant view ) Paste this into the top part of your F-4M configuration file and you can fly with a cockpit [AircraftData] AircraftFullName=Phantom FGR.2 AircraftShortName=F-4 AircraftDataFile=F-4M_data.ini LoadoutFile=F-4J_loadout.ini CockpitDataFile=F-4J_cockpit.ini LoadoutImage=F-4J_loadout.tga UserList=F-4J_UserList.ini HangarScreen=F-4J_hangar.bmp LoadingScreen=F-4J_Loading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4J_avionics.ini The above works (for I was that soldier) but there might be further refinements to make but at least you'll be up and running. BTW, you won't have the proper F-4M decals which can be further extracted but that's for you to sort out! Quote
Spinners Posted February 12, 2009 Posted February 12, 2009 For the engines, I'd recommend changing the relevant lines in the data.ini ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=0.65,-3.63,-0.58 AfterburnerNodeName=afterburner AfterburnerEmitterName=F100AfterburnerEmitter (remember to do both) Quote
Spinners Posted February 12, 2009 Posted February 12, 2009 This entry (from the F-4D_67) will get the SUU-23 gun pod to show up; [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= (copy and paste over the similar entry on the F-4M) Quote
Spinners Posted February 12, 2009 Posted February 12, 2009 Phantom FGR.2 of No.8 squadron (N.B. did not fly the F-4 in reality) The decals from my FGR.5 fit just fine. One day I'll revise the serial numbers. Quote
snakeman Posted February 12, 2009 Author Posted February 12, 2009 ok thanks chaps ! Now hopefully I will get a chance in the morning to give it a fly before work... Thanks again ! Quote
snakeman Posted February 12, 2009 Author Posted February 12, 2009 Hurrah it worked....Thanks again ! Quote
+dsawan Posted February 14, 2009 Posted February 14, 2009 Spinners, quick question. Do you plan on doing the f-104 and 105 in RAF markings for sf2? thx. Quote
Spinners Posted February 14, 2009 Posted February 14, 2009 (edited) Spinners, quick question. Do you plan on doing the f-104 and 105 in RAF markings for sf2? thx. The F-105 is already available! http://forum.combatace.com/index.php?autoc...p;showfile=7986 Edit: Sincere apologies! The above is for WOE. As for the F-104 it could be a bit tricky as the LODs are not in SF2 - I think this is because of a problem with Lockheed Edited February 15, 2009 by Spinners Quote
ndicki Posted February 15, 2009 Posted February 15, 2009 Just for info, the decals need to be dumped into a central "decals" folder in your objects folder. Then you need to go into decals.ini and remove the path leading to the "D" subfolder in the skin folder. Like this: [Decal001] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4E_IDF/1/d/f42kn Position=-3.90,1.30 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 becomes [Decal001] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f42kn Position=-3.90,1.30 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 The trouble is that some of the more obvious decal names have already been used, so you'll need to change them. Quote
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